Iron Sky
Procedurally Generated
Return to the Tower, Round 4
There are too many ravens for the militia to be able to smash and break at once. Dozens of ravens rise again and, while only a few manage to take flight, they harry the party.
Meanwhile, the remaining Death Motes blast down several of the militia, the motes flaring as they bring the fallen back to life.
[sblock=Militia attack]Militia 13 CDG vs RRD1: 16 AC, hit, destroyed.[/sblock]
[sblock=Enemy Actions]Rerisen Storytelling of Ravens: <When Militia 1 attacks: Beaks and Talons(-2 marked): 24 AC, hit, 8 damage and 2 necrotic, taken by Fredrock, reduced to 6 damage.>
Rerise(-5 CDG): Success. Break and Reform: Remove dazed condition and shift to G20. Beaks and Talons(-2 prone): 14 AC vs Kaz, miss, 5 damage and 1 necrotic. Darting Flock(-2 prone): 17 AC vs Yishim, miss, 3 damage and 2 necrotic.
Unless they are moved out of the aura before their turns start(or the Storytelling is "dead" again, the following attacks will occur:
Beaks and Talons(-2 prone): 13 AC vs Fredrock, miss, 4 damage and 1 necrotic, reduced to 1 damage, 22 AC vs Kaz, hit, 7 damage and 3 necrotic.
(Note: I didn't apply this damage yet on the map, its listed in () in the Combatants sblock).
Death Mote 1: Deathly Arc: 20 Fort vs Militia 13, hit, dead. Rerisen Host(When Militia 4 killed): Militia 12 becomes Rerisen Dead 4.
Death Mote 2: Rerisen Host(when Militia 13 killed): Militia 13 becomes Rerisen Dead 3. Stunned.
Death Mote 4: Deathly Arc: 16 Fort vs Militia 4, hit, dead. Rerisen Host(When Militia 12 killed): Militia 12 becomes Rerisen Dead 5.
Rerisen Dead 3: Slam(-2 prone): 16 AC vs Militia 12, hit, dead.
Rerisen Dead 4: Stand.
Rerisen Dead 5: Stand.[/sblock]
[sblock=Combatants]Rerisen Storytelling of Ravens: G19(1 square up), 203 damage taken, bloodied, prone
Rerisen Storytelling of Ravens: 204 Max HP, 18 AC, 15 Fort, 17 Ref, 16 Will. Vulnerable 5 Radiant, vulnerable 5 Blast/Burst. 1/2 damage from ranged/melee. MBA - Beaks and Talons: +9 vs AC, 1d4+6 damage + 1d4 necrotic damage, miss: 1/2 damage. Aura 1 - The Storytelling makes an MBA against any creature that starts its turn adjacent to the Storytelling.
Death Mote 1: F27(5 squares up), stunned
Death Mote 2: I25(5 squares up)
Death Mote 4: C20(5 squares up), stunned
Death Mote: Minion, 15 AC, 12 Fort, 15 Ref, 14 Will.
Death Motes destroyed: 2
Rerisen Dead 3: G26, dazed, prone
Rerisen Dead 4: B27, dazed
Rerisen Dead 5: F25, dazed
Rerisen Dead: Minion, 14 AC, 14 Fort, 12 Ref, 12 Will. MBA: Slam - +6 vs AC, 5 damage and push 1.
Rerisen Dead destroyed: 2
Fredrock: H19, 14(15) damage taken, DR4
Eithal: K25, 20 damage taken
Kaz: F21, 8(18) damage taken
Yishim: D25, 9 damage taken
Scarm: F13, 5 damage taken
Toeto: D21, 18 damage taken, +2 damage, regen 2 bloodied
*Sprout: H25(5 squares up)
Salgyn: E16, 16 damage taken
*Uyanmas: D12
[sblock=Militia]Militia 1: I18
Militia 3: C14
Militia 5: G18
Militia 10: F22
Militia 14: B28
Militia 15: F29
Militia: Minion, 16 AC, 13 Fort, 13 Ref, 11 Will. MBA - Spear: Melee or ranged 5. +7 vs AC, 4 damage. Unarmed: +5 vs AC, 2 damage.
Militia lost: 9
Militia fled: 1[/sblock]
Mason: F23, 21 damage taken
Mason: 43 Max hp, 17 AC, 16 Fort, 15 Ref, 15 Will. MBA: Mallet: +8 vs AC, 1d8+5 damage.Second Wind
Status Key:
Name: Location, damage, THP, Save ends effect, EONT/SONT effect, Encounter effect[/sblock]
[sblock=Commanding NPCs]As a minor action, you may give the militia or the Mason a command, either a minor, move, or standard action. If they leave the right side of the map, they are out of the fight.
As a free action, you make take the damage for an adjacent Militia or, alternatively, when you take damage, you make make the Militia take it for you.[/sblock]
[sblock=Terrain and Lighting]Difficult Terrain: All the gray and/or gray-green rocky areas south of the palisade are difficult terrain. The Palisade squares are all difficult terrain. Squares with wagon debris (B11, I8, and I20 areas) are difficult terrain. N20+ is a 2 square tall cliff face with a palisade atop it(DC 15 to climb).
Light: We'll assume the militia have lanterns so light isn't an issue.[/sblock]
There are too many ravens for the militia to be able to smash and break at once. Dozens of ravens rise again and, while only a few manage to take flight, they harry the party.
Meanwhile, the remaining Death Motes blast down several of the militia, the motes flaring as they bring the fallen back to life.
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[sblock=Militia attack]Militia 13 CDG vs RRD1: 16 AC, hit, destroyed.[/sblock]
[sblock=Enemy Actions]Rerisen Storytelling of Ravens: <When Militia 1 attacks: Beaks and Talons(-2 marked): 24 AC, hit, 8 damage and 2 necrotic, taken by Fredrock, reduced to 6 damage.>
Rerise(-5 CDG): Success. Break and Reform: Remove dazed condition and shift to G20. Beaks and Talons(-2 prone): 14 AC vs Kaz, miss, 5 damage and 1 necrotic. Darting Flock(-2 prone): 17 AC vs Yishim, miss, 3 damage and 2 necrotic.
Unless they are moved out of the aura before their turns start(or the Storytelling is "dead" again, the following attacks will occur:
Beaks and Talons(-2 prone): 13 AC vs Fredrock, miss, 4 damage and 1 necrotic, reduced to 1 damage, 22 AC vs Kaz, hit, 7 damage and 3 necrotic.
(Note: I didn't apply this damage yet on the map, its listed in () in the Combatants sblock).
Death Mote 1: Deathly Arc: 20 Fort vs Militia 13, hit, dead. Rerisen Host(When Militia 4 killed): Militia 12 becomes Rerisen Dead 4.
Death Mote 2: Rerisen Host(when Militia 13 killed): Militia 13 becomes Rerisen Dead 3. Stunned.
Death Mote 4: Deathly Arc: 16 Fort vs Militia 4, hit, dead. Rerisen Host(When Militia 12 killed): Militia 12 becomes Rerisen Dead 5.
Rerisen Dead 3: Slam(-2 prone): 16 AC vs Militia 12, hit, dead.
Rerisen Dead 4: Stand.
Rerisen Dead 5: Stand.[/sblock]
[sblock=Combatants]Rerisen Storytelling of Ravens: G19(1 square up), 203 damage taken, bloodied, prone
Rerisen Storytelling of Ravens: 204 Max HP, 18 AC, 15 Fort, 17 Ref, 16 Will. Vulnerable 5 Radiant, vulnerable 5 Blast/Burst. 1/2 damage from ranged/melee. MBA - Beaks and Talons: +9 vs AC, 1d4+6 damage + 1d4 necrotic damage, miss: 1/2 damage. Aura 1 - The Storytelling makes an MBA against any creature that starts its turn adjacent to the Storytelling.
Death Mote 1: F27(5 squares up), stunned
Death Mote 2: I25(5 squares up)
Death Mote 4: C20(5 squares up), stunned
Death Mote: Minion, 15 AC, 12 Fort, 15 Ref, 14 Will.
Death Motes destroyed: 2
Rerisen Dead 3: G26, dazed, prone
Rerisen Dead 4: B27, dazed
Rerisen Dead 5: F25, dazed
Rerisen Dead: Minion, 14 AC, 14 Fort, 12 Ref, 12 Will. MBA: Slam - +6 vs AC, 5 damage and push 1.
Rerisen Dead destroyed: 2
Fredrock: H19, 14(15) damage taken, DR4
Eithal: K25, 20 damage taken
Kaz: F21, 8(18) damage taken
Yishim: D25, 9 damage taken
Scarm: F13, 5 damage taken
Toeto: D21, 18 damage taken, +2 damage, regen 2 bloodied
*Sprout: H25(5 squares up)
Salgyn: E16, 16 damage taken
*Uyanmas: D12
[sblock=Militia]Militia 1: I18
Militia 3: C14
Militia 5: G18
Militia 10: F22
Militia 14: B28
Militia 15: F29
Militia: Minion, 16 AC, 13 Fort, 13 Ref, 11 Will. MBA - Spear: Melee or ranged 5. +7 vs AC, 4 damage. Unarmed: +5 vs AC, 2 damage.
Militia lost: 9
Militia fled: 1[/sblock]
Mason: F23, 21 damage taken
Mason: 43 Max hp, 17 AC, 16 Fort, 15 Ref, 15 Will. MBA: Mallet: +8 vs AC, 1d8+5 damage.
Status Key:
Name: Location, damage, THP, Save ends effect, EONT/SONT effect, Encounter effect[/sblock]
[sblock=Commanding NPCs]As a minor action, you may give the militia or the Mason a command, either a minor, move, or standard action. If they leave the right side of the map, they are out of the fight.
As a free action, you make take the damage for an adjacent Militia or, alternatively, when you take damage, you make make the Militia take it for you.[/sblock]
[sblock=Terrain and Lighting]Difficult Terrain: All the gray and/or gray-green rocky areas south of the palisade are difficult terrain. The Palisade squares are all difficult terrain. Squares with wagon debris (B11, I8, and I20 areas) are difficult terrain. N20+ is a 2 square tall cliff face with a palisade atop it(DC 15 to climb).
Light: We'll assume the militia have lanterns so light isn't an issue.[/sblock]
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