Malvoisin's Savage Tide, Act 1 - There Is No Honor

Bael, though thankful for the destruction of two of the creatures, he curses the blocked line of sight to the remaining zombie. Deciding that he needs to expose himself for a better shot, the elven warmage hustles to a position for a clear shot and unleashes another ray to disrupt the undead.
Moves 'north' until he has an open shot and casts Disrupt Undead (+4 ranged touch for 1d6+3 damage; Point Blank Shot and Precise Shot feats)
 

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Nodding grimly at the fallen zombies, Keoni turns to face the final foe. He steps in close in a vain attempt to draw attention away from his fallen comrades and swings the silver blade around in a wide arc.

[sblock=ooc]5' step SE
Attack Zombie.
Attack +2, 1d4 damage[/sblock]
 

Anar goes into a completely defensive style as he rises from the ground, hoping to keep the zombie from inflicting any more damage to his body.


OOC: Total Defense, bringing AC to 20. Stand up from prone.
 

Kalen maneuvers over the dead pirates and among his allies to join in the attack on the remaining hungry dead. "Just one left! Everyone overwhelm it!"

Move to attack the last zombie and set up flank if possible.
 

COMBAT ROUND 6

Kalen scurries across the room, slashing at the last remaning zombie, but his dagger stroke misses the zombie completely.

Bael moves to get a clear shot, and launches another ray of positive energy. Accurate again, the ray sears the zombie's dead flesh, staggering it. Three 0-level spells remain for Bael.

Keoni shifts back to slash at the zombie, but the blow of the silver dagger is turned aside by the undead's rotten leather armor.

The zombie continues to savage Chongo with its jaws, in a seesaw battle between life and death. Still, thanks to Col and Keoni, the barbarian barely clings to life.

Chongo, healed by Keoni's aura, stabilizes once more despite his grievous wounds.

Anar holds up his arms, ready to defend himself, as he tries to rise to his feet. Alas, the zombie's jaws prove impossible to fend off. The dead thing tears away a chunk of Anar's flesh as he tries to stand, sending consciousness fading away once more.

Col tries desperately to prevent Chongo from dying, healing him once more with another charge of the bone wand.

END ROUND 6

[sblock=ROUND 6 MECHANICS]
Kalen moves 15, then attacks Zombie #1 with dagger. Roll 5+0=5, MISS

Bael moves 20' for a clear shot at the zombie, casts disrupt undead. Ranged Touch Attack roll 9+5=14, HIT! 1d6+3 damage =7. Zombie #1 -7 hp, moderately wounded.

Keoni takes 5' step, attacks with dagger. Roll 10+2=12, MISS

Zombie #1 attacks Chongo with bite, Roll 10+4=14, HIT vs. AC 0. Damage taken = 5, Chongo falls to -9/16 hp.

Chongo +1 hp from aura, rises to -8/16 hp, stabilizes. Rage: 2 rounds remain.

Anar goes into Total Defense (SA), raising AC to 20. Stands from prone (MA), incurs AOO from Zombie. Zombie attack roll 19+4=23, HIT for 5 damage. Anar falls to -1/8 hp. Dying.

Col uses charge from wand of CLW, healing Chongo of 5 damage. Chongo rises to -3/16, stabilizes.[/sblock]

Initiative Round 7

26: Kalen
15: Bael
14: Keoni (Aura: Vigor)
12: Chongo (-3/16hp, Unconscious. Rage: 2 rounds remain.)
8: Zombie Pirates (Z1: -7 hp, Moderately Wounded; Z2 & Z3 Destroyed)
5: Anar (-1/8 hp, Dying)
4: Col

Effects: Dark Knowledge Tactics, +1 to Attack Rolls; Keoni's Aura: Vigor (+1 Fast Healing); Chongo Rage 2 Rounds Remain
 

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Keoni slashes again at the undead pirate, hoping to catch it unaware while it is distracted with Kalen from the other side.

"I never thought I would miss Vark! At least he bled!"

[sblock=ooc]Attack +4 (assuming Kalen takes the 5' step to flank)
1d4 damage[/sblock]
 



Bael can't believe that Chongo still lives. He hustles to a better position to target the creature and once again casts.
Moves 15ft to his left and casts Disrupt Undead +4 ranged touch for 1d6+3 damage (Point Blank Shot and Precise Shot feats)
 


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