Phyrric Legacy - Shackled City IC Thread

"You mean the map shows clear corridors all the way to the room with the children? I dont recall that......" Liracor says sceptically.

"The skulk said they used small tunnels to bypass the doors. Im not sure we can fit in, and it would be a bad place to fight if we needed to."
 

log in or register to remove this ad

Jon looks at the map. "There are four doors we will have to get through, unless they have been bypassed somehow, accordind to the map."

[OOC: Green---potential trail. Circles---doors]
 

Attachments

  • map_path.jpg
    map_path.jpg
    113.1 KB · Views: 90

Legildur said:
Flannad, though curious about the rooms and the doors, is not inclined to enter. After a brief inspection from the outside the room he turns to the others and whispers. "Closed door has a mechanical trap. The open door was magically trapped, but not any longer."

"By the map, the children aren't in there,"
he adds quietly and pads quietly to the exit to scout the way out before checking with the party as to which direction that would like to head in. (OOC: Spot/Listen +7, Move Silently +12, Hide +16)

Flannad looks down the hallway, and sees that the corridor extends for 40 feet, then ends at another gear door in the west wall, while the corridor extends north and south in a T junction. It looks like there is another glyph on the door, but its details cannot be made out from here. Flannad doesn't see or hear anything unusual.
 

Attachments

  • Jzadirune081506.JPG
    Jzadirune081506.JPG
    39.6 KB · Views: 73

Flannad returns briefly from his initial inspection of the corridor. He nods silently at Jon's suggested route. If Jon get's acceptance from the others, then Flannad will commence to scout the green path, pausing to listen at each door they pass them. (ooc: Flannad using all his stealth ability to remain hidden etc) He keeps his eyes peeled, knowing the skulk's hiding ability and that other gnomes are likely about.
 

"Remen, if you wish to look into that room, please do so quickly. But I do not think we have time to search every room of this place. It has already been two days at least; I would hate to keep the children longer than needed." Jon thinks a moment. "And it is possible that the darker inhabitants of this place may of removed anything that may have been useful to us in any case."
 

Flannad will ignore the door at the T-intersection. Assuming everyone is ready, the young whisper gnome will lick his lips and move carefully down the corridor and turn left, following the suggested path.
 

Arak nods in agreement with Jon.

"Our goal is the children, whose danger grows the longer we delay. Lead on, Flannad."

The paladin pulls his greatsword from its sheath, eyeing the now-silent mask warily.
 

Dowlee stays behind Remen--if he's going in that room, she's not going to leave him behind.
 


Legildur said:
Flannad will ignore the door at the T-intersection. Assuming everyone is ready, the young whisper gnome will lick his lips and move carefully down the corridor and turn left, following the suggested path.
With the majority of the party having convinced Remen that the rescue of the kidnapped children must be the group's top priority, Flannad leads the way to the west.

The whisper gnome notes that the door opposite the passage is inscribed with a different glyph...the gnomish letter 'Z'. A quick listen at the door reveals no sound from the other side.

Looking to the north, Flannad sees that there are four more gear doors that way, two on the west wall and two on the east. After 50 feet, the passage ends in a stone wall.

Turning to the south, Flannad sees three more gear doors, two on the west side and one on the east side. After 60 feet, just past the last two circular doors, this passage too ends in a stone wall. Dust and debris cover the floor.

With no obvious dangers seen or heard, Flannad pauses to let the rest of the party catch up to him.
 

Attachments

  • jzadirune081606.JPG
    jzadirune081606.JPG
    41.6 KB · Views: 79

Remove ads

Top