Malvoisin's Savage Tide, Act 1 - There Is No Honor

COMBAT ROUND 2

Kalen: Gliding with the grace of a water nixie Kalen maneuvers until he can get an unobstructed shot at a zombie. He takes Col's suggestion to heart and aims for an eye.
Kalen finds his opening by moving north, but his aim is poor, and the arrow flies to the right of its target. (Kalen moves 15', attack roll vs. zombie #2 with dark knowledge and firing into melee penalty: 6+0=6, Miss)

Bael: Seeing Chongo in trouble, Bael switches his fire to the zombie grappling his companion.
Another mystical bolt flies forth from the warmage's hands, striking the zombie which now has a hold on Chongo. The bolt slams into the undead, but its grip on the Olman remains. (Magic Missile hits zombie #3 for 5 damage; Z3 -5hp, moderately wounded)

Keoni: Keoni scowls as he sees how little his spear blow affected the oncoming foe. He lets the spear drop from his hand as he ducks underneath the clumsy grab of the dead man and his hand searches at his belt for the ceremonial dagger he keeps there. The gleaming blade in hand he swings again to his foe, this time ready to rend the creature apart with his own claw. He tries to keep his shield inbetween himself and those teeth as his blade lashes out.
Keoni's spear falls as he smoothly draws his silver dagger and slashes at the near zombie. His blade rends the thing's rotten flesh, leaving a putrid wound behind. (Keoni attack roll with dark knowledge: 17+2=19, HIT! Damage roll with aura of power =3; Zombie#2 -10hp, seriously wounded)

Chongo: As the zombie's teeth tear into his skin, Chongo goes berserk. Lashing out with his free hand, he attempts to grab the zombie by the neck and force the undead off of him.
Chongo's veins bulge as he enters a state of primal rage, but even so, he cannot force the strong undead thing away from him. (Grapple check to escape, Chongo roll 2+6=8, Zombie roll 13+4=17; Zombie wins, escape fails; 6 rounds remain for rage.)

Zombie #1: The first zombie reaches out slowly for Anar, but the rogue senses its intent, and easily avoids its clumsy movement. (Z#1 attack roll 1, Auto miss)

Zombie #2: The most wounded zombie gnashes its jaws as it tries to bite Keoni, but it also is too slow to catch the islander. (Z#2 attack roll 7+4=11, MISS)

Zombie #3: The zombie which grapples Chongo bites down hard once more, despite the barbarian's struggles. This time the undead closes its awful jaws right on the Olman's face, leaving a savage, bloody wound! (Grapple check, Zombie rolls 16+4=20; Chongo rolls 7+6=13, zombie wins. Bites for 9 damage! Chongo now at 3/16 hit points)

Anar: Anar realizes that to defeat these undead foes, the companions will have to combine their efforts. Thus, he aims his rapier at the same zombie that Keoni is fighting, hoping that their combined attacks may overwhelm the foul thing. He continues to stay on the defensive, though, just to be safe.
His attack overly cautious, Anar's rapier fails to penetrate the zombie's leathery dead skin. (Attack roll 10+0=10, MISS)

Col: The old man shakes his head and cries out widely, "No, you guttersnipes, their dead flesh only be open'n fer the cut'n blades. Poke'n them be as useful as air to a fish!" Col tosses his sickle towards the sailor Anar. "Use that, you damned fool!" He then draws his own dagger, its dark blade reflecting dully in the spear's light.
Col's sickle lands near Anar with a clatter, where it may be retrieved by the rogue if desired.

END ROUND 2


Initiative Round 3

26: Kalen
15: Bael
14: Keoni (Aura: Power)
12: Chongo (3/16hp, Grappled by Z3, Rage 6 rounds remain)
8: Zombie Pirates (Z1: Unharmed; Z2: -10hp, Seriously Wounded; Z3: -5hp, Moderately Wounded, Grappling Chongo)
5: Anar
4: Col

Effects: Dark Knowledge Tactics, +1 to Attack Rolls; Keoni's Aura: Power (+1 Melee Damage); Chongo Rage 6 Rounds Remain
 

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Curses spew forth from Col like sewer water as he tries to help his Olman comrade.

OOC:Move to the grapple and slice at the zombie, trying to keep away from the other Z's if possible (Z3 should be in Chongo's square now). If Chongo drops before then, draw the wand but stay put to heal 'im next round.
 

"Hang in there Chongo!" extols Bael as he releases yet another bolt of energy at the zombie grappling the barbarian.
Magic Missile zombie #3 for 1d4+3 damage.
 

A damned fool he may be, but Anar knew better then to try to retrieve Col's sickle in the midst of a melee such as this...it would leave him open to both nearby zombies' foul attacks. So sticking with his present tactic, though it has yet to avail him, the rogue remains on the defensive as he again strikes out with a two-handed thrust of his blade.


OOC: Fight defensively, AC to 18. With power aura and dark knowledge bonus, Attack +0, Damage 1d6+4, vrs. Z2 (if Z2 drops before Anar's action, he will 5' step and attack Z3. If both Z2 & Z3 are down, he will attack Z1).
 

"Obviously warded against arrows. Blades it is then!" Kalen drops his bow, draws his slim elven knife and glides in to behind the monstrosity engaging Anar, slashing at its back.

Free action drop bow, move action draw dagger, five foot step diagonally to get at the back wall and standard action strike the zombie.
 

Chongo's eyes go wild as he sees his blood spray across the zombie's face. As his single hand cannot find purchase, he brings one knee up against the zombie's body and attempts to leverage the undead off of him.

[sblock=OOC]That'll be a grapple check to escape (if only Action Points were in this game....) and then attempt to five-foot adjust.[/sblock]
 

Keoni continues to radiate the might of the Storm Serpents as he stands tall, battling against the zombie horde. He keeps one eye on the plight of Chongo, but while the tribesman continues to struggle, Keoni can only do the same.

"You are already dead, go to your rest!"

[sblock=ooc]Attack +1, 1d4+1
keeping power aura for now. Sorry Chongo.[/sblock]
 

RavenousPirateZombies%2Dlarge.jpg


COMBAT ROUND 3

Kalen lets his bow drop to the ground as he draws forth his dagger instead. Stepping closer and striking, his dagger slices a weal of flesh from the horrid zombie's back.

Bael lets loose a third magic missile, and the bolt of energy strikes unerringly the zombie which grapples Chongo. The dead thing is rocked, but remains locked in its gruesome embrace with the Olman.

Keoni's silver dagger misses its mark against the wounded zombie in front of him.

Chongo in all his rage, strives mightily to pull himself away from the third zombie's grasp, but to no avail.

The zombie behind Anar tries once more to bite the nimble rogue, but Anar dances away once again.

The second zombie likewise tries to close its too-large jaws on Keoni, but the young islander also evades the bite.

The third zombie continues to hold Chongo fast in its death-like embrace. Despite his struggles, the zombie once more closes its jaws on the Olman...this time on his throat! Savagely wounded, Chongo crumples to the ground as his life ebbs away. Disconcertingly, the zombie seems to still be focused on Chongo, despite the fact that he has fallen to the ground. The undead's jaws gnash and slaver horribly as it considers its victim.

Anar, still fighting defensively, still cannot find a way to puncture the second zombie's rotten armor with his rapier.

Col, seeing Chongo fall, quickly sheathes his dagger, and draws forth his wand of healing.

END ROUND 3

[sblock=ROUND 3 MECHANICS]

Kalen drops bow(FA), draws dagger(MA), takes 5' step, attacks Zombie#2. Roll 17+0=17, HIT. 1d4 damage=2. Zombie #2 -12hp, Heavily Wounded.

Bael casts Magic Missile on Zombie #3. 1d4+3 damage=4. Zombie #3 -9 hp, Seriously Wounded. Bael has one 1st level spell remaining.

Keoni attacks Zombie#2 with dagger, Roll 3+2=5, MISS

Chongo makes opposed grapple check to pull free of Zombie #3. Chongo roll 1+6=7, Zombie roll 11+4=15. Escape attempt failed. 5 rounds left for Rage.

Zombie #1 attacks Anar with bite. Roll 6, Miss vs. AC 18.

Zombie #2 attacks Keoni with bite. Roll 3, Miss vs. AC 17.

Zombie #3 makes opposed grapple check to bite Chongo. Zombie roll 11+4=15, Chongo roll 3+6=9. Zombie bites Chongo for 5 damage. Chongo falls to -2/16 hp, dying.

Anar, fighting defensively, attacks Zombie #2 with rapier. Roll 3+0=3, MISS

Col puts away dagger(MA), draws Wand of CLW(MA).[/sblock]

Initiative Round 4

26: Kalen
15: Bael
14: Keoni (Aura: Power)
12: Chongo (-2/16hp, Dying, fallen in square currently occupied by Zombie3. Rage: 5 rounds remain.)
8: Zombie Pirates (Z1: Unharmed; Z2: -12hp, Heavily Wounded; Z3: -9hp, Seriously Wounded)
5: Anar
4: Col

Effects: Dark Knowledge Tactics, +1 to Attack Rolls; Keoni's Aura: Power (+1 Melee Damage); Chongo Rage 5 Rounds Remain
 

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Col's rantings continue, increasing in volume. "To Chongo, you whippersnappers! It be eat'n 'im alive! Fie on the others! Focus onna one, not spread out, ya landlubbers!"

Hoping he does not arrive too late, Col strides up to the limp form us his friend and taps the bone wand, expending a charge.

OOC: If Chongo has met his untimely end before Col can act, he'll jab that bone wand down that zombie's ugly throat and let it suck down some positive energy!
 

Reluctant to step any closer towards the battle, Bael simply trusts in what he knows.... Magic Missile!
Magic Missile zombie #3 for 1d4+3 damage.
 

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