'The Perilous (Chapter I, II, III, IV)

Ok very impressive there girl, very impressive, what would your instructors think of you, let alone your friends here. Now this I know has never failed me before as I begin to speak some more words of power and 2 glowing purple balls of energy fly from my fingers tips to strike the beast in the side, blasting bits of gore everywhere.

Magic Missile (1d4+3=6, 1d4+1=5)

(ooc: messed up my first magic missile roll and the reason why one of my magic missile is 1d4+3 is My Warmage ability to add my Int bonus to my damaging spells but only once per spell, so multiple MM only get the +2 added into one of them)
 

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(revised map with alpha-numeric grid coordinates by request)
 

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Phelen with the owwwww-ie

OOC: I will make sure to include pp expenditures. Stoopid dice roller.

"That Frump-ing hurt! You #$%!^%!! Beside that you have no manners. Bet you didn't even pray before dinner."
Phelen lets loose another psionic attack with a sharp clanging of bells in everybodies minds. (Mind Thrust 3 pp 3d10 damage DC 16 will neg)
 

Thane wheels his horse, moves it closer (5' step) and attempts the slice it in two with a powerful blow from his bastard sword (I stated that it was drawn before you initiated combat, I believe).

OOC: DC 5 Ride Check to guide with knees (result is 25).
Attack Roll +9 (-2 for Power Attack) (1d20+7=10) If my horse is bigger than the saurian, then I get a +1 to hit, but this +1 is not factored into the total, nor would it affect the outcome of my actions.

Thane misses terribly. "Damn!"

EDIT: Sorry, I can't get this link to display: http://invisiblecastle.com/find.py?id=40073 its for my ride check above.

OOC: Don't know if I'll be able to post again tonight or tomorrow. Just assume that Thane stays mounted and attacks the creature (power attack 2, using two hands). If anyone is about to die, Thane will interpose himself between th saurian and the other person, regardless of how many hit points he or his mount have, he won't take breaks to heal himself either.
 
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Belok Half-Giant Rogue/Psychic Warrior

"Sher's right, hold your position Delmar and I'll flank." Belok moves south then east to flank. When in position he goes for a sneak attack.
 

repost of initiative order for reference:
Sher Farhid +5 (22)
Thane +1 (18)
Belok +1 (17)
Lilliana +5 (14)
The Saurian Beast: +4 (13)
Delmar +0 (10)
Phelen +2 (3)


Sher calls out for Belok and Delmar to set up the flank for Thane, you can hear his voice calling out to you over the creatures' horrible snarling and snapping and the screaming of Thane's horse.
Master Tactics is now in play on top of Motivate Care. I assume you'll want to take a shot at next round with your crossbow?

Thane wheels his mount and takes a two-handed swing at it with his bastard sword. His swing goes high though, and the birdlike saurian ducks out of the way, snapping.
Since Thane doesn't have Ride-by attack, that puts him directly behind the beast in J7, which effectively flanks it. So at least you get the flank...

Belok moves around to the opposite side of Delmar and goes for the sneak attack as the beast jerks it's attention wildly from the mounted rider to the two polearm wielders. He attempts a sneaky snab at the creature's exposed back, but misses at the last second.
Belok moves out of the flank opposite Thane, but back into a flank with Delmar. He still has both flank and reach as does Delmar.

Lilliana intones an angry syllable and forms two crackling purple orbs. Both of the magic missiles speed off in a chaotic arc, whizzing through the air, and impacting the creatures side with surprising violence. They sizzle nastily against the beast's hide.

But both Delmar, Thane and Belok notice with horror that some of the saurian creatures wounds start knitting together, as if the creature were spontaneously healing with incredible speed. The saurian beast turns on Thane, who is now closest, and attacks him with devastating ferocity.
The creature misses with it's powerful bite, and also misses with both claws.

Delmar seizes the opportunity to drive his longspear into the creatures opposite flank, and the creature screams again. The creature is wounded again, but it still seems eager to sink it's teeth or claws into one of you. Or all of you.
The beast is definitely still up and fighting.

The sudden sound of underwater bells begins clanging in everyone's mind as Phelen makes another successful mind thrust. The beast reels in pain from the vicious psychic assault.

On the map (attached) 1 =The saurian, 2 = Belok, 3 = Phelen, 4 = Delmar, 5 = Sher Farhid, 6 = Lilliana 7=Thane
 

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"Hmmm..anyone got something that will stop this thing?" I hope so, I don't want to use my power up too early Phelen gives a little shrug and then focuses back on the shape of the saurians mind fiercely piercing with his mental will. (I am going to wild surge, Mental Thurst 1pp + 2 wild surge Power points)
 

Delmar, Dwarf Cleric

OOC: Shouldn't Delmar's longspear attack have an additional 3 points of damage from Sher Farhid's Master Tactics aura?

"We'll 'ave ta hit em hard and fast. Pelor's Orbs- the beastie can heal himself! I'll give anyone my spear if ya can flank another side."

Delmar will continue to rotate the flank (or just move into a flank) and strike with the spear again.

-OR-

If anyone moves up, he'll drop the spear close to them, draw the morningstar, 5 foot step and go in for the kill wielding the morningstar 2 handed.
 
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Liliana Fighter/Warmage

"I am sure if we keep damaging this beast eventually it will fall, I just hope it falls before one of us though. I would hope that we are dealing more damage to it than it is to us."

With an oath to Horus I attempt to scorch the beast another time and it looks like my oath was answered with the possibility of a crit. I will also move to E5 to take up a defensive position between the beast and the other party members.

Natural 20 baby....
Scorching Ray - Ranged Touch (1d20+4=24)

D*mn you dice roller!!!!!
Scorching Ray Critical Threat - Ranged Touch(1d20+4=8)

Use this is I did not crit.
Scorching Ray Damage (4d6+3=16)

Use this if I did crit.
Scorching Ray Crit Damage (8d6+3=31)

(Spells Left 1st/6, 2nd/5, 3rd/1)
 
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