Malvoisin's Savage Tide, Act 1 - There Is No Honor

Kalen draws his elven blade and waits, ready to jump into the press of combat if need be, but leaving the mindless piles of meat to be hacked apart by Chongo and those in the front.
 

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COMBAT ROUND 1

(Since the zombies are unable to attack this turn, I saw no problem using Col's Aid Another action to assist Chongo on his attack roll, instead of boosting his AC.)

Col sets his longspear, ready to use it to thrust past Chongo, and help the Olman find an opening against the appraoching undead.

Kalen draws forth his new dagger, hoping the zombies won't break through and force his hand.

Anar, recalling all too vividly the effects of those nasty jaws, darts back past Chongo and stands with sickle in hand, allowing the dark-skinned barbarian to stand alone in the doorway.

Chongo raises his handaxe, preparing to unleash the blade upon the first approaching zombie...

...and approach the first zombie does, gnashing its teeth hungrily as it shuffles forward. Chongo buries his axe in the thing's chest for its trouble, sending bits of dead flesh flying into the air.

The second zombie groans horribly as it follows in the footsteps of the first, but it is blocked from reaching the doorway, thanks to its companion.

Keoni, focusing his aura to maximize combat effectiveness, takes a stab at the first zombie with his dagger, but the angle is awkward, thanks to the door frame, and he misses.

Bael steps back to allow Anar the chance to flank the other side of the door, holding back his arcane might for now.

END ROUND 1

[sblock=ROUND 1 MECHANICS]
Col readies an attack action to Aid Chongo on his attack roll.

Kalen draws forth his dagger, and readies an attack.

Anar moves 10' to get out of harm's way.

Chongo readies an attack with his handaxe vs. the first approaching zombie.

Zombie #1 moves 10' to draw adjacent to Chongo. Col makes his Aid Another attack with his longspear, rolls 20! Success! Chongo makes his readied attack vs. Zombie #1, Rolls 12+5+2(Col's Aid)=19, HIT! Damage roll 1d6+3=6. Zombie #1 -6 hp, Moderately Wounded.

Keoni changes aura to Power, attacks Zombie #1 with dagger (vs. Cover). Attack roll 9+2-4=7, MISS.

Bael takes a 5' step, clearing room for Anar.
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Round 2 Initiative

17: Col
16: Kalen (Mage Armor)
15: Anar
11: Chongo
11: Ravenous Zombie Pirates (#1, -6 hp, Moderately Wounded);(#2, Unharmed)
10: Keoni (Aura: Power, +1 damage on melee attacks)
7: Bael

Please state actions for Round 2.
 

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The old man chuckles. "That do be th'way! Get 'em!" Col continues to bat at them with his spear.

OOC: Aid Another (AC).
 

(OOC: Should have thought of this last round...) Bael steps back 10ft and readies to cast Magic Missile if a zombie successfully grapples Chongo. (1d4+3 damage)
 


Anar steps forward into the space vacated by Bael, and hacks at the zombie with the sickle.



Attack +3, damage 1d6+2
 

Keoni continues his attempts to lend his aid to the zombie's defeat, doing his best to find an opening while reaching around the doorway.

[sblock=ooc]
Attack +2, 1d4+1
Aura = vigor if needed
[/sblock]
 


COMBAT ROUND 2

Col continues to try and distract the zombie in the doorway, poking at it from behind Chongo with his longspear. It seems to work, as the zombie swipes at Col's weapon.

Kalen stands ready to lend the blade of his dagger to the fight, if needed.

Anar steps to Chongo's left, and swipes at the zombie with Col's sickle, but the door frame gets in his way.

Chongo chops again into the chest of the zombie before him, but still the thing stands.

The zombie retaliates by reaching forth to embrace the Olman and draw him forth toward its horrendous jaws. Chongo's axe comes down again, but fails to penetrate the undead's leathery dead skin. The zombie's cold hands close on Chongo's shoulders, but the barbarian wrenches himself away before the jaws can close.

The second zombie moans as it tries to get past its companion, unable to close in on the objects of its hunger.

Keoni takes a swipe at the zombie with his dagger, but again, he doesn't have a clear enough opening to strike effectively.

Bael has the words of a spell on his lips as he manuevers for a good look at the action, but he holds back when he sees that Chongo has avoided being bitten so far.

END ROUND 2

[sblock=COMBAT ROUND 2]
Col attempts to Aid Chongo for AC boost. Attack roll 19+1=20, SUCCESS (Chongo's AC +2)

Kalen readies an attack with his dagger.

Anar takes 5' step, attacks Zombie #1 (vs. Cover). Attack roll 6+3-4(Cover)=5, MISS

Chongo attacks Zombie #1 with handaxe, Attack roll 18+5=23, HIT. Damage roll 1d6+4=5. Zombie #1 -11 hp.

Zombie #1 attempts to Grapple Chongo. Congo AOO, roll 7+5=12, MISS. Zombie makes touch attack, roll 14+4=18, HIT vs. Chongo's touch AC 13 (including Aid bonus from Col). Opposed Grapple Check: Zombie Roll 13+4=17, Chongo roll 17+5=22, Chongo wins! No grapple.

Zombie #2 does nothing.

Keoni attacks Zombie #1 with dagger (vs. Cover), Roll 7+2-4=5, MISS.

Bael moves 10', readies Magic Missile spell.
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Round 3 Initiative

17: Col
16: Kalen (Mage Armor)
15: Anar
11: Chongo
11: Ravenous Zombie Pirates (#1, -11 hp);(#2, Unharmed)
10: Keoni (Aura: Power, +1 damage on melee attacks)
7: Bael

Please state actions for Round 3
 

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