Malvoisin's Savage Tide, Act 1 - There Is No Honor

stonegod said:
Col wobbles for a moment, then seeing the elf fall in, hunkers down and takes a look at the urchin. "Hrm." He says, staring at it intently, seemingly oblivious to Bael's discomfort.

OOC: Kn (nature) on the urchins and any way to cultivate/protect ourselves from them (and what their badness is).
(Knowledge: Nature Check)
Col has some familiarity with these urchins, which are abundant in the Sasserine harbor as well. They have a nasty venom, which, while not lethal, can cause virulent sickness and prolonged weakness. Col supposes the venom could be harvested by someone skilled in such matters, under the right conditions. Col knows of no way to protect from the venom, save the use of antitoxin.(Urchin Venom, Initial effect, character is nauseated. Secondary effect, 1 STR damage.)
 

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While Col investigates the sea urchins, Anar will scout a bit down each of the passages. The west passage first, then the southwestern one. He'll stay within range of the group's light, but wants to see if he can spot or hear anything of interest.



Move Silently +5 as he scouts
 

Keoni climbs unsteadily to his feet, more shaken by the close encounter with the urchin spines than by the fall itself. As Bael and Col discuss the poison, he checks himself over for so much as a scratch from the urchins.

"We may have to take it slow through these passages."
 

While the others tend to Bael, Anar scouts ahead to the west. He proceeds very carefully, taking pains to maintain his balance, but he still almost takes another fall into the water when another powerful tide current surges over his legs (Balance Check Succeeds). Anar sees that this narrow passage widens into a larger cave to the west. This brings him to the edge the sunrod's illumination, so he heads back to see what lies down the other passage.

Meanwhile, as Col looks on ready to lend aid, Bael feels a momentary weakness in his limbs, but manages to shake it off (FORT save vs. Secondary poison succeeds). He feels much better now, none the worse for wear. Still, he realizes that it was a close call, and it would be better to avoid those urchin spines if possible. Keoni checks himself out thoroughly, but happily discovers that he avoided any contact with urchins when he fell in.

Anar begins to have a look down the southwest passage, treading carefully through the foot-deep water. Suddenly, the stone beneath him abruptly drops off, and the rogue plunges into unexpectedly into water that is ten feet deep! (Swim Check Succeeds) Anar is surprised by the sudden drop off, but manages to keep his head above water.

OOC: I'll hold up here, to see what the group wants to do. Further exploration of the southwest branch will involve Swim checks for everyone.
 

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Col pats the elf on the back as his color improves. "Thar, yer constitution almost be as good as a dwarf, har!"

He then turns his attention to Anar and the path ahead. "We do be check'n the westerly course, methinks, to avoid the drink. But the water do be a problem. Mayhap we can use that thar loose door to help float or balance? Thar be a 'ammer back there where we do be sleep'n. Could try to make a rope rail'n of some sert. 'Course, that do be make'n one helluva noise, so anything not already huncker'n from our light would be hear'n us."
 

"Chongo think that water may give us way out, but search other tunnels first. Walking Dead don't swim, don't breathe - we destroy them first then hope that water leads to harbor."
 

Keoni nods with the others.

"I think we are in agreement. We should check for an exit on foot, or any more of the walking dead that might persue us, before we attempt to swim further through this southern passage. West it is."

He stands ready to follow the others along the passage, being mindful of the slippery rocks and poisonous urchins.
 

Anar swims back into the shallow water, a smile on his face as he climbs to his feet. "This place is full of surprises. Let's head to the west, first"
 

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