Phyrric Legacy - Shackled City IC Thread

With Flannad injuries healed, the party decides to check out the open 'A' door back in the room with the masks and odd noises. Flannad leads the way safely back to that room. Hoping for the best, he leads the way south through the door with Remen close behind.

A dozen small cots and chests line the walls of this ten-foot-high dusty room. Cobwebs blanket many of the cots and chests, and tiny spiders scurry about. Two rough-hewn tunnels, each five feet in diameter and tubular, breach the eastern and southern walls. Stony rubble covers the floor near each tunnel. A one-foot-long iron rod lies in the middle of the floor, its golden tip shedding enough light to cast lurid shadows on the walls.

Flannad doesn't have time to take in more detail, however, as he suddenly feels the pain of a rapier's blade stabbing him in the arm! (2 Damage; Flannad HP: 6/8) Flinching back, he narrowly avoids a second rapier thrust that just misses his shoulder. Two skulks, one on either side of him, are now visible to his eyes. Their camouflaged skin enabled them to stand on either side of the doorway without being seen. Leering, they press in ready to stab again with their rapiers!

COMBAT!

Initiative Order
1. Liracor
2. Dowlee
3. Arak
4. Flannad
5. Jon
6. Remen
7. Skulks

Round 1 Actions?

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As he hears the yelp coming from Flanad, the Voiced stir in his head, as if saying that they had told him so. Fighting them off, the scholar concentrates a moment at the familiar shimmer forms around him.

[OOC: intertial armor]
 

"Move Flannad!" Remen warns, 'cause he's planning on going into the room...

In one fluid motion the stout human steps foward while unsheathing his scimitar to rise it in an arc against the sword-arm which just drew blood from Flannad.

Better they don't draw blood from me...

OOC: 5-ft foward, Scimitar +4 (1d6+3/18-20)
 
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Caught by surprise, Flannad thanks his quick reflexes for saving him from the second rapier thrust. But he knows better than to stay in a toe-to-toe fight and so Remen's order is an easy one to follow. Concentrating on dodging the needle-like rapiers, Flannad draws his shortsword and steps diagnonally past the skulk on his right to position himself against the wall and allows the others to deal with the nastiness of melee. (ooc: Draws shortsword, Total Defense, 5ft diagonal step past skulk #1).
 


"Ah! Oh. Um..." Dowlee, nervous, pulls out her dagger and tries to distract one of the skulks through the entrance.

ooc: Aid another to give Remen a +2 to attack, if I can. I'm +2 on my dagger attack
 

OOC : I thought you can only use aid another actions if you were in position to make a melee attack on the opponent?

IC : Liracor hangs back, with both Arak and Remen charging into the room and the skulks's position by the door, its far too crowded to do anything.

(Delaying action)
 
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COMBAT ROUND 1

Liracor, from the party's rear, hangs back and waits for a better opportunity to help.

Dowlee looks for a chance to help Remen by distracting one of the skulks, but she waits until he is position.

Arak attacks the first skulk through the gear door. He swings his greatsword but misses, as the strike is hampered by the narrow opening of the door.

Flannad slips to his right, holding out his shortsword to defend himself as best he can.

Jon remains where he is, and concentrates to manifest his inertial armor.

Remen steps forth into the space between the two skulks, his scimitar suddenly in hand. He waits for Dowlee to get into position before he strikes.

Dowlee slips up behind Remen, and begins harrassing the first skulk through the door with her dagger, hoping to help her friend get a better strike. The skulk looks her way and hisses.

Remen unleashes his attack now, slashing with his curved blade across the skulk's arm. (4 Damage)

(OOC: I'll hold up here, and give Question a chance to state an action for Liracor this round, before the skulks get their turn. Also, I obviously took some liberties with Remen and Dowlee's initiative counts to allow Dowlee to use the Aid Another action as desired. I figured Dowlee and Remen should know each other well enough to use tactics like this, even if not expressly stated. Hope nobody minds.)

INITIATIVE

1. Liracor - Delays
2. Dowlee - Delays
3. Arak - Attacks Skulk #1, Misses
4. Flannad - Takes 5' Step, goes into Total Defense
5. Jon - Manifests Inertial Armor
6. Remen - Takes 5' Step, Readies Attack vs. Skulk #1
7. Dowlee - Takes 5' Step, uses Aid Another for Remen's Attack
8. Remen - Attacks Skulk #1, Hits for 4 Damage
9. Liracor - ???
10. Skulks - ???

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Liracor moves closer to the door, but Remen's block still blocks the area immediately beyond the doorway. "Remen chap, care to move a bit? Its getting awfully squeezy there."

(5 ft step to the SE, ready action to move to Remen's spot once he vacates it next round)
 


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