stonegod's Expedition to Castle Ravenloft: Ch. I [IC]

[Let's move this along]

Undead Foray Round 8

Janis sees the trapped ghast struggle, almost freeing itself, but is once again trapped.

Meanwhile, the freed ghast struggles against a different foe---hunger. Though heavily wounded, its maddening need to it drives it forward. It crawls out the window and leaps at the hapless Stalker. Sharp teeth bite into Jarrith's chain shirt, and the metal rings absorb the blow.

The wall of stench slams into the Lightbringer, but her hardy constitution easily ignores it. [Fort save 18 succeeds]

The warlock fires another bolt at the ghast, slaming it to the side. It collapses in a pile of seared flesh. [AC 16 ranged touch into melee and cover hits; 12 hp; drops]

Flanked by her sister selves, Janis flings an acidic blob at the entrapped ghast. Horrid screams fill the street. [AC 22 ranged touch hits; 11 hp]

Bergeron rubs his hands together anxiously, awaiting something to go wrong as it usually does.

Ashlyn glares at the trapped dead, all beyond her reach.

Spared the ghast's hunger, Jarrith steps back to allow his companions to fight at range.

Sir Urik boasts "Fie you fiends! We will cut you down!" With a sharp whistle, he sends his companion against the caught zombie. The zombie, however, seems oblivious to the bird's harrying.

Daellin swings his bow around to the visible zombie, wounding it slightly. [AC 30, 20 hit; 19 hp before DR]

Giving up on the mount, Khensu drops off the horse. After it bolts in panic, he moves forward, bow in hand.

The zombie continues to flail, but is held fast.

Undead Foray Round 9

Fueled by anger and hunger, the remaining ghast frees itself, a look of murder directed at Janis.

Silvery fire slams into the standing zombie, a grin coming over Marot's face as it does so. [AC 25 ranged touch hits; 13 hp]

Another blob of acid fires from Janis, but the now free ghoul dances out of its way. [AC 11 ranged touch misses]

Two more arrows from Daellin strike the zombie, seriously wounding it. [AC 21, 20 hit; 24 hp before DR]

Sir Khensu fires an arrow at the zombie, but its tough skin shatters the shaft. [AC 14 misses]

The zombie fails to extract itself.

Undead Foray Round 9

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G: 20 [E13: destroyed; K19: destroyed, G17: moderately wounded]
M: 20
J: 19 [mirror image: 66 rounds]
B: 18 [inspired 1 rounds]
A: 18 [inspired 1 rounds]
J: 17 [inspired 1 round, sickened]
U: 14 [inspired 1 rounds]
V: 13 [inspired 1 rounds]
C: 12 [N16: dead; P16: dead]
D: 11 [28/31 hp]
K: 3 [inspired 1 rounds]
Z: 1 [F12: near destruction and entangled), F14: destroyed, G15: destroyed]

Map Key: A: Ashlyn, C: rabid wolf-like rats, D: Daellin, d: Edi, G: gaunt undead, h: Horse, h: Valo, J: Jarrith, J: Janis, K: Khensu, M: Marot, r: raven, U: Sir Urik, Z: Plodding zombies
Conditions: Mist grants concealment to creatures 30' away. Cyan Border: mirror image, Dark green Border: Sickened, Light Green Border: Entangled, Orange Border: Inspired (+1 save vs fear, charm, compulsion; +1 to hit and damage), White: unconscious, Transparent: Dead, White Border: Paralyzed.

[Round 10 actions.]
 

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Daellin will attempt to finish off the zombie with a rapid shot if it's still around by his turn.

If it's not, he'll follow the path through the nearby building that the ghast took to check and see if there's anyone behind it.
 

Unfazed by the now free undead, Janis coolly tosses another glob of hot acid death at it with an uncharacteristic underhanded motion that digs toward the ground as if she were rolling a large ceramic ball at pins, not that she'd know anything about that. Frighteningly enough, her spectral cohorts repeat the action as always. Away from possible prying eyes, Janis makes funny faces at the undead while trying to kill it. Killing things is fun.
 

Realising that Janis is not with the main group and hearing sounds of spellcasting and battle just around the corner, Ashlyn swings apon Valo's broad back, and prepares to ride into the entangled area should she hear sounds of distress coming from Janis.

[Mount (Free action if Ashlyn makes a DC20 ride check, move action otherwise; Ride +11, -7ACP)]
[Ready to move through the entangled area as a standard action]
 
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Maraat smiles a little cruelly, and waits once more for any of the undead to show their rotted faces to his silver fire.

OOC: Delay for any to get in range, then spirit blast.
 

"By all that is holy..." Jarrith dashes by Ashlyn and Sir Urik, then takes a step into the weeded area and attempts to dive through the open window that the ghast came out of, then rolling back to his feet. (Move action to L18, Move action & Tumble check +13 -2 sickened into building and continuing towards door as far as possible)

Sir Khensu says "Brother, now where do you think you are--" but stops when he realizes the futility of stopping the Stalker when he gets something into his head. The Inquistor instead raises up his longbow and fires at the zombie again.
 

Undead Foray Round 10

"Your tricks can't fool me!" the ghastsnarls as it lopes through the writhing weeds at Janis. Its boast is in vain as it strikes at one of Janis' figments. The rest feign pain as the targeted one vanishes! [One figment destroyed]

With another silver blast, Marot knocks the zombie around. It falls limply into the dancing undergrowth. [AC 25 ranged touch hits; 8 hp; destroyed]

Janis laughs, taunting the undead, her many forms moving through each other as they make faces at the creature. It darts its bloated tongue in hunger and fury, then cries out as another acid blast hits it. It staggers on its last legs. [AC 25 ranged touch hits; 11 hp]

The halfling scholar remains silent, waiting for the battle to finish.

With a deft leap, Ashlyn mounts Valo, ready for a fight.

Entering the writhing growth once again, Jarrith tries to cheat fate again and easily succeeds. Diving into the window, he comes out on the other side of the street to see a mordantly happy Janis burning the skin of the remaining ghast. [Reflex 23 succeeds]

The mad knight yells more curses, and slams his shield once to call at his enemies.

Seeing no other targets, Daellin darts after Jarrith, walking through the weeds as if they were not there. He too comes upon the unusual sight of the gleeful Janis lobbing acid at the undead.

Khensu lightly curses his impetuous friend.

Undead Foray Round 10

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G: 20 [E13: destroyed; K19: destroyed, G17: near destruction]
M: 20
J: 19 [mirror image: 65 rounds]
B: 18
A: 18
J: 17 [sickened]
U: 14
V: 13
C: 12 [N16: dead; P16: dead]
D: 11 [28/31 hp]
K: 3
Z: 1 [F12: destroyed, F14: destroyed, G15: destroyed]

Map Key: A: Ashlyn, C: rabid wolf-like rats, D: Daellin, d: Edi, G: gaunt undead, h: Horse, h: Valo, J: Jarrith, J: Janis, K: Khensu, M: Marot, r: raven, U: Sir Urik, Z: Plodding zombies
Conditions: Mist grants concealment to creatures 30' away. Cyan Border: mirror image, Dark green Border: Sickened, Light Green Border: Entangled, Orange Border: Inspired (+1 save vs fear, charm, compulsion; +1 to hit and damage), White: unconscious, Transparent: Dead, White Border: Paralyzed.

[Given a few minutes, Jarrith will recover from the ghast's stench.]
 

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If Daellin can see that the remaining undead creature is already at the edge of the entangle spell, or the it's destroyed by his turn, he'll dismiss the spell. If it's still around and hasn't moved, he'll (presumably) follow Jarrith out the door and then take a manyshot at the creature.
 

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