Malvoisin's Savage Tide, Act 1 - There Is No Honor


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Seeing Chongo's form go limp out of one eye, Keoni quickly changes tack. The zombies are hardy monsters. Best to focus on defense to try and stave off the onslaught. He circles around Anar to watch the fencer's back while trying to drive the slavering undead off of Chongo. As he stands back to back with Anar he fills his mind with the unyielding Storm Serpents once more. No mere zombie can assail their fortitude.

[sblock=ooc]5' step diagonally SE
Attack Z3 +2 attack 1d4+1 damage (including dark knowledge and aura)
Drop power for vigor at the end of his turn

Kalen, Bael and Keoni get the power bonus, Chongo heals on his turn. Nice how that works out.[/sblock]
 
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Anar continues his attacks, frustrated that his strikes fail to damage his foe, drops his defensive stance. After all, the best defense is a good offense, or so they say. Recalling Col's words about his thin blade's inability to hurt the zombies, the rogue transfers his rapier to his offhand, while drawing and slashing at the zombie with his dagger.


Have to drop fighting defensively to change weapons. FA to transfer rapier to offhand, MA to draw dagger, Attack with dagger +3 (includes dark knowledge), damage 1d4+2 slashing.
 

COMBAT ROUND 4

Kalen slashes wildly at the second zombie once again, but this time his dagger's blade slices only thin air.

Bael's magic missile slams hard into the third zombie. Although it now looks like it could keel over any second, it still somehow manages to stay upright, menacing Chongo.

Keoni steps around to fight back to back with Anar, and slashes at the the third zombie with his dagger, but misses. Frustrated, he still concentrates to change the aura of the storm serpents to that of healing vigor.

Chongo's blood loss stops somewhat as Keoni's aura of vigor floods the area.

The first zombie tries to bite at the newly reachable Keoni, but it fails to connect with its jaws.

The second zombie turns its attention now to Anar, and sadly, its jaws close on the young rogue's arm. A terrible spray of blood fills the air as a major artery is torn open. Anar blacks out as he falls to the ground.

The third zombie bends and savages Chongo's fallen form with its jaws in horrible fashion. Somehow, it appears that the barbarian still lives, but he clings very narrowly to life.

Anar, feeling the aura of Keoni's power, regains consciousness and his eyes fly open.

Col moves closer to Chongo and the zombies, reaching out with the bone wand and healing Chongo. The barbarian remains unconscious, but some of his wounds have now healed.

[sblock=ROUND 4 MECHANICS]

Kalen attacks Zombie #2 with dagger, Roll 3+0=3, MISS

Bael casts Magic Missile on Zombie #3, 1d4+3 damage =5. Zombie #3 -14 hp, Critically Wounded. Bael has no more 1st level spells to cast for the day.

Keoni takes 5' step, Attacks Zombie #3 with dagger. Roll 5+2=7, MISS. Changes Aura to Vigor.

Chongo heals 1 hp from Keoni's aura, -1/16 hp. Now stable. Rage: 4 Rounds remain.

Zombie #1 attacks Keoni with bite. Roll 12+4=16, Miss vs. AC 17

Zombie #2 attacks Anar with bite. Roll 17+4=21, Hit vs. AC 18. 1d6+3 damage =9. Anar falls to -1/8 hp, Dying.

Zombie #3 attacks Chongo with bite. Roll 6+4=10, Hit vs. AC 1. 1d6+3 damage =7. Chongo falls to -8/16 hp, dying.

Anar regains 1 hp from Keoni's aura. Now at 0/8 hp, disabled.

Col moves 10', uses wand of CLW on Chongo. 1d8+1 healing =5. Chongo now at -3/16 hp, stable. -1 charge to wand of CLW.[/sblock]

END ROUND 4

Initiative Round 5

26: Kalen
15: Bael
14: Keoni (Aura: Vigor)
12: Chongo (-3/16hp, Unconscious, fallen in square currently occupied by Zombie3. Rage: 4 rounds remain.)
8: Zombie Pirates (Z1: Unharmed; Z2: -12hp, Heavily Wounded; Z3: -14hp, Critically Wounded)
5: Anar (0/8 hp, Disabled)
4: Col

Effects: Dark Knowledge Tactics, +1 to Attack Rolls; Keoni's Aura: Vigor (+1 Fast Healing); Chongo Rage 4 Rounds Remain
 

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Bael is now severely agitated with both Chongo and Anar in poor shape and in the grip of the pirate zombies. But he knows the barbarian is probably in the worse situation. With only his cantrips remaining, Bael shoots forth a ray of positive energy in the hope of striking the critically wounded zombie.
Casts Disrupt Undead +4 ranged touch into grapple for 1d6+3 damage if undead (Point Blank Shot and Precise Shot feats)
 

Frustrated, Col continues his attempts at healing, working on whoever looks worse.

OOC: CLW on Chongo or Anar depending on who is in more dire straights.
 

Anar realizes that he is in dire straits: wounded, on the ground, and surrounded by zombies. Without having any other recourse, he draws forth the potion from his belt and hurridly drinks down the contents.


OOC: Use Potion of Cure Light Wounds
 

Now keeping eyes on both Anar and Chongo, Keoni can only face this battle with growing trepidation as he swings again at the zombie. These toothsome undead were quite deadly.

[sblock=ooc]Attack zombie #3.
+2 attack, 1d4 damage (includes dark knowledge)[/sblock]
 

OOC: Hi guys, sorry for the lull these last couple days. My wife just needed a little extra time. Here's round 5 of the combat.


COMBAT ROUND 5

Shifting position, Kalen plunges his dagger into the back of the second zombie, which takes the meager blow and yet stands.

A ray of positive energy straks forth from Bael's hand, hitting the third zombie, and the thing collapses to the ground, its spark of unlife spent.

Seeing his initial target destroyed by Bael's magic, Keoni shifts back and slashes the second zombie with his own dagger. This final blow is too much for the undead, and it too topples over, where it twitches briefly then lays still.

The first and final zombie falls upon Chongo, and bites savagely at the barbarian. The poor Olman's life blood flows freely as he very narrowly clings to life.

Anar reaches into his belt pouch for his potion of healing. Seeing an opportunity, the remaining zombie gnashes its teeth at the rogue, but thankfully Anar scrambles back in time. He now quickly quaffs the healing draught, and feels his wounds heal partially.

Col waves the wand of healing in Chongo's direction again, and is pleased to see the barbarian's wounds healing, though he remains unconscious.

END ROUND 5

[sblock=ROUND 5 MECHANICS]
Kalen takes a 5' step to flank Zombie #2. Attacks with dagger. Roll 14+2=16, HIT! 1d4-1 damage =1. Zombie #2 -13 hp, Heavily Wounded.

Bael casts Disrupt Undead on Zombie #3. Ranged Touch Attack, roll 16+5=21, HIT. 1d6+3 damage =4. Zombie #3 -18 hp, destroyed!

Keoni takes 5' step to reach Zombie #2, attacks with dagger. Roll 17+2 =19, HIT. 1d4+1 damage = 3. Zombie #2 -16 hp, destroyed!

Chongo +1 hp from Keoni's aura. Chongo -2/16 hp, rage 3 rounds remaining.

Zombie #1 attacks Chongo with bite. Roll 13+4=17, Hit vs. AC 0. 1d6+3 damage =7, Chongo to -9/16 hp, dying.

Anar +1 hp from Keoni's aura, 1/8 hp. Anar retrieves potion, incurs AOO from Zombie #1. Attack roll =4, miss vs. AC 9. Anar drinks potion of CLW, 1d8+1 healing =3. Anar to 4/8 hp.

Col cast CLW on Chongo (-1 charge), 1d8+1 healing =5. Chongo to -4/16 hp.
[/sblock]

Initiative Round 6

26: Kalen
15: Bael
14: Keoni (Aura: Vigor)
12: Chongo (-4/16hp, Unconscious. Rage: 3 rounds remain.)
8: Zombie Pirates (Z1: Unharmed; Z2 & Z3 Destroyed)
5: Anar (4/8 hp, Lying Prone)
4: Col

Effects: Dark Knowledge Tactics, +1 to Attack Rolls; Keoni's Aura: Vigor (+1 Fast Healing); Chongo Rage 3 Rounds Remain
 

Attachments

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