The Golden Age of D&D and its Art...

rogueattorney said:
He's not a reallist, and I don't know why anyone expects realism from a fantasy artist.

I expect someone drawing a human to have the end-result look like a human. I don't mind cartoony styles, but I expect some sort of passing familiarity with the shape of real-world creatures, and plausible fantastic anatomy.

Our gaming group found Otus artwork to always, without fail, to be worthy of derision. Sometimes we got hours of amusement from it. Immature? Sure, but then, we were. Looking back on it now twenty years later, I merely note that his "style" demonstrated no particular talent worth mentioning and did nothing to enhance the products it adorned -- quite the opposite, if anything (although of course the majority of people buying AD&D products were not making their purchasing decisions on the artwork; indeed I suppose that's probably still true today).

Ditto for the late Mr Sutherland, although his work was merely amateurish rather than awful. (Not at all uncommon in the world of published RPG material, unfortunately.)

On the other hand, we have artwork like the cover of the original MM2. I generally don't mind Easley, but what was he on when he painted this? I don't know what that giant plans to do with his polearm, but "strike his opponent with it" seems to be the least likely of several options.

I'd like Elmore a lot more if he could paint more than one woman, and if that woman didn't always have crossed eyes.

My favourite artist of that period would probably be Caldwell. Many fine Dragon covers. Although maybe a little too much emphasis on the chainmail bikini, IIRC.

As for today's WOTC artists, I find most of it unobjectionable, although there's not a lot of it that really jumps out and grabs me. It is almost always at least competently done and usually looks professional, and that goes a long way as far as I'm concerned.
 

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BWP said:
I expect someone drawing a human to have the end-result look like a human. I don't mind cartoony styles, but I expect some sort of passing familiarity with the shape of real-world creatures, and plausible fantastic anatomy.
Yeah, who does that Otus guy think he is, Picasso?

;)
 



The Shaman said:
Or Salvador Dali, or Heironymous Bosch? :)
I like pretty much all the D&D art today...and most of the old stuff, too, but I'd give it all up for Dali, Bosch, and Picaso. Those monsters would really mess with people's heads...hmmm, maybe they'd be better for Cthulhu art...
 

I expect someone drawing a human to have the end-result look like a human. I don't mind cartoony styles, but I expect some sort of passing familiarity with the shape of real-world creatures, and plausible fantastic anatomy

::looks at poster's Simpsons avatar, re-reads quote, shrugs:: ;)
 

Qlippoth said:
Image1.jpg


Otus is hit-or-miss for me, but this cover is one of my all-time favorites.

Pretty much my sentiments too. When Otus was on - he was on (see above illo). When he was bad, well just look
 

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Gutboy Barrelhouse said:
::looks at poster's Simpsons avatar, re-reads quote, shrugs:: ;)

It's all about being appropriate. If I'm drawing a humorous cartoon then a humorous cartoony style is perfectly acceptable. If I'm painting art designed to challenge popular perceptions of artistic style and to stretch artistic boundaries then being Picasso is perfectly acceptable. If I'm illustrating an RPG depicting "action scenes" then being Erol Otus is not acceptable.
 


Shemeska said:
Nostalgia isn't exactly an objective standard folks.
What, you thought we didn't know that?

It's a mistake to objectively judge what came then against what's around now, particularly in a subjective ‘this is what got my imagination going back in the day’ thread like this.

When people are reminiscing down memory lane and inviting us along, the last thing we want to do is say out loud, "That's nice and I'm happy that you feel that way, but it's really all just crap." …especially if ‘we’ never experienced it first hand.

Sheesh.

Anyway, for me it was everything in each major setting. Whether 1E adventure artwork, Dragonlance or the Realms or (later) Dark Sun, I loved how the artwork really ‘made’ the setting and its NPCs come to life.

Even the weird stuff (unrealistic interior artwork for the revised Realms box set –is that thorny looking structure really what Zhentil Keep looks like? And do all the NPCs look like characters right out of an Elfquest comic book?; Wrong-looking textures of the horse rider’s skin on the cover of the 2nd Ed Players Handbook.) kept my imagination going.
 

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