Surprise Round!!!
[Notice checks (the mooks don’t get one here); Notice checks DC23 - the Wrecker; Thunderball; Bull-Smasher; Pile-Crusher (1d20+8=15, 1d20+7=10, 1d20+6=23, 1d20+4=17), only Bull-Smasher made the roll and can roll initiative in the Surprise round, Bull-Crusher initiative roll (1d20+6=22). I will also roll for Wolverine and Dr. Banner here, Wolverine initiative roll (1d20+10=23) and Dr. Banner initiative (1d20+0=12). Inspector Kastle and the Police man Inspector Kastle and Police initiative (1d20+10=20, 1d20+1=21). The police will delay for the Inspector.
Surprise Round Initiative Order
23 – Wolverine
22 – Bull-Smasher
20 – Ronin and Inspector Kastle and the Police
16 – Thor
15 – Captain Britania
13 – Black Widow
12- Dr. Banner
10 – Scarlet Witch
7 – Justice
Dropping out of a rain sweep sky, the Avengers fall upon the villainous smugglers whom would dare defile their great nation with their vile arsenal of death!
First to act is the Wolverine, landing among the gun crew of the southern gatlin gun...
[assuming a normal attack, Take 10, as they are just mooks. A hit! Now the mook has +5 Toughness save, so there is a chance, however small, that they could make this roll machinegunner Toughness save vs. DC23 (lethal) (1d20+5=13), failed by 9 AND as they are a mook, well]
...and slices open the man standing behind the trigger mount. The man is wearing a chain and padded armor beneath his dark overcoat, but it is still not enough to save his life and the savage cut opens his back and blood rushes out.
Somehow, one of the large men near the ship, seems to sense something and he turns towards where the Wolverine had just appeared. Growling aloud “
Blimey! It’s the Bobbies!! Get em!” and then throws off his overcoat and races at the one he can see… Wolverine.
[Wolverine gets +1 Hero Points as Bull-Smasher moves (Speed allows him to get 1,000 feet as a move action, so) and Hero Surges to attack him. Bull-Smasher melee attack roll vs. Wolverine (DEF16) (1d20+5=13), nope]
However impressing his hearing might be, his huge fist smashes through simple air... missing!
Ronin leaps down and delivers a devastating blow across the back of the skull of the one holding a crowbar...
[note that in the Surprise Round you may only take a Standard or a Move action in the round unless you Heroic Surge. In this case I will assume that you did not, so you did NOT spend the HP… yet. the Wrecker Toughness save (DC26) (1d20+11=31). OK set-back time!
. The Wrecker has an Impervious of 8, twice your sword base damage. As he got a natural 20 on his Toughness save… The sword breaks!!!! Now as it is a piece of Equipment, I am not sure I want to give a HP for it, if it were a Device 100%... but. If you think it is worth one, say so over in the OCC thread please]
… breaking the katana in half, and not even causing the large man to flinch from the blow! Slowly he turns around as rain washes down across his face, saying in a voice of gravel “
Her’ now da was be best hat… you’sa goin’ pay fer dat”
Inspector Kaslte shouts “
Come on boyos! Let’s show these Avengers what Scotland Yard is made of shall we!” and with that starts to lead his men out of the warehouse and towards the battle that is unfolding…
An huge arch of lightning crashes out of the sky and smashes along a wide code along the troopers of the southwest part of the dock area...
[As they are mook, not giving them Reflex saves, just to cut down on the rolls. 8 mook Toughness save DC23 (1d20+5=20, 1d20+5=20, 1d20+5=12, 1d20+5=15, 1d20+5=10, 1d20+5=21, 1d20+5=6, 1d20+5=20), they all failed!]
...and knocking eight of the fiends off their feet and down hard! The thunderclap echoes across the docks as if the thunder is pleased.
Captain Britania lands among the northern gunner crew and has-at-them with his shield of justice...
[You attack hits, and with a DC26, the mooks can’t make it, so you take down attack all 3!]
... sending the curds flying. One might blow and they are all down!
Dr. Banner slowly starts making his way towards the battle, behind the Bobbies and Inspector Kastle…
Floating up in the air, Black Widow sends a blast at the southern gun, striking it squarely...
[Your attack roll, while low, hits the stationary gun. Also remember that you have +3 to your Attack and Skill rolls because of Captain Britania’s Master Plan! gatlin gun Toughness save DC23 (1d20+7=16), fails by 7, it is damaged enough that it will not function without a Craft check and at least a minute of work]
...and knocking it to the ground where it smokes.
Scarlet Witch, calling upon her strange powers, can easily peer through the rain to see the battle field beyond perfectly. She notices strange energy waving over the four large men again, stronger this time… there is powerful magic surrounding them, and powering their abilities.
[Generally I like the item(s) to make the Toughness save, and for a big wooden plank will say 5. Wooden plank Toughness save vs. DC20 (1d20+5=10)]
Suddenly, the northern wooden gangway splinters and cracks down the middle and spills, along with a couple of the crew and heavy boxes, into the Thames!
Justice, floating a bit up in the air watching for the police men to arrive…
Actions for Round 1!
I have updated the map, so if you are moving, please note to where on the map if at all possible, otherwise I am just guessing. Inspector Kastle and his men are not on the map yet, neither are Dr. Banner or Scarlet Witch either, as they are closer to the warehouse. So far, Wolverine got +1 HP and both gatlin guns are down right now (or at least un-manned)