Phyrric Legacy - Shackled City IC Thread

"Both trapped with some nasty magical effect," the young whisper gnome says quietly while shaking his head. "I don't really want to try and disable either without knowing what they are. It's a lot more complex than a pit or needle. I've only seen my uncle do some for demonstration purposes - I've not tried it myself."

"Either we find a way with the letters and the map, or maybe we find another route,"
he adds quietly, head downcast.
 

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Jon glances at the map. "I know of no other routes, unless there is a secret door here somewhere or in one of the other rooms. Perhaps in the jammed open room? Of course, then we will be using the same tunnels at the skulks, who we have avoided so far. Is there a way to activate the trap from afar?"
 

"Sure, all we need to do is figure out a way to open the door from a distance away." Liracor says.

"Somehow i dont think we can find a long stick and push it open though."
 

(OOC: Unfortunately, Disable Device checks have to be made up close and personal. :]

If Flannad is unwilling to take the risk and try doing so, it looks like you'll have to go in a different direction.)
 

"If we had the right tools, we could break through the wall here"---pointing to the south wall---"or just search for any normal secret doors." If no one has any other pressing suggestions, that is what Jon will do.

[OOC: Take 20 on search of the southern wall. Disable Device requires a 25+ check to disable a magical trap; don't know what Flannad's score is, so can't comment. And while you need to be close to disable, you don't always have to close to set it off 'accidentally']
 

"Difficult as it may be, we are soon to run out of other options. If the first door proves dangerous, then my theory will seem unsound and I can stop at that point. If Jon finds naught in his search, then I shall attempt the first door, if Flannad will point me to the correct letter."
 

Magical? hum...
"Magical, would it recognize someone speaking in gnomish?"

He is just taken aback by the situation in which he can't really help... looking from the illusory wall...
 

"Back in a moment," says Flannad, as an idea obviously occurs to him. Walking back through the illusory wall and across the pit, the young whisper gnome checks the lone door, that on Ghelve's map leads down a short corridor, for traps. (ooc: I believe that the door I'm referring to has the gnomish rune for 'J' inscribed on it).

Once checked, Flannad decides to try something because of Liracor's earlier words - he utters the sound of the rune in gnomish as he stands before the door.

[OOC: Detect Magic would be nice for all this. Or maybe a spell to increase both his skill checks and saves. :) ]
 
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stonegod said:
"If we had the right tools, we could break through the wall here"---pointing to the south wall---"or just search for any normal secret doors." If no one has any other pressing suggestions, that is what Jon will do.

[OOC: Take 20 on search of the southern wall.

(Search Check: Take 20)
Jon carefully studies the southern wall of the map room, but turns up nothing new or interesting.
 

Legildur said:
"Back in a moment," says Flannad, as an idea obviously occurs to him. Walking back through the illusory wall and across the pit, the young whisper gnome checks the lone door, that on Ghelve's map leads down a short corridor, for traps. (ooc: I believe that the door I'm referring to has the gnomish rune for 'J' inscribed on it).

Once checked, Flannad decides to try something because of Liracor's earlier words - he utters the sound of the rune in gnomish as he stands before the door.

[OOC: Detect Magic would be nice for all this. Or maybe a spell to increase both his skill checks and saves. :) ]

(Search Check: Take 20)
Flannad discovers that yes, this door also is trapped. However, this one appears to be a mechanical, rather than magical, trap. In fact, the small vents he finds look familiar to Flannad. After a moment he realizes that they look just like those he found when he searched another 'J' door, back in the room with the giggling masks.

He then stands back and expectantly speaks the gnomish word for the letter 'J'....but nothing happens.
 
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