[sblock=Finnian's Attack]Weldon, when you use Twin Strike, you use your normal bonuses to your attack roll (+6 for the Sword of Five Elements, +6 for the dagger), but you do not apply ability based damage bonuses.
The d20 attack results should be 14 + 6 + 2 (for combat advantage) = 22 for the Sword of Five Elements and 7 + 6 + 2 (for combat advantage) = 15 for the dagger. The sword is a hit. The dagger is a miss.
The sword inflicts 1d10+1 damage, so the result is 5 points. The dagger only inflicts 1d4 when you use Twin Strike.
Why didn't you apply Hunter's Quarry to the half-orc?[/sblock]
[sblock=Weldon]What's your wish-list? I need three level appropriate items.[/sblock]
[sblock=Reklaw]You've still not answered my question about your healing surges. I'm going to assume you went for the lesser amount.[/sblock]
The half-orc swings at Erlai as the bird darts past him.
(Opportunity Attack: v. AC (1d20+9=10, 1d12+4=14) Miss!) The half-orc's greataxe howls mournfully as it misses the opportunity to drink the hawk's blood.
Finnian attacks the distracted half-orc. The Sword of Five Elements bursts into flame as it hits, inflicting a minor wound. The half-orc smacks away Finnian's dagger with his elbow.
"No!" Roger, the wizard, shouts at the halfling, "We're saving the leperchauns for the Legion of Bone! We can take these punks!"
"Remember this?" Roger says, brandishing Drivan's magic wand. Laughing like a maniac, he unleashes a dancing bolt of lightning. Purple sparks envelop both Finnian and Drivan
(6 damage each), before blasting the cabinet near Vaunea.
Hearing Drivan's call for reform, Olivia's features twist with remorse. She steps from behind her cover and raises her hands. "You're right. You're absolutely right. I need to change my ways!"
Perhaps there is irony in her voice, for you feel a mystical force take hold of you with her words.
(Standard Action: Pathetic Appeal v. Will (1d20+6=14 v. Drivan, 1d20+6=15 v. Erlai, 1d20+6=13 v. Finnian, 1d20+6=7 v. Vaunea, 1d20+6=22 v. Hadarai, 1d20+6=24 v. Emral))
Save for Vaunea, our heroes suddenly feel no desire to attack Olivia!
"And I know you would never let me come to harm, Drivan," she says in sweet tones.
(Spend Action Point. Standard Action: Silver Deception v. Will (1d20+6=14))
Drivan's will is no longer his own!
(DOMINATED until the end of Olivia's next turn. However, Olivia's attack causes an automatic save against the effect of her Pathetic Appeal.)
The greataxe of the half-orc gibbers in bloodlust. Veins pop up in stark relief on the half-orc's skin. Droplets of blood crawl from his palms, up the handle of the weapon, to the blade of the axe, which turns a rusty red.
(Minor Action: Activate Daily Power of Battlecrazed Axe. Half-orc takes 1 damage, and is considered bloodied until the end of his next turn.)
Though his eyes droop with weariness, the half-orc swings his axe at Finnian. The weapon squeals with delight as it buries itself in the hapless ranger.
(Standard Action: Warrior's Surge - Half-Orc heals 11 points of damage, v. AC (1d20+9=20, 1d10+1d6+4=18))
The half-orc falls asleep. (
Save (1d20=8) v. Sleep spell)
"Who do you think came up with this plan?" Olivia says to Drivan, "Now, burn these fools!"
Unable to resist, Drivan hurls a
scorching burst at Vaunea and Finnian.
(Standard Action: Scorching Burst, centered on K6 - v. Reflex (1d20+5=25 v. Vaunea, 1d20+5=13 v. Finnian, 1d6+5=7))
The flames overwhelm Vaunea.
(Critical hit! 11 damage) Finnian almost manages to avoid the burst, but takes a serious hit and falls to the ground, dying!
(7 damage, now at -5 HP)
"Hadarai *****!" screams a member of mob, "Get him the ***** out of here!"
"Yeah, tar-and-feather the ******!" screams another.
Rough hands reach out and snatch Hadarai into the air. The mob passes him backwards, above their heads. The catatonic warlord does not resist.
(Goodbye!)
The mob surges forward. Torches glare.
"Hey! I can see that half-elven *****!" yells yet another member of the mob.
"Get her!"
A huge cobblestone smashes through the window.
Olivia manages to dodge out of the way. "What the *****?! *****! Roger, go get the Leperchauns! This is too much!"
"Oh, *****!" cries Uncle Mikey from the back room,
"This is bad, man! There's like smoke coming off the goofy ranger dude!"
"Uncle Mikey, what are you doing?! Get back here!"
"Nah, little nephew dude! I can help! I always carry some potions with me!"
Uncle Mikey rushes out of the back room and brushes past the dazed Drivan. Panting from the exertion, the metal-nosed halfling pulls out a healing potion and administers it to Finnian.
(Move Action: Run from B2 to I8. Minor Action: Draw potion. Standard Action: Administer potion to Finnian.)
Guys: Since I've gotten rid of Hadarai, Uncle Mikey is your healer for this fight. He's a minion, so if he takes a hit, he's out. By the way, that goliath and half-orc are not going to stay unconscious long. You might want to administer coup-de-grace, or you're going to be toast!
This is a serious fight, so you'd best use those Action Points and daily attacks.
Finnian coughs and opens his eyes.
(Now at 10 HP. Loses one healing surge.)
Vaunea's turn!
Status and Initiative said:
Goliath: Initiative 21, Unconscious (save ends)
Halfling: Initiative 18
Finnian: Initiative 16, HP 10/26, bloodied, will not attack Olivia (save ends)
Evil Wizard: Initiative 16
Olivia: Initiative 13
Half-Orc: Initiative 13, Unconscious (save ends), bloodied until the end of his next turn
Drivan: Initiative 10, HP 15/22, dominated until the end of Olivia's next turn
Angry Mob: Initiative 9
Uncle Mikey: MINION! Initiative 5, grants combat advantage until SONT
Vaunea: Initiative 4, HP: 27/38 <= YOUR TURN!
Emral: Initiative 2, will not attack Olivia (save ends)
Saving Uncle Mikey said:
Since Uncle Mikey is a minion, he's fragile and will go down with a single hit. If your character is adjacent to Uncle Mikey, you can elect to exchange places and take his attacks. This costs you your Move action on your next turn. If Uncle Mikey is targeted by an area attack, you can elect to dive over him and suffer the damage in his place. This renders your character prone and grants combat advantage to the person delivering the attack (before the roll is made).
For purposes of this combat, Uncle Mikey has unlimited healing potions. If your character asks him for a potion, he will give you one as a minor action on his turn. Otherwise, he will use his turn to administer potions to injured characters. On your turn, you can direct Uncle Mikey to help a particular PC; if not, he attempts to help the most injured.
Any Uncle Mikey potions remaining with a player character after this combat lose their potency.