Round 2:
Ja'Cart Roars in delight as all of the enemies on the top of the pyramid are blasted into the air, hitting the ground like so many chunks of wet meat. As they start to stir on the lower steps, he leaps off the 3rd level of the pyramid into the thick of them, shredding his claws deep through the raider on each side of him from neck to nuts. He then buries a clawed foot in the abdomen of the templar that was unfortunate enough to land near the walking butcher shop.
Wrenching his leg out of the victim as he sees the 2nd raider is laid open quite wide, Ja'Cart uses the energy to spin around, with a mighty uppercut inspired rake of his bloody claw. His inestines hit the ground as one half of him falls away from the pyramid to the lower level, while the other half fall backwards, hitting the ground in a pair of sickening splats.
Spraying the rest of the raiders, the templar and himself in a fine mist of blood and sending a fountain of red bits and various liquids into the air for all to see, Ja'Cart spins back around face the remaining four as he screeches at them again. "You should have begged for the executioner's axe. It would have been the merciful way out."
[sblock=Actions]Free: Speak, Flurry of Blows vs R2 for 8.
Minor: none
Move: steps up to L,5 then Jump=17 to (J,3).
Standard:[url=http://invisiblecastle.com/roller/view/2672086/]Thri-Kreen Claws vs AC: R2=22, 1d8+8=16, R1=18, 1d8+8=10, T4=26, 1d8+8=15[/URL] [/sblock][sblock=Ja'Cart]Ja'Cart—Male Thri-Kreen Monk 3, Reach 2
Initiative: +5; Passive Perception: 12, Passive Insight: 12; low-light vision
HP: 34/34, Bloodied: 17, Surge: 8, Surges left: 8/8
AC: 19, Fort: 15, Reflex: 16, Will: 14
Speed: 6
Action Points: 0/1, Second Wind: Not Used, Milestones: 0
Stone Fist Flurry of Blows
Dragon's Tail
5 Storms
Telekinetic Grasp
Open the Gates of Battle
Thri-Kreen Claws
Eternal Mountain
Disrupting Advance
Masterful Spiral
Supreme Flurry
Ja'Cart[/sblock][sblock=OOC]at first I thought Daran's attack did the damage to all of them. That would be sick.
Damage Totals:
R2 16+8=24 (dead)
R1 10 (Bloodied)
T4 15 (Bloodied)[/sblock]
Ja'Cart Roars in delight as all of the enemies on the top of the pyramid are blasted into the air, hitting the ground like so many chunks of wet meat. As they start to stir on the lower steps, he leaps off the 3rd level of the pyramid into the thick of them, shredding his claws deep through the raider on each side of him from neck to nuts. He then buries a clawed foot in the abdomen of the templar that was unfortunate enough to land near the walking butcher shop.
Wrenching his leg out of the victim as he sees the 2nd raider is laid open quite wide, Ja'Cart uses the energy to spin around, with a mighty uppercut inspired rake of his bloody claw. His inestines hit the ground as one half of him falls away from the pyramid to the lower level, while the other half fall backwards, hitting the ground in a pair of sickening splats.
Spraying the rest of the raiders, the templar and himself in a fine mist of blood and sending a fountain of red bits and various liquids into the air for all to see, Ja'Cart spins back around face the remaining four as he screeches at them again. "You should have begged for the executioner's axe. It would have been the merciful way out."
[sblock=Actions]Free: Speak, Flurry of Blows vs R2 for 8.
Minor: none
Move: steps up to L,5 then Jump=17 to (J,3).
Standard:[url=http://invisiblecastle.com/roller/view/2672086/]Thri-Kreen Claws vs AC: R2=22, 1d8+8=16, R1=18, 1d8+8=10, T4=26, 1d8+8=15[/URL] [/sblock][sblock=Ja'Cart]Ja'Cart—Male Thri-Kreen Monk 3, Reach 2
Initiative: +5; Passive Perception: 12, Passive Insight: 12; low-light vision
HP: 34/34, Bloodied: 17, Surge: 8, Surges left: 8/8
AC: 19, Fort: 15, Reflex: 16, Will: 14
Speed: 6
Action Points: 0/1, Second Wind: Not Used, Milestones: 0
Stone Fist Flurry of Blows
Dragon's Tail
5 Storms
Telekinetic Grasp
Open the Gates of Battle
Eternal Mountain
Disrupting Advance
Supreme Flurry
Ja'Cart[/sblock][sblock=OOC]at first I thought Daran's attack did the damage to all of them. That would be sick.
Damage Totals:
R2 16+8=24 (dead)
R1 10 (Bloodied)
T4 15 (Bloodied)[/sblock]