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Players wanted for homebrew low-level campigian


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StalkingBlue

First Post
Oren, does "sourcebook" include the FRCS?

I'd like to play a cleric with the Elf and Time domains (in the FRCS: Labelas Enoreth, CG elven god of time, longevity, the moment of choice, and history). Will Labelas or a similar deity be available in your pantheon?

Stats rolled: 17, 16, 15, 12, 11, 10

Tentative array of stats:
Str 15, Dx 19 (+2 racial), Con 10 (-2 racial), Int 10, Wis 16, Cha 11
 

Uriel

Living EN World Judge
13-12-18-16-11-15

Unaer Yelloweye
Elf Rogue 1 Al:CG
Str 18
Dex 18 (16)
Con 13 (15)
Int 13
Wis 12
Cha 11
HP: 7

Saves: Fort:+2 Reflex :7 Will +2
BAB:+0, Initiative +4 Move 30'
Feat:Luck of Heroes (+1 all saves)
Sneak Attack +1D6
+2 Spot,Search and Listen Low Light Vision
Immune to magic Sleep, +2 vs. Enchantments
Detect Secret Doors within 5' (spot check)
Prof all bows, longsword + Rogue profs

Skills: (36 pts total)
Spot 4/+7 Search 4/+7 Listen 4/+7
Move Silently 4/+8 Hide 4/+8 Use Magic Device 1/+1
Tumbling 1/+5 Climb 1/+5 Disable Device 3/+7
Craft-Trapbuilding 2/+3 Balance 2/+6 Appraise 1/+2
Decipher Script 1/+2 Open Locks 3/+7 Jump 1/+5

Longsword +4 1D8+4 19-20/X2
Dagger +4 1D4+4 19-20/X2 10'range
Mighty (+2Str) Comp Longbow +4 1D8+2 20/X3 110'

160GP rolled
Thieves Tools (Belt pouch) (30) leather armor (10)
longsword (15) 4 daggers :2 on belt,1 on quiver strap(front)q hidden in right boot)(8),+2 Mighty Comp Longbow (background pick)
20 arrows (2)

backpack (2): 50 silk rope& grapnel (11)
crowbar (2) 3 belt pouches (3) flint&steel (1)
5 flasks oil (2.5)
100 strong cord (4) 7 pitons (.7) hammer (.5)
fishing net (4) 4 fish-hooks (.4)

4 Vials of acid (3 in pouch, 1 in backpack) (20) (Quintessential Rogue Version: 1 D6 damage, no splash radius, vs. objects-Ignores hardness, 1D6 damage for 1D4 rounds.
Extra set of thieves' Tools kept in left boot(30)
Pouch:6 tindertwigs (6)
2 sunrods (4)
5GP 8 SP 10 CP

Male High Elf, age: 56
5'8", 145 lbs, black hair, pale yellow eyes.
 
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Old Fezziwig

Well, that was a real trip for biscuits.
Re: Re: Re: Char Sheet

reapersaurus said:
hehe...
wonder if Killian might be lurking around ,eh? ;)

Sure, why not? :) I'm happy leaving Aravalir in the dungeon — never really got a great feel for him as a character. Oh well.

Best,
tKL
 

reapersaurus

Explorer
So so far, there's the following characters? :

Krug's Dwarf Rogue
Uriel's Elf Rogue
Kajamba's Elf PsyWarrior
Thomas Hobbes's Human Rogue
Stalking Blue's proposed Elf Cleric

It's the Elf Rogue show! :)

Looks like there's a big hole in the frontline:

Killian Maxwell
male human Ftr1: HD 1d10+3; hp 13; Init +2; Spd 20 ft; AC 17 (+5 chainmail, +2 Dex); Melee MW spiked chain +5 (2d4+3)
AL Neutral
SV Fort +5, Ref +2, Will +1

Str 17, Dex 14, Con 16, Int 13, Wis 12, Cha 12.

Skills : Intimidate 4 (+5), Jump 4 (+7), Ride 4 (+6), Handle Animal 4 (+5)

Feats: Exotic Weapon Proficiency (Spiked Chain), Power Attack, Cleave.

Equipment: MW Spiked Chain, Chainmail, Longbow, 40 arrows, 2 Dirks, Sgian Dubh (small knife hidden in boot), Backpack w/ Quiver, Belt pouch x 2, Alchemist’s Fire x 2, 50’ Chain w/ Grappling Hook, Sunrod x 2, Tindertwig x 2, Pitons x 5, Small hammer, Manacles, Steel mirror, Acid (flask), Oil (1 pint flask) x 2, and Flint & steel, travelling gear.
Regional Equipment (Rashemen): MW Spiked Chain
Languages: Common, Rashemi, Goblin (not very well)

Description and Summary:
5'9", dark scruffy almost curly hair, 175 pounds. Stout build, some minor scars from living. Focused and determined look.
Killian is a rough-and-tumble good-hearted but not bleeding-hearted fighter from a far-away land of barbarians.
He possesses incredible stamina and fortitude, almost oblivious to environmental conditions due to growing up in a savage, brutal society. He views family and friendships as all-important.

Background:
Killian was born to a large family, and has fought to eke out a place for himself ever since.
He grew up in the wild lands of Rashemen where it seemed you had to have a large family, since it was so rugged and dangerous around there, many would die to the cold, sickness, or to the beasts that roamed the wilds.

As the 5th born of 7, with 2 older brothers and 2 older sisters, and a younger brother and sister, Killian would frequently be alternately beaten up by or beat up on his brothers, depending on the age of the brother involved.

The rugged land provided a fertile learning ground for young Killian - he saw how work was sometimes rewarded, sometimes taken advantage of by raiding parties, sometimes bartered unfairly for, sometimes finagled into more than its worth.
Being able to see both sides of the situation was something that came naturally to him, not being too swayed by either extreme, settling in the comfortable, non-committed center.

Killian grew up among the others, doing his chores and such, while trying to distinguish himself from the 'pack', so to speak.
He knew he was destined for more than the life of a farmhand - he'd make it so.
His brothers dabbled in fighting - what Maxwell son didn't?
His oldest brother was the largest of the family, and favored a greatsword, like his dad.
His other brother preferred a longbow.
Killian usually had to make due with a shortsword or somesuch.

One day, after a raiding party of orcs and goblins attacked a neighbor's plot of land, he and a teenage friend wandered over to see if they could see anything interesting, when Killian found a strange large chain covered in spikes which looked quite nasty and dangerous.
One of the fleeing humanoids must have dropped it, and immediately Killian felt this was his weapon - a way to distinguish himself from his brothers, and cause people fear, or trepidation in dealing with young Killian. He practiced with it day in and day out, at first hurting himself often with the unwieldy akward weapon, but with much dedication, eventually mastered it and made it bend to his will in combat.

Killian soon reached the age of dajemma, a year-long journey steeped in ritual, wherein traditionally Rashemi see the world and grow to adults. His immediate-older brother had already gone (the oldest brother stayed to work the family business).
He chose to travel west, of course, as there was almost nothing to the east of Rashemen, and everything lay west.
He spent time in Mulptan, Rashemen's northern trading gateway to the outside world.
He did menial labor, and gradually worked up to be a bouncer, and guard, and then mercenary, alternately protecting his employers then attacking others, depending who's coin he was serving at the time.

He followed the trade routes thru The Great Dale, and thru Impiltur, then east to the "jewel of Faerun" (as they liked to think), Procampur.
He set out exploring the large city, and learned its laws and ways from where he stayed in the Port District.
While he was not a native of the town, so he was not granted full citizenship (as marked by a magical green mark on every person's arm), he joined the Fraternity of Venturers and took work as a man-for-hire, for any venture that could utilize his growing skills.

He sees no problem with using his skills to be paid - it's the way of the world, and fretting about it isn't going to change anything.

After Killian worked a few 'jobs', since Procampur's ever-present Diamond Legion was always looking for another example to haul up to Way's End and punish publicly, Killian decided to travel west - make a trek to reach the Coast, learning and experiencing what the Heartlands have to offer along the way.

He booked passage on a ship travelling west, and eventually traversed the Inland Sea and set in at the monstrous trading city of Westgate. After settling in for a bit, and exploring the city, he decided to take employment with a caravan heading west as a caravan guard.
His smart fighting style, and rare expertise with the spiked chain was put to good use, and his services were valued by the caravan, who recommended him to another caravan which was continuing west. This transfer happened in Iriaebor. Killian thought the spired city's internal politics and squabbles were quite wasteful, and a level-headed man may be able to take advantage of the games-playing, but politics just wasn't his strong suit, so he continued west, thru Asbravn and Berdusk on his leisurely way to the coast.

Asbravn seemed much like home to Killian, with it's farmers and markets. He spent many months there, even adventuring in the catacombs of the city in the pursuit of a promised treasure that didn't end up materializing.

After a year of travelling and living, Killian had decided the road agreed with him and decided not to return to the East. He neared the Sword Coast, pulling in to the relatively small town of Beregost after leaving the caravan once they hit the coastland trade routes.

After a couple months wandering on the coast, he ventured North into the more rough lands that were more like his own in the Far East. Along the way, he met up with a band of adventurers that looked to be the type he was looking for - people interested in money, adventure, and a way to grow in skill while seeing the world.

The road is open before Killian, like his life is...
 

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Thomas Hobbes

First Post
Actually, You'd make it seven- it's that list plus reapersaurus' fighter. Oren said 3-5 players in the original post- it's up to him whether who gets in is determined by who posts first or who puts up a character first...
 

garyh

First Post
Oh well, I snoozed, I loozed. Or, um, something. :)

Have fun, guys!! There are already plenty of nifty PC's for Oren to choose from.
 

StalkingBlue

First Post
Okay, assuming that ...

... the FRCS is in, here we go:

Merwen Anoarn "Lightningstreak"
Female Elf Clr1 of Labelas Enoreth - Elf and Time domains

HD 1d8 (8 hp)
Ini: +8 (+4 Dx, +4 Improved Initiative)
Speed: 30'
AC: 17 (+4 Dex, +3 studded leather) - flatfooted 13, touch 14
Melee +2 longsword (1d8+3 two-handed)
Melee +2 dagger (1d4+2)
Ranged +4 mighty comp. longbow (1d8+2) - range increment 100'
Alignment CG
Fort +2, Refl +4, Will +5

Str 15, Dx 19, Con 10, Int 10, Wis 16, Cha 11


Skills:
Skill points 4/level, max ranks 4/2

Concentration +4 (4 ranks)
Heal +7 /+9 with healer's kit (4 ranks)
Knowledge (religion) +4 (4 ranks)
Listen +5 (2 racial)
Search +2 (2 racial)
Spellcraft +4 (4 ranks)
Spot +5 (2 racial)

Feats: Point Blank Shot (Elf domain power), Improved Initiative (Time domain power), Combat Casting


Spells per day: 6 / 4+1 (DC 13 + spell level)
Domain spell:
1 - True strike (in both domains)



Turn undead:
3/day
Turning check +0
Turning damage 2d6+1


Languages spoken: Common, Chondathan, Elf


Equipment:
Mighty composite longbow (+2)
40 arrows
Longsword
Dagger
Studded leather armor

Holy symbol (wood)
Healer's kit (10 charges)
Backpack
Bedroll
Waterskin
Flint & steel
Chalk, 5 pieces
Blackbird signal whistle
Soap
Trail rations, 2

113 gp
10 sp
5 cp

(47 lbs total, light load)


Appearance:

5' 2''
98 lbs
Athletic build for an elf, a mass of blueblack hair with a dazzling silver streak above the left temple. Strongly slanted eyes and a set mouth give her an uncanny fey look.
Her bearing makes you notice the callouses on her bowstring fingers before you start wondering about that thing she wears around her neck (assuming you catch her at a moment where she hasn't happened to stuff it down her collar to get it out of the way of her bow): a worn, time-cracked bit of wood with a design that appears to be a disc sinking or melting into the rim of a large disc below. Unless you are an elf and well versed in your native pantheon, the symbol of the setting sun wouldn't mean much to you. In predominantly human lands, Labelas Enoreth is an obscure deity at best.


Background:
(First sketch - more detail to follow once we learn more about the world and the campaign we are to play in)

The silver streak runs in Merwen's family, as does the headstrong conviction of having come into the world to make a difference.
Not surprisingly, it was the aspects of history and moment of choice in Labelas Enoreth's teachings that drew her to her calling rather than those of time or longevity.
Never one for enduring doctrine (or else lacking in proper humility, depending on whom you ask), Merwen left the temple as soon as she received first clerical blessings, to join adventurers and find her destiny.
 
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