6pakofdwarves
First Post
I understand what the OP is saying, but I politely disagree. I too have played D&D for near 25 years now (since I was 10). I never felt a need for the game to have a grounding in the "realism" he is looking for. Tying it to real world mythology, religion, etc. For me the game has always been a combinations of escapism, morality play, get together with friends and strategic exercise. I LIKE that the new rules in 3e fully supported and encouraged miniatures. Because I find the strategy involved to be good exercise for the old brain pan, much like chess is.
However, the "usefulness" of the game is all in how you look at it and is not totally determined by the structure of the rules. All the things mentioned can easily be incorporated into ANY game played using the current or future rules.
Fighters battling a minotaur in a maze? Check
Combating a dread vampire lord in his castle? Check
Tracking and slaying a beast that is killing your friends in their sleep in the Great Hall? Check
Railing against the inquisition of the all powerful church? Check
The rules facilitate the game, the players MAKE the game.
However, the "usefulness" of the game is all in how you look at it and is not totally determined by the structure of the rules. All the things mentioned can easily be incorporated into ANY game played using the current or future rules.
Fighters battling a minotaur in a maze? Check
Combating a dread vampire lord in his castle? Check
Tracking and slaying a beast that is killing your friends in their sleep in the Great Hall? Check
Railing against the inquisition of the all powerful church? Check
The rules facilitate the game, the players MAKE the game.