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Malvoisin's Savage Tide, Act 1 - There Is No Honor

Malvoisin

First Post
Col stoops and rifles through the pockets of dead Shefton. The half-elf's head lolls disgustingly to one side, and his vacant eyes stare disconcertingly at the old man as Col pulls forth three gold coins.

(Knowledge Local Check)
Col wracks his brain, but he doesn't remember ever having heard about the tunnels under Parrot Island.

Hi guys! I hope everyone had a great Christmas! I'm ready to get you rolling for your exploration of these tunnels whenever you are! Let me know if there are any particular precautions you want to take, or any adjustments to marching order. Otherwise, I'll start you on your way tonight or tomorrow.
 

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Rhun

First Post
Anar stands ready to continue on, his rapier in hand, as he looks down the passageway leading from this chamber.
 

Malvoisin

First Post
Seeing no other alternative, Anar leads the way down the passage west. In the light from Col's spear tip, the brick-lined corridor turns north, then west, then north again, before ending at a soggy wooden door. The door is closed, and looks like it may be swollen shut. The air is very still, and a slight musty odor hangs in the air.

Actions?
 

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Rhun

First Post
Anar searches the door for any sign of danger, and then presses his ear against it, listening for any sound from beyond.


OOC: Search +3, Listen +2
 

GwydapLlew

First Post
Chongo drops down to the ground and pulls his flail. "Chongo thinks that we find something that helps us get back to trapdoor. Maybe Chongo can break through door if Chongo have solid footing."

He places himself near the door, ready for trouble once Anar has determined if the door is safe.
 

Malvoisin

First Post
Anar take 20 on Search and Listen checks

Anar examines the sodden door carefully, but finds nothing that appears to be threatening about it. He hears no sounds from the other side of the door, either. All appears well to proceed on through.
 

Rhun

First Post
"Hmmm," says Anar, pushing away from the door. "That was a waste of time. I believe the door is safe, Chongo, if you want to see if you can budge the thing..." Anar stands ready with his blade drawn as he waits for Chongo to open the door.
 

GwydapLlew

First Post
Chongo nods curtly and looks to each of the group in turn. Once he is satisfied that they are ready, he moves to the door and attempts to open it. If it is stuck, he will attempt to force it open.
 

Malvoisin

First Post
Given the all-clear from Anar, Chongo reaches out and gives the swollen door a preliminary tug. When it resists his initial effort, he lowers his shoulder, and rams it forcefully into the stubborn door. This does the trick, and the door swings open crazily. The party emerges north into a larger east-west corridor, ten feet wide and seventy feet long. At either end, a pair of soggy wooden doors hangs open. Thin streams of water trickle down the brick walls here and there, and the musty odor is stronger now. From beyond the western doors, the sound of trickling water can be heard. From beyond the eastern doors, a dull shuffling noise can be heard, as though something heavy was being dragged along the stone floor.

Actions?
 

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Rhun

First Post
Anar nods toward the eastern door. "Enemies," he says quietly to his companions. "We should attempt to take them unaware." With that said, he moves toward the eastern door, his blade held at the ready.
 

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