Yttermayn's "Saga of the Dragon Cult" (IC)


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The cave chamber lights briefly with Jacobees scorching attack. The smell of burnt ogre and burnt something else fills the area. Roderic steps up and slashes at Logbrag, but the blade is turned aside by the rough hides he wears. Scrag eagerly joins the fray with a devastating blow from his greataxe. The blade buries itself several inches deep into the creature, but it still lives! All traces of lucidity gone, Logbrag the mad ogre makes a little space with a backwards step, then takes a powerfull swing at Grok. The blow just misses, blasting chunks of stone and bones up from the floor on impact. Logbrag is in terrible shape, bleeding and broken, but still very dangerous.

OOC: Jon is up! Thrindar, feel free to post early if you can at all.

Scrag Attack, Damage: 1d20+5=21, 1d12+7=14
Logbrag Attack, Damage: 1d20+8=11, 2d8+7=16

Tuk 19->4½
Grok 15->4½
Rosalia 14->4½
Roderic 7->4½
Scrag 7->4½
Jacobee 6
Logbrag 4
John 3
Thrindar 1

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Tuk= Roderic= Grok= John= Rosalia= Scrag= Jakobee=

Thrindar=


Logbrag=

██████=brighter area lit by coin in the middle

[sblock=GM eyes only]
Logbrag 38->27HP (Grok), disarmed (Tuk)
Logbrag 27->21HP (Jacobee), 21->7 (Scrag)
[/sblock]
 

OOC: i have gotten some help and i am told i am 65 feet away from the ogre, so:


I cannot see any ore, but, is there any one at I 12? if not, john will move there and cast summon monster I, celestial badger with augmented summoning feat.

this is a full round csting time and will materialize at john's inititive next round.
[sblock=srd badger combat stats]
Augment summon feat: +4 to str and con gives following effect: Attack: Claw +6 melee (1d2+1)

Hit Dice: 1d8+4
Initiative: +3
Speed: 30 ft. (6 squares), burrow 10 ft.
Armor Class: 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12

[/sblock]
 

jpg version for Scott: There is wall at I12. I would recommend H10 (25' move protected by a wall of meat known as Scrag, within spell range of ogre).
Tailspinner! Thrindar is up as soon as Jon finalizes!

attachment.php
 

Attachments

  • battlemapforscott.jpg
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OOC: thanks!!! that is great! that shows up perfectly!
addendum: 15 feet north and 15 feet North east to end up at (G , 10) and have the badger show up at (L , 9)
 

Glad you can see it. Do please update your browser, though. Doing the map that way (with a screen captured jpg) is a bit of a hassle. :(

Thrindar is up!
 


Glad you can see it. Do please update your browser, though. Doing the map that way (with a screen captured jpg) is a bit of a hassle. :(

Thrindar is up!

OOC: I am still trying to negotiate a new computer....still. work just died out and I may be needin to move soon at the same time. ugh!
 


OOC: Thrindar is effectively right behind john's last position, just outside the cave entrance. A five foot step would bring him into the map grid. from the bottom edge.
Firefox or other recent browser upgrades are free and take little time. I can give you some tech support if you like. Yoou can do eeet!
[ame="http://www.youtube.com/watch?v=_rAHnwWfsaY"]YouTube - You can do it[/ame]
 

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