Phyrric Legacy - Shackled City IC Thread

"I wonder if the doors are keyed to open if you say the full name of the place out loud?" Liracor wonders. "Still it does seem we have no choice but to use the only open door to us, it definately seems odd that, of all doors, there is only one open one. Its almost as if we were supposed to go that way."
 

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"There are many ways to open the doors; I doubt just speaking the name would do it. The fact that one is open should not be surprising---our skulks have to come from somewhere." Turning to Remen. "As to your question. The skulk was out of its element with us, but down here, where they can hide, I would expect ambush and skirmishing to be their tactic."
 



"Tsk, tsk, c'mere, you silly..." Assuming Flannad lets her, Dowlee grabs him to look at his wounds. "I can't believe you..." Having determined that he indeed needs the healing, she casts a cure light wounds. "You and these traps..."
 

"My thanks, Dowlee," Flannad mumbles with a little embarrassment. "With your assistance, I'd be willing to tempt fate again for the childrens' sake."
 

Legildur said:
Flannad coughs some more. "Maybe Dowlee is right. Maybe we should look at the open door first." (OOC: does the trap reset?)

The trap doesn't reset right away, but after the party talks for a few moments, Flannad's sharp ears pick up a soft 'click' that leads him to believe that it has reset.
 

Jdvn1 said:
"Tsk, tsk, c'mere, you silly..." Assuming Flannad lets her, Dowlee grabs him to look at his wounds. "I can't believe you..." Having determined that he indeed needs the healing, she casts a cure light wounds. "You and these traps..."

Dowlee whispers a quick prayer to Ehlonna, and the painful burns on Flannad's skin heal up through the divine magic.

(CLW for 5 points healed; Flannan HP 8/8)
 

"The room with the open door then?" Flannad queries. If it's a yes, then the young whisper gnome leads then party back to the open room. Checking thoroughly for traps, Flannad moves into the room, inspecting everything.
 


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