Malvoisin's Savage Tide, Act 1 - There Is No Honor

Seeing Keoni in dire need, Bael takes a step out of range of the nearest crab and launches his trademark bolt of energy at a crab grappling the dragon shaman.
5ft step east and cast Magic Missile at crab grappling Keoni (1d4+3 damage)[sblock=ooc]If only Keoni weren't grappled, Bael had a nice spell to soften the shells of these crabs - Hail of Stones - 1d4+2 bludgeoning damage in a 5ft radius. But, knowing my luck, they have DR...[/sblock]
 
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COMBAT ROUND 1

Kalen swiftly unlimbers his bow, and fires an arrow at the nearest crab, but careful of its proximity to Chongo and Bael, his aim is slightly off. The crab escapes harm.

Keoni shifts his focus to one of healing, then tries to pull himself free from the bestting crustaceans. He manages to pull free of one set of pincers, but the second crab holds tight, preventing the young dragon shaman from getting clear.

The first crab reaches forth again for Chongo, prompting the barbarian to bring his handaxe down on the creature, but the crab's shell withstands the blow. The crab grabs ahold of Chongo's leg, but the stocky barbarian pulls his limb free before any damage can be done.

The second crab tries to close its claws tightly on Keoni again, but the islander resists mightily. Fighting as he is against one crab's embrace, the third crab brings its claw up around Keoni's midsection and squeezes, crushing his midsection. Keoni collapses with broken ribs and internal injuries.

The fourth crab tries to grab ahold of Bael, but the elven warmage dances nimbly away from the snapping pincers.

The final crab tries to grab Chongo in its claw, but the barbarian likewise avoids the grasping appendage.

Bael steps back from the closest menacing crab, and looses a bolt of magical force at one of the crabs which had falled Keoni. The missile cracks the crab's shell, but does not kill it.

Chongo chops at the second crab in retaliation for the fallen dragon shaman, but again fails to penetrate the vermin's hard carapace.

Anar strides over to a position opposite Chongo and strikes with Col's sickle, but even his advantageous position is not enough to land a solid strike with the slashing weapon.

Col, seeing Keoni's desperate plight, draws forth the wand of healing, even as the near crab's claw slices his forearm painfully. Ignoring the wound, the archivist taps Keoni, whose eyes flutter open at the wand's magical touch.

END ROUND 1

[sblock=ROUND 1 MECHANICS]
Kalen draws his bow, and fires an arrow at Crab #4 (Yes, it is into melee...determined by adjacency, sorry. -1 Arrow) Attack Roll 14+3-4=13, MISS.

Keoni switches aura to healing, tries to escape grapple. Opposed grapple check, Keoni roll 13+1=14, Crab #2 roll 18+0=18, Crab #3 roll 1+0=1. Keoni fails to beat both opposed grapple checks, does not escape.

Crab #1 attempts to grapple Chongo. Chongo gets AOO. Attack roll 5+4=9, MISS. Crab touch attack, roll 18+1=19, HIT vs. Touch AC 12. Opposed grapple check, Crab roll 6+0=6, Chongo roll 7+4=11. Chongo wins, no grapple.

Crab #2 makes grapple check vs. Keoni for Constrict damage. Crab roll 15+0=15, Keoni roll 18+1=19, Keoni Wins. No constrict damage.

Crab #3 makes grapple check vs. Keoni for Constrict damage. Crab roll 13+0=13, Keoni roll 10+1=11. Crab wins, does constrict damage 2d4=8. Keoni falls to -5/11 hp, dying. Grapple ends.

Crab #4 tries to grapple Bael. Bael is unarmed, gets no AOO. Crab makes touch attack, roll 2+1=3, MISS vs. Touch AC 13.

Crab #5 tries to grapple Chongo. No AOO, Chongo already made one this round. Crab makes touch attack, roll 4+1=5, MISS vs. Touch AC 12.

Bael takes 5' step, cast magic missile against Crab #2 (-1 1st level spell), Damage roll 1d4+3=5, Crab #2 -5 hp, Seriously Wounded.

Chongo attacks Crab #2 with handaxe, Roll 5+4=9, MISS.

Anar moves 15' to flank Crab #4, Attacks with sickle. Attack roll 7+2+2=11, MISS.

Col retrieves wand of CLW, provokes AOO from Crab #3. Crab attack roll 20! Possible critical, confirmation roll 1. No crit. Damage roll 1d4=4. Col falls to 2/6 hp. Col activates wand of CLW (-1 charge) to heal Keoni. Healing roll 1d8+1=5. Keoni to 0/11 hp, disabled.[/sblock]

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Intitative, Round 2


28: Kalen
18: Keoni (0/11 hp, Disabled, Lying Prone)(Aura: Vigor)
17: Small Monstrous Crabs (#1: -7 hp, Critically Wounded; #2: -5 hp, Seriously Wounded; #3: Unharmed; #4: Unharmed; #5: Unharmed)
16: Bael
10: Chongo
10: Anar
7: Col (2/6 hp)

Please state actions for Round 2
 

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At the prospect of losing his comrade, Chongo lets out an animalistic growl. The handaxe drops to the ground as he pulls out his flail and swings with abandon at the already-injured crab.

((OOC - Raging. Sigh.))
 
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[sblock=ooc: Bael's action?]Mal, I was going to ask you to please run the round until Bael's action as he has a few options to choose from and it will depend on what the situation is when it is his turn.

However, you can choose from the following actions as you see fit in order to keep things moving. His primary task, unless grappled himself, is to save Keoni.

1. If K is grappled, then Magic Missile (1d4+3 damage) crab grappling him.
2. If K is not grappled, and Bael has a clear shot, then he'll cast Lesser Acid Orb (Point Blank Shot and Precise Shot feats using ranged touch attach for 1d8+3 damage) [but see option #3]
3. If K is not grappled, and 3 or more crabs are within a 5ft radius of a single point, then he'll Hail of Stones (see character sheet for simple details) (for 1d4+2 damage to all within 5ft radius) if he won't injure a party member.
4. If no clear shot or grouped crabs, then Magic Missile a likely target (preferably one grappling someone).[/sblock]
 

Kalen draws another arrow and sends the shaft speeding straight towards the crab between Anar and Chongo, hoping to skewer it.

ooc +3 -4 for melee, no cover so -1 on ranged attack against crab #4. 1d6 x3 if hit.
 

Anar swears as he is unable to land a solid blow, and again strikes with the sickle...hoping to split the crab's carapace like an overripe fruit.


Attack Crab#4: Flanking...Attack +4, damage 1d6+2 + 1d6 sneak attack
 

Lying flat on his back, staring at the ceiling, Keoni is suddenly aware that he is still very much surrounded by the clacking claws of the crabs. Trying to ignore the pain in his broken ribs, he works one of his spears free from his back and does his best to hold it firm to ward of his foes.

[sblock=ooc]Draw shortspear.
Hmmm, choices. Stand up and provoke FOUR (4!) AoOs . . . or . . . just sit here.

And technically, since it failed when I went unconcious. . .

Activate vigor aura. . . again.[/sblock]
 

The old man knew he was in brine. The sailor needed his help, but that varmint of a crab was going to open up his bowels if he wasn't careful enough. But I be th'only one w'th'cure'n. Hoping that the others would be able to pull Keoni through, Col carefully stood back and jabbed himself with his wand.

OOC: Assuming he survives any imminent crabbiness, 5' step back and use the wand.
 

COMBAT ROUND 2

Kalen lets fly another arrow, but it bounces harmlessly off the crab's hard shell.

Keoni finds his focus once more, even as he reaches back and pulls forth his shortspear.

The most-wounded first crab reaches out with a claw to grab ahold of Chongo. The barbarian tries once more to finish off the crab with his axe, but still can't get the job done. The crab's claw grabs Chongo's leg, but the Olman pulls his limb free again.

The second crab takes advantage of Keoni's compromised position, snapping into his flesh with both claws. Keoni's blood flows freely again as he once more lapses into unconsciousness.

The third crab grabs ahold of Col with a pincer, but the feisty archivist yanks himself free before any damage is done.

The fourth and fifth crabs reach for the nearest target: Chongo. Chongo evades the grasp of one crab, then pulls his arm free from the claw of the other, remaining somehow unscathed.

Bael sees an opportunity to turn the tide of battle. With an arcane gesture and word, he tosses a ball of steaming green acid at the first crab. The acid orb strikes true, melting through the crab's carapace, and leaving it dead in a pile of steaming crabmeat.

Chongo lets out a terrifying, feral growl as he lets his handaxe fall to the ground. With ferocious determination, he draws forth his great flail and smashes the fourth crab with it. The one blow sends a spray of crab meat and shell bits into the air, instantaneously killing the sea creature!

Anar moves up, wading into the shallow water to attack the fifth crab with the sickle, but the blade caroms off the creature's shell.

Col steps back out of reach of the near crab, then heals himself with the bone wand. The wounds on his arm close up magically, leaving the mad one good as new.

END ROUND 2

[sblock=ROUND 2 MECHANICS]
Kalen fire arrow at Crab #4 (Into Melee), Roll 15+3-4=14, MISS. (-1 Arrow)

Keoni sets aura to Vigor, draws shortspear (Move Action, No AOO)

Crab #1 attempts to grapple Chongo, draws AOO. Chongo's attack roll 4+4=8, MISS. Crab makes touch attack, rolls 14+1=15, HIT. Opposed Grapple Check, Crab rolls 5+0=5, Chongo rolls 14+4=18, Grapple fails.

Crab #2 makes full attack vs. Keoni, with claws. First attack roll 12+1=13, HIT vs. AC 13 (including -4 penalty for lying prone). Damage 1d4=1, Keoni falls to -1/11 hp, Dying.

Crab #3 tries to grapple Col, Touch attack roll 9+1=10, HIT vs. Touch AC 10. Opposed Graaple check, Crab roll 3+0=3, Col roll 16+0=16, Col wins. Grapple fails.

Crab #4 tries to grapple Chongo. Touch attack roll 3+1=4, Miss vs. Touch AC 12.

Crab #5 tries to grapple Chongo, Touch attack roll 11+1=12, HIT vs. Touch AC 12. Opposed grapple check, Crab rolls 4+0=4, Chongo rolls 11+4=15, Chongo wins, grapple fails.

Bael casts Lesser Acid Orb on Crab #1 (-1 First level spell). Ranged Touch Attack Roll 16+4=20, HIT! Damage 1d8+3=9, Crab #1 -16 hp, Dead.

Chongo Rages (-1 Rage for the day), drops handaxe (Free), draws Heavy Flail (Move), Attacks Crab #4 (Flanking with Anar). Attack roll 15+6+2=23, HIT! Damage 1d10+7=15. Crab #4 -15 hp, Dead.

Anar moves 10', attacks Crab #5 with sickle. Attack roll 3+2=5, MISS.

Col takes 5' step, activates wand of CLW to heal himself (-1 charge, Wand of CLW). Healing roll 1d8+1=5. Col to 6/6 hp.[/sblock]

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Intitative, Round 3

28: Kalen
18: Keoni (-1/11 hp, Dying)
17: Small Monstrous Crabs (#1: -16 hp, Dead; #2: -5 hp, Seriously Wounded; #3: Unharmed; #4: -15 hp, Dead; #5: Unharmed)
16: Bael
10: Chongo (Rage, 6 rounds remaining)
10: Anar
7: Col

Please state actions for Round 3.
 

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