Grim Hyborian Tales: Children of Ctaroc

Old One said:
[OOC: ??? By the GT rulebook, the only Ride check that suffers an armor check penalty is "Fast Mount/Dismount". Lemme know if you want to do it differently.]

OOC: Nope. No sweat. I don't have the book at work and I've been glancing at the d20 SRD for guidance. I see what you're talking about.

Fenris said:
OOC: I assume I am literally right next to the wyrm ie a bow shot and he thumps me with an AOO.

OOC: If I have a bit a distance I will shoot instead.

You take a 5-foot step and be just fine to shoot without incurring an AOO. Let me know if you want to do differently.
 

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Old One said:
[OOC: ??? By the GT rulebook, the only Ride check that suffers an armor check penalty is "Fast Mount/Dismount". Lemme know if you want to do it differently.]

~ OO

That's odd. Why did I do that?



Well I'll be damned. That's how it reads in the 3.5 SRD.

Makes perfect sense to me, though. No sense penalizing the armored knight.
 

Round 1 action:

Mananga slipped to one knee on the ice.

His cheeks flushed hotly at the thought of his fellow warriors seeing him faltering like a newborn cameleopard.

Cursing, he drew his assegai from behind his shield and rose to charge the wurm.

Attack roll; damage roll. (1d20+5=16, 1d10+3=8)

If I can actually charge charge, add +2 to that attack roll (18 total). (I am 10 feet away but not sure about the footing.)

I would actually like to spend the action point I just earned on this attack roll, but I don't know what action point rules you are using (size of die by character level, exploding or not...?)
 

Wulf Ratbane said:
That's odd. Why did I do that?

Alright smarta$$. I misread the SRD...

Wulf Ratbane said:
Round 1 action:


I would actually like to spend the action point I just earned on this attack roll, but I don't know what action point rules you are using (size of die by character level, exploding or not...?)

1d4 - Exploding - replenish every level...

The surface is fine for a charge, it was sheer clumsiness that made it particularly treacherous...
 

And a battlemap...at the surprise round.. (how do you put images in the actual post? This one's attached. )

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The Pict hops back out of the wyrm's arc of attack, draws, and fires his bow. As the arrow sinks into the creature's shoulder, he misdraws his second shot which flies wide.

Around them, the surviving Vanir pick themselves up and rush to their captain's aid.

Mananga's roaring charge drives the broad blade of his assegai into the wyrm's side, and the ice below the creature's feet steams with hot blood. Arnvid's own spear flies from the other side, piercing the wyrm's neck.

Driving his garron forward, Arturio hefts his massive sword and stands in the stirrups. At the terminus of the shimmering blade's arc, the sellsword's left stirrup breaks and his unbalanced attack glances off of the wyrm's tough hide. He grabs for the reins and struggles to stay in the saddle.

Flinching and thrashing with each attack, the wyrm finally leaps into the air with a roar. The gurgling sound like bubbling liquid follows as a heap of reeking dung falls onto Arturio and his horse. The horse utters a final scream and falls under the deluge.

OOC: First thing's first, Arturio needs a Ride check DC14 to regain his balance (he'll be at -2 ride until that stirrup gets fixed...though it may not matter). If he's in the saddle he gets 7 points of acidic damage "heaped" on. If he falls, make a Reflex save DC 12 to land on your feet, or take 1d6 (you'll be in the square next to the horse and not take poo damage). Everyone around the wyrm gets an AOO as it takes off.

- Arturio gets an action point.
- Wulf - What did you want to use yours for? The charge bonus was enough to hit the wyrm.

NOTE: if you guys want to use pbem.com or some other dice roller, I'm all for it. If it doesn't have a verifier page or whatever, just post what you rolled. All the rolls I've done for NPC's and the wyrm have been great.
 
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Arturio

Arturio doesn't like what he sees coming and decides his chance might be better on foot. Cursing his under-sized mount and shabby gear, he tries to leap from the saddle to safety...

[OOC: Another stellar roll :p of 2+2 for 4: http://invisiblecastle.com/find.py?id=309014 ]

The saddle rolls sideways as he pushes off, dumping the knight unceremoniously onto the glacial ice with thunderous "clang".

"Oof!"

[OOC: Damage is 2: http://invisiblecastle.com/find.py?id=309015. As an aside, does armor convert falling damage? GT says FDH converts physical damage, but the section on falling damage is silent on armor, so I am assuming no.]

~ OO
 

Old One said:
[OOC: Damage is 2: http://invisiblecastle.com/find.py?id=309015. As an aside, does armor convert falling damage? GT says FDH converts physical damage, but the section on falling damage is silent on armor, so I am assuming no.]

We'll call it non-lethal since you just jumped, slipped and fell.

And before I forget, everyone can roll a Fortitude DC15 for severe cold (with winter clothing). Ongwi can use his Survival skill on this... (Survival DC 15 to get a +2 on your Fort check, and a +2 to one character per point you exceed the check)
 
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