Phyrric Legacy - Shackled City IC Thread

Flannad makes a cursory check of the floor as he immediately crosses to the 'Z' door on his left, leaving the others to inspect the map on the wall, and commences checking for traps on the door. "You know," he whispers back to the others. "All the letters written on the doors can be found in the name of this place. We have E, Z, J, A, and R. Though I don't know what it means."
 

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(Search Check) After a careful search of the eastern door, Flannad determines that this door, too, is trapped. It seems that a dangerous magical effect will be set off if the door is improperly opened, although it is impossible to tell the details.
 

Frowning, Flannad decides to check the western door as well - concerned at fluffing the eastern door with his meagre skill and the impact on his small frame. He quietly reports his findings to the others as he passes them.
 

Legildur said:
Flannad makes a cursory check of the floor as he immediately crosses to the 'Z' door on his left, leaving the others to inspect the map on the wall, and commences checking for traps on the door. "You know," he whispers back to the others. "All the letters written on the doors can be found in the name of this place. We have E, Z, J, A, and R. Though I don't know what it means."
Arak blinks as something occurs to him.

"Do we remember how to spell the name of this accursed place? Perhaps opening the doors in the order of the letters in the name will accomplish something. Seems like something a gnome would do," he says, looking meaningfully at Flannad, as though expecting to extract a confession on the spot.
 

Arak said:
"Do we remember how to spell the name of this accursed place? Perhaps opening the doors in the order of the letters in the name will accomplish something. Seems like something a gnome would do," he says, looking meaningfully at Flannad, as though expecting to extract a confession on the spot.
Flannad looks around from rhe second door. "Don't look at me, I may be a gnome in the general sense, but these cousins of mine are cousins from a very long time ago - if you know what I mean."

"Of course, if you want to test your theory, that's fine by me - this trap stuff is no good for for nerves."
 

"According to the map......we need to get through the door on our left. Flannad can you disarm the trap on the door?" Liracor askes.
 

Whizbang Dustyboots said:
"Do we remember how to spell the name of this accursed place? Perhaps opening the doors in the order of the letters in the name will accomplish something. Seems like something a gnome would do," he says, looking meaningfully at Flannad, as though expecting to extract a confession on the spot.
"Sir Arak, that would make navigation of this place quite difficult, even for the gnomes who would have lived here. I doubt that is the cause of the letters."
Question said:
"According to the map......we need to get through the door on our left. Flannad can you disarm the trap on the door?" Liracor askes.
"It appears he has already checked the east door. The west door will work as well, it is just a little longer."

Jon examines the map for a moment, and on impulse, touches a symbol representing one of the doors on the other side of the illusionary well. He then listens carefully for any sounds.
 

Legildur said:
Frowning, Flannad decides to check the western door as well - concerned at fluffing the eastern door with his meagre skill and the impact on his small frame. He quietly reports his findings to the others as he passes them.

(Search Check: Take 20)
Flannad moves over and spends a few moments carefully examining the western 'E' door. Unsurprisingly, he discovers that this door is also trapped with a magical effect!
 
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stonegod said:
"Sir Arak, that would make navigation of this place quite difficult, even for the gnomes who would have lived here. I doubt that is the cause of the letters."

"It appears he has already checked the east door. The west door will work as well, it is just a little longer."

Jon examines the map for a moment, and on impulse, touches a symbol representing one of the doors on the other side of the illusionary well. He then listens carefully for any sounds.

Jon touches the wall map in the specified location, but nothing appears to happen.
 


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