Summer Street
Thurs May 6, 1889/9:27 AM
Round 3
OOC:
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Not sure on positioning. If Moradin can get to the construct that has Grynm grappled without provoking, he will attack that one. Otherwise he will attack one of the ones on him.
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Moradin charged at one of the constructs, swinging his battle axe once more.
[sblock=Actions]
Standard:
Battleaxe attack on flesh golem: 1D20+4 = [20]+4 = 24
Crit! So that bypasses DR and does max (8) damage!
Move: Possibly to Grynm?
Swift:
Free:
Ammo: 5/6/39 (1 reload move action; full reload full round)
[/sblock]
[sblock=Stats]
DR: 4 (Chain shirt)
FORT: 18
REF: 16
WIL15
*Dwarven Resistances: +2 vs poison and magic.
*Earth Anchor: +5 vs Bull Rush, Charge, Grapple, Trip when on the ground.
*Bear’s Endurance: +5 vs attacks that cause fatigue or exhaustion.
*Trap Sense: +5 Reflex vs traps.
Vitality: 16/16 Wounds: 11/11
Special abilities:
*Identify (1h, 1 vit): identify all properties of a magic item
*Piloting: +10 1/day
*Resist Energy (5m, 1 vit): +10 DR vs a specific energy, or +2 DR vs all energy types
[/sblock]