Grim Hyborian Tales: Children of Ctaroc

Wulf Ratbane said:
If this Dex check is a result of my rolling a 1, in other words a critical fumble, then, yeah, you award an action point.

That's what I thought. whispery voice: *SRD...SRD***
Wulf Ratbane said:

Too bad. I had a great mental picture of the mighty warrior going face first into the ice. Not exactly a Howard-esque moment, but great '30's slapstick.
 

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Wulf Ratbane said:
whispery voice The action point rules are in the document I sent you just this morning...

I think I mentioned that I haven't got past the pictures... and really the front cover got me hung up for a while... ;0
 




Arturio

ragboy said:
Directly behind you. And you can go ahead and post your action if you want. All the surprise round stuff is done. The wyrm is about half in/half out of the rift.

[OOC: I will go ahead and post actions to help speed things along...unless the worm of death invalidates. Arturio will "guide with knees" to free up both hands and attack: Ride check of 26 (19+7), Attack roll of 9 (Natural 1 + 8), Damage Roll of 9 (2d6+5)...damn this is one brutal friggin' dice roller...bring on the action points! :mad: http://invisiblecastle.com/find.py?id=308558 ]

Arturio clamps down on the Garron with his knees, bending the horse to his will. Both hands free, he whirls his heavy blade over his head and slashes at the giant ice worm.

~ OO
 


OOC: I assume I am literally right next to the wyrm ie a bow shot and he thumps me with an AOO.

Ongwi will retreat out of the reachof the creature and draw an arrow.


OOC: If I have a bit a distance I will shoot instead.
 

ragboy said:

Also, are you taking armor check penalties into effect for your ride check??

[OOC: ??? By the GT rulebook, the only Ride check that suffers an armor check penalty is "Fast Mount/Dismount". Lemme know if you want to do it differently.]

~ OO
 

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