Malvoisin's Savage Tide, Act 1 - There Is No Honor


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stonegod said:
Col calmly steps into the room, examining the construct from afar and shrugging. "Hrmph," he observes. He then takes time to examine the columns in the room, to see if they have any significant markings.
(Spot Check) Col notices that the northernmost pillar recessed into the chamber's walls has snake patterns that are different from those of the other pillars.
 
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"Mmmmm," Bael ponders as he scratches his hairless chin. "A room with 5 pillars, and a linked riddle with 5 lines. Coincidence? I think not!"

Bael moves across to the pillar to look at them a little more closely - primarily to see if the pillars are marked with the fantastic creatures referenced in the riddle.
 

Legildur said:
"Mmmmm," Bael ponders as he scratches his hairless chin. "A room with 5 pillars, and a linked riddle with 5 lines. Coincidence? I think not!"

Bael moves across to the pillar to look at them a little more closely - primarily to see if the pillars are marked with the fantastic creatures referenced in the riddle.
The pillars are carved to resemble coiling snakes...no other creatures are evident.
 




Keoni examines the tip of his spear for a moment after the snake retreats. That creature's hide was as hard as metal. Hopefully that nick can be polished out. He examines the room with the others, not finding much of anything.

He pokes around the two recessed pillars, hoping to find anything of interest.

[sblock=ooc]Back to senses aura. Search +5[/sblock]
 

Voadam said:
Kalen steps forward to inspect the room carefully. "What else can you remember of the vaults milady?"

"I fear I am as puzzled as the rest of you..." Lavinia joins in the search, however, straining to see in the dimly lit vault.

Kalen passes near the pillars on the north wall, and looking carefully, notices something (Search Check). His sharp examination of the center pillar (the one Col identified as having different markings from the others) reveals a hidden switch. Carefully triggering it, Kalen steps back in surprise as the snake designs animate! They writhe aside like living creatures, forming a coiling archway that allows access into another room to the north.

Stepping through, the group sees an octagonal room that is supported by a single large pillar with dozens of deep grooves along its sides. The seven walls of this room each bear fantastically detailed bas-relief carvings of exotic monsters in threatening poses. Starting at the wall immediately to the west of the entrance to the room and moving clockwise, the carvings depict a tentacled monster with a glaring red eye and a mouthful of teeth; a looming dragon; a fish-like creature with three eyes and four tentacles; a two-headed giant wielding a pair of immense clubs; a spherical creature with four eyestalks and a bulging central eye over a drooling maw; a gorilla-like beast with a fanged maw and six eyes; and finally a towering black spider with seven eyes. Each monster's eyes consist of a glittering red stone. The ceiling above is only ten feet high, with the now-familiar eight-pointed star pattern of the Seekers radiating out from the grooved pillar. The arms of this star are black, save for the one pointing south toward the entrance, which is red.
 

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Col examines the new room, whispering under his breath. He grins a mad grin seeing the monsters. "Beasties, beasties. Har! It do be the eyes that matter'n. Chimera 'as six, 'clops do have but one, snakey lady 'has two for 'erself and each 'ead, that confusion beast got four, and that stoney monster gots but two. But none of dem be here."
 

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