Phyrric Legacy - Shackled City IC Thread

Flannad's brow wrinkles as he sees the stone wall to the south. 'That's not on Ghelve's map?' he thinks to himself. He waits for a few moments for the rest of the party to catch up before he pushes forward once more. He listens at each door in turn. When he reaches the stone wall where there shouldn't be one, he visually searches the wall. If no traps are found he takes an arrow and gently probes it.
 

log in or register to remove this ad

Coming up to the T-intersection, Jon cannot make out the stone wall to the south, as it is beyond the torch light. However, he does notice the gnomes look. "Everything okay?"
 

stonegod said:
Coming up to the T-intersection, Jon cannot make out the stone wall to the south, as it is beyond the torch light. However, he does notice the gnomes look. "Everything okay?"

(OOC: FYI, I think it's a fair assumption that Flannad would tell the party what he sees. I have no problem with the whole party discussing the unexpected stone wall, even though technically they cannot yet see it.)
 

(OOC: Eh, let's shake things up a bit... :] )

Legildur said:
Flannad's brow wrinkles as he sees the stone wall to the south. 'That's not on Ghelve's map?' he thinks to himself. He waits
for a few moments for the rest of the party to catch up before he pushes forward once more. He listens at each door in turn. When he reaches the stone wall where there shouldn't be one, he visually searches the wall. If no traps are found he takes an arrow and gently probes it.
Flannad doesn't hear anything from beyond any of the three gear doors, so he continues to the wall at the south end of the corridor. A careful examination reveals nothing suspicious, so he proceeds to poke at the wall with an arrow. The arrow passes straight through the 'wall' as though nothing were there, exposing its illusory nature!

Even as Flannad makes this observation, Remen approaches behind him to see what he's doing. But, when the barbarian gets within 10 feet of the illusory wall, an audible 'click' is heard, followed by the floor suddenly giving way beneath his feet!
(Remen's Reflex Save Succeeds)
Remen quickly jumps back, his swift reflexes preventing him from falling into the pit. The rest of the party catches up, leaving Flannad alone on the south side of the pit, and the others on the north. The pit's lid remains open.

Actions?
 

Attachments

  • jzadirune081606.JPG
    jzadirune081606.JPG
    41.6 KB · Views: 77

Jon rushes to Remen's side. "Are you all right, my friend?" The scholar looks over the edge of the pit to judge its depth and contents. "Flannad? Do you think it can be reset and then forced shut? Or should we try forming a bridge?"
 

"Are you all right, my friend?"

"Good enough..." Casually answers as if nothing had happened while he looks down the pit to see how far he'd fallen.

OOC: Depth?
 


Land Outcast said:
"Are you all right, my friend?"

"Good enough..." Casually answers as if nothing had happened while he looks down the pit to see how far he'd fallen.

OOC: Depth?

The pit isn't terribly deep, only about 10 feet. Jon and Remen note that the bottom of the pit looks to be made of wood. More ominously, two of the pit's walls are embedded with rows of sharp wooden spikes!
 

Whizbang Dustyboots said:
"Do we have ropes? We'll need to make a way across."
"Not I, Sir Arak. Scholar have little use for it, and it would encumber me terribly. There may be alternate means."
Malvoisin said:
The pit isn't terribly deep, only about 10 feet. Jon and Remen note that the bottom of the pit looks to be made of wood. More ominously, two of the pit's walls are embedded with rows of sharp wooden spikes!
Jon's face looked confused. "Wooden floor? And spikes? What an odd thing. No reason for a wooden bottom underground unless it was fake or something." Looking towards the gnome, "When you check to see if you can close this off and lock it, perhapse you can check to see if there are any traps in the pit? If not, we could just climb down and through."
 


Remove ads

Top