Avengers, 1889 [IC]


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Justice will wait until everyone is safely on the ground, then staying close to Captain Britannia he will focus on deflecting bullets fired at the approaching policemen.

Initiative 7

[sblock=ooc] delay (if necessary :) ) then switch array to Force Field 8 (36 APP) and Deflect 6 (24 APP). Deflection rolls 18 , 11 , 12 [/sblock]
 

Black Widow waits until they're at an angle where she can shoot without fear of hitting one of the mystic walls...and until the vision-impeding fog and rain are in place. She then concentrates on her superhuman hearing, listening for the tiny metallic clinks and grinding that mark the repeating cannon to the south. With a green flash and a crack like a gunshot, she releases a bolt of venom with such force that it strikes like a massive bullet!

(Init: 13 http://invisiblecastle.com/find.py?id=1213888 )
(To hit: 11 http://invisiblecastle.com/find.py?id=1213892 )
(...is there another online dice program we can use? :))
(since she's targeting an object, I'll let that slide and hope it's enough to hit...oh, and that's the Penetrating AP too.)
 
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SCARLET WITCH; 6 Hero Points

OOC: Initiative 10 http://invisiblecastle.com/find.py?id=1214156

Scarlet Witch uses an alternate power from Luck Control to give herself True Sight, allowing a counter to Thor's Obscruing rain.

Then, she will use her alternate power of Probability Control to Damage the center ramp coming from the ship. This Full action focuses on making the wood warp and splinter, dropping a crate (and some workers?) into the Thames. The effect is Subtle and Indirect, so it should look like a common accident.

Probability Control: Damage is rank 5, but I'm not sure which Damaging Objects rules you'll be using, or what modifiers the wooden ramps get for being structurally sound.
 

Dr Banner; unharmed, 4hp

Dr Banner took refuge behind one of the many crates in the area as he tried to watch as the fight started to begin. He could feel his heart race from the excitement and had a lump in his throat try as he may he could not swallow. Regardless he tried to keep his breathing steady and remain calm. He shuddered to think of the alternative.

Hide +10 rolled 16
 
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Ronin, Unharmed, 6 HP

Ronin flies over to the crowbar wielding scoundrel and lands just out of his reach, using his agility to leap forward and swing with his blade!


Ronin flies over, lands, Feints, then attacks (lethally)

Using Elric's init roll of 20
Feint = 18, Using HP to re-roll = 27 (rolled a 5, but has to be 10+)
Attack = 29
Damage = A Crit! +5 damage = DC 26! (Lethal Damage)
 

Surprise Round!!!

[Notice checks (the mooks don’t get one here); Notice checks DC23 - the Wrecker; Thunderball; Bull-Smasher; Pile-Crusher (1d20+8=15, 1d20+7=10, 1d20+6=23, 1d20+4=17), only Bull-Smasher made the roll and can roll initiative in the Surprise round, Bull-Crusher initiative roll (1d20+6=22). I will also roll for Wolverine and Dr. Banner here, Wolverine initiative roll (1d20+10=23) and Dr. Banner initiative (1d20+0=12). Inspector Kastle and the Police man Inspector Kastle and Police initiative (1d20+10=20, 1d20+1=21). The police will delay for the Inspector.


Surprise Round Initiative Order
23 – Wolverine
22 – Bull-Smasher
20 – Ronin and Inspector Kastle and the Police
16 – Thor
15 – Captain Britania
13 – Black Widow
12- Dr. Banner
10 – Scarlet Witch
7 – Justice



Dropping out of a rain sweep sky, the Avengers fall upon the villainous smugglers whom would dare defile their great nation with their vile arsenal of death!

First to act is the Wolverine, landing among the gun crew of the southern gatlin gun...
[assuming a normal attack, Take 10, as they are just mooks. A hit! Now the mook has +5 Toughness save, so there is a chance, however small, that they could make this roll machinegunner Toughness save vs. DC23 (lethal) (1d20+5=13), failed by 9 AND as they are a mook, well]
...and slices open the man standing behind the trigger mount. The man is wearing a chain and padded armor beneath his dark overcoat, but it is still not enough to save his life and the savage cut opens his back and blood rushes out.

Somehow, one of the large men near the ship, seems to sense something and he turns towards where the Wolverine had just appeared. Growling aloud “Blimey! It’s the Bobbies!! Get em!” and then throws off his overcoat and races at the one he can see… Wolverine.
[Wolverine gets +1 Hero Points as Bull-Smasher moves (Speed allows him to get 1,000 feet as a move action, so) and Hero Surges to attack him. Bull-Smasher melee attack roll vs. Wolverine (DEF16) (1d20+5=13), nope]
However impressing his hearing might be, his huge fist smashes through simple air... missing!

Ronin leaps down and delivers a devastating blow across the back of the skull of the one holding a crowbar...
[note that in the Surprise Round you may only take a Standard or a Move action in the round unless you Heroic Surge. In this case I will assume that you did not, so you did NOT spend the HP… yet. the Wrecker Toughness save (DC26) (1d20+11=31). OK set-back time! ;). The Wrecker has an Impervious of 8, twice your sword base damage. As he got a natural 20 on his Toughness save… The sword breaks!!!! Now as it is a piece of Equipment, I am not sure I want to give a HP for it, if it were a Device 100%... but. If you think it is worth one, say so over in the OCC thread please]
… breaking the katana in half, and not even causing the large man to flinch from the blow! Slowly he turns around as rain washes down across his face, saying in a voice of gravel “Her’ now da was be best hat… you’sa goin’ pay fer dat

Inspector Kaslte shouts “Come on boyos! Let’s show these Avengers what Scotland Yard is made of shall we!” and with that starts to lead his men out of the warehouse and towards the battle that is unfolding…

An huge arch of lightning crashes out of the sky and smashes along a wide code along the troopers of the southwest part of the dock area...
[As they are mook, not giving them Reflex saves, just to cut down on the rolls. 8 mook Toughness save DC23 (1d20+5=20, 1d20+5=20, 1d20+5=12, 1d20+5=15, 1d20+5=10, 1d20+5=21, 1d20+5=6, 1d20+5=20), they all failed!]
...and knocking eight of the fiends off their feet and down hard! The thunderclap echoes across the docks as if the thunder is pleased.

Captain Britania lands among the northern gunner crew and has-at-them with his shield of justice...
[You attack hits, and with a DC26, the mooks can’t make it, so you take down attack all 3!]
... sending the curds flying. One might blow and they are all down!

Dr. Banner slowly starts making his way towards the battle, behind the Bobbies and Inspector Kastle…

Floating up in the air, Black Widow sends a blast at the southern gun, striking it squarely...
[Your attack roll, while low, hits the stationary gun. Also remember that you have +3 to your Attack and Skill rolls because of Captain Britania’s Master Plan! gatlin gun Toughness save DC23 (1d20+7=16), fails by 7, it is damaged enough that it will not function without a Craft check and at least a minute of work]
...and knocking it to the ground where it smokes.

Scarlet Witch, calling upon her strange powers, can easily peer through the rain to see the battle field beyond perfectly. She notices strange energy waving over the four large men again, stronger this time… there is powerful magic surrounding them, and powering their abilities.
[Generally I like the item(s) to make the Toughness save, and for a big wooden plank will say 5. Wooden plank Toughness save vs. DC20 (1d20+5=10)]
Suddenly, the northern wooden gangway splinters and cracks down the middle and spills, along with a couple of the crew and heavy boxes, into the Thames!

Justice, floating a bit up in the air watching for the police men to arrive…



Actions for Round 1!

I have updated the map, so if you are moving, please note to where on the map if at all possible, otherwise I am just guessing. Inspector Kastle and his men are not on the map yet, neither are Dr. Banner or Scarlet Witch either, as they are closer to the warehouse. So far, Wolverine got +1 HP and both gatlin guns are down right now (or at least un-manned)
 

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Capt Brit, 5 HP

"Throw down your weapons, villanous smugglers! I command it in the name of the Queen!"

(Presumably this doesn't cause the Wrecking Crew to give up :))

Captain Britania throws his shield towards the riflemen behind the Wrecker. At the last second, instead of hitting them it curves upwards into the air like a boomerang and returns to strike a vicious blow at the Wrecker's head, hitting him in the exact same spot that Ronin did! Captain Britania hopes that his shield can stand up to the collision with that mighty skull- it does and then it returns to his hand. Wrecker is...

[sblock="OOC"]
OOC: Acrobatic Bluff as a move action at +12 on the Wrecker. Total= 16. He opposes with better of Acrobatics and Sense Motive.
http://invisiblecastle.com/find.py?id=1216480

Then I'll throw the Shield. Power Attack 3, Defensive Attack 2 if Acrobatic Bluff doesn't work. If Acrobatic Bluff works, Power Attack 5 and Defensive Attack 4.

So if Acrobatic Bluff fails, attack at +8 for 9 damage, Capt has 16 Defense.
If Acrobatic Bluff works, attack at +4 for 11 damage (no Dodge bonus and -2 Defense for Wrecker), Capt has 18 Defense.

The die roll is a natural 20! http://invisiblecastle.com/find.py?id=1216487

So that's definitely a hit and it's either 14 damage if Acrobatic Bluff failed or 16 damage if Acrobatic Bluff succeeded. [/sblock]
 
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Thor, unharmed, HP 5

As his rain dissipates, Thor shakes his head, throwing off the fatigue that briefly clouded his mind after expending more power to create the great lightning bolt that took down so many of the Crew's minions. As he lays eyes on Pile-Crusher, he narrows his eyes. "You are a disgrace to this great country," Thor bellows, "and for that THOU SHALT BE SMOTE!"

Wait, he thinks to himself, as he soars towards Pile-Crusher and swings Mjolnir at the villain's chest, 'Thou shalt be smote?' Where in the name of the Queen did that come from?!


The Mighty Thor returns! Strike, Power Attacking for 3. And the result... 21! Except with a +3 from Master Plan that's 24! (Suppose it's too late to go to PA for 5, but oh well.) Huzzah!
 
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