Malvoisin's Savage Tide, Act 1 - There Is No Honor

Bael almost smiles. Only yesterday, he'd have been launching spells as fast as he could cast when faced with two parrot zombies. But today, with the experiences of the day before on board, he has faith and confidence in the others to deal with the situation, saving his spells for an emergency.
Magic Missile (1d4+3) already readied from previous round if Chongo gets grappled. Continue readying if ready action does not eventuate before his turn.[sblock=ooc]1. Would the magic missile be launched before the damage from the grapple or after?
2. No link to map.Edit: I see that was fixed.[/sblock]
 

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Legildur said:
Bael almost smiles. Only yesterday, he'd have been launching spells as fast as he could cast when faced with two parrot zombies. But today, with the experiences of the day before on board, he has faith and confidence in the others to deal with the situation, saving his spells for an emergency.
Magic Missile (1d4+3) already readied from previous round if Chongo gets grappled. Continue readying if ready action does not eventuate before his turn.[sblock=ooc]1. Would the magic missile be launched before the damage from the grapple or after?
2. No link to map.Edit: I see that was fixed.[/sblock]
[sblock=OOC]The readied magic missile would be launched after grapple damage was inflicted.[/sblock]
 

Col grins as his distraction seems to work, and keeps at it. "Thar, you dead bastards! You be taste'n everlast'n rest soon enough!"
 

"To your left, Col." Chongo grunts the words as he steps back, angling to lure the zombies into their impromptu trap. He slashes again at the lead zombie, hoping it falls before it's ragged claws can latch onto him.

[sblock=OOC]Hopefully Col will adjust to the empty square and let me 5' adjust to his spot. If not, then I'll 5' adjust to the empty spot.[/sblock]
 

GwydapLlew said:
"To your left, Col." Chongo grunts the words as he steps back, angling to lure the zombies into their impromptu trap.
The old man grumbles as the weighty, sweaty form of the Olman tries to move into him. He obliges to avoid a collision. "'ey! Watch it!"

OOC: Col'll take that 5' step and Aid another on AC again.
 

Anar raises his sickle, ready to strike the zombie as soon as it moves through the door into the space vacated by the Olman warrior.


OOC: Ready action to attack when the zombie moves through to avoid the cover penalty. Attack +3, damage 1d6+2.
 

Keoni keeps one eye on the status of his teammates, ready to lend aid if they suffer under the zombies attack, and ready to press his own offensive if the oportunity arise. His blade held at the ready, he looks to his foes.

[sblock=ooc]Attack +2, 1d4+1 as appropriate when his round arrives.
Aura = vigor if anyone is direly wounded.[/sblock]
 


COMBAT ROUND 3

Col steps back, making room for Chongo to create a circle, in hopes of luring the mindless dead into a trap. As he does, he thrusts at the closest zombie with his longspear, again trying to distract it. But this time, the zombie pays no attention.

Kalen and Anar grip their weapons, ready to strike when the zombie steps into position.

Chongo chops at the near zombie with his handaxe, but misses the thing. Seeing then that Col has opened the way for him, he jumps back, completing a ring for the zombie to step in to.

The zombie, mindlessly unaware that it is being set up, steps through the door in pursuit of Chongo. As it does so, Kalen's dagger and Anar's sickle both hack at the thing. Unable to withstand the onslaught, the mouldering corpse falls to the ground.

The second zombie shambles slowly forward into the ring of adventurers, seeking a meal of its own.

Keoni slashes the second zombie with his own dagger, unimpeded by the door frame now. The blade hacks off some disgusting dead flesh.

Bael, seeing that the battle is going favorably, waits. He stands ready to cast if the tide should turn against his companions.

END ROUND 3

[sblock=ROUND 3 MECHANICS]
Col takes 5' step, attempts to Aid Chongo (AC boost). Attacks for Aid Another, Rolls 1. Failed.

Kalen readies an attack with his dagger.

Anar readies an attack with his sickle.

Chongo attacks Zombie #1 with handaxe, attack roll 7+5=12, MISS. Takes 5' step.

Zombie #1 takes 5' step, triggers attacks from Kalen and Anar. Kalen rolls 16+0=16, HIT! Damage roll 1d4+0 (including Keoni's aura) =3 damage. Zombie #1 -14 hp.
Anar attack roll 8+5 (including flanking with Keoni) =13, HIT! Damage roll 1d6+3 (including Keoni's aura) =4. Zombie #1 -18 hp, destroyed!

Zombie #2 moves 10'.

Keoni attacks Zombie #2 with dagger. Attack roll 9+4=13 (including flanking with Anar), HIT! Damage roll 1d4+1=3 (including Aura). Zombie #2 -3 hp.

Bael readies Magic Missile
[/sblock]

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Round 4 Initiative

17: Col
16: Kalen (Mage Armor)
15: Anar
11: Chongo
11: Ravenous Zombie Pirates (#1, -18 hp, destroyed);(#2, -3 hp)
10: Keoni (Aura: Power, +1 damage on melee attacks)
7: Bael

Please state actions for Round 4.
 

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Keoni continues to hack away at the zombie, hoping to quickly finish off this latest of the walking dead. The group seems to have learned the ways of these things well enough to deal with this group without injury, but the risk is still there.

[sblock=Rinse and Repeat]Attack +4 (flanking), 1d4+1 (aura)
etc. etc.[/sblock]
 

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