Recent content by svwilson

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    Animal Companion Advice

    What's a good animal companion for a ranger-7 cleric-1 FistOfRaziel-6 who's a front-line combantant? What tricks would I teach him?
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    Quick Spell Descriptions, please

    I'm prepping for Friday's game and someone suggested that I learn to use one of the following spells. I won't have access to a Spell Compendium until that night, but could anyone briefly describe the effects of these spells for me? (By "briefly" I mean don't violate the rules by copying the...
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    Anti-Feats

    I seem to remember a set of rules somewhere that allowed characters to take permanent disadvantages such as blindness, deformity, strict vows, or object of predjudice. The character got some kind of trade-off of such as an extra feat or saving throw bonus or something. Does anyone know about...
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    Poly'ing into Dragon: what age category?

    Here's my take on it: The Monster Manual describes a typical mature (adult) version of most creatures. This is what you become when you polymorph; if you want to be a stone giant, you're usually turning into an adult (12HD) stone giant. If you could only turn into 6HD creatures, and your GM...
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    Monster Summary List

    Does anyone know of a place with creatures and their attributes listed in some kind of brief format? I want to be able to, for instance, look for a 12 HD creature with high STR for use with Polymorph, and scanning through a list would be easier than paging through the entire Monster Manual...
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    Advice for Transmuter/Cleric

    Maybe I can use Polymorph in this regard. Can anyone suggest a creature I can turn into which: 1) Has hands and a mouth for spellcasting 2) Has a CON and DEX higher than 16, to improve my saving throws 3) Has no more than 12 HD? Some natural armor or flying ability would be good, too
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    Advice for Transmuter/Cleric

    Just the way I like it. However, it now seems that my GM will only permit spells from the core books, the "Complete" books, and the Miniatures Handbook. Any more suggestions? -- Shawn
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    How to abuse Ring of Spell Storing?

    D-Door and the defensive powers have obvious utility, thanks. What's the special advantage of Shadow Conjuration a front-line fighter? And even more so, to Magic Jar: what good is a meatshield who leaves his STR, weapons, and magic items behind? --- Shawn
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    How to abuse Ring of Spell Storing?

    Can someone tell me briefly what these spells do, or at least where to find the descriptions? Wraithstrike Arrow Mind [I know, it's in CA] Hunter's Mercy -- Shawn
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    How to abuse Ring of Spell Storing?

    No, no, no. I'm saying play balance is the GM's responsibility. It's his decision whether I'm being clever or abusive. I'll try to do the best I can -- my character wants to win at any cost his alignment will allow -- and if the GM decides it won't ruin his game, cool. Maybe he has some...
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    How to abuse Ring of Spell Storing?

    A GM I had once told someone that he had no hesitation in letting my superhero character choose time-travel powers, because he knew I would never "abuse" it -- the way, for instance, he himself would since he was so familiar with game rules. Maybe I'm just an ingrate, but I felt insulted; he...
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    Advice for Transmuter/Cleric

    One more thing: self-buffing spells. There are so many books now that I can't hope to read them all. Can anyone suggest a good wizard spell (max level 6) to raise my saves, and/or give me spell resistance? (My character was out in a desert when he leveled up, so I'll be able to "finish...
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    Advice for Transmuter/Cleric

    I talked it over with my party, and I realized that the problem with Annis Hags and Stone Giants and Trolls are that they all Large. My friends get a lot of bonuses with their armor, bracers, gloves, and light weapons that they would lose. So now I'm looking for good Medium-sized humanoid and...
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    Advice for Transmuter/Cleric

    I have a character I haven't played in a long time; not at all in 3.5, I believe. Briefly: he's an 11th level Transmuter, 1st level Cleric. Feats include: silent spell, still spell, eschew materials (transmutations only), maximize spell, enlarge spell, extend spell. His best spells include...
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