Warrens Ambush, Round 3
As the Hungerer is beaten and battered, hundreds of worms spill from the tears in its sides and begin thrashing towards the party. Meanwhile, the black runes on its skin flare with dark energies in response to the party's radiant attacks, sending a shockwave of unholy energy out in all directions.
The Hungerer that is the focus of the party's wrath rises to its feet, grabs onto Kaz and pulls the avenger to his chest where worms burrow through into the Avenger's flesh.
The other Hungerer, disoriented and swinging at the air rips off a handful of worms from its arm and hurls them in the party's direction.
The minor dead move up to the group and thrash against Kaz and Fredrock, to insignificant effect.
[sblock=Nature or Dungeoneering 20, minor action]The mushrooms seem to be stirring in response to Kaz's blood hitting the stone near them and red tendrils are stirring amongst them, reaching towards Kaz. Any living creature that starts their turn in them while bloodied will take 5 damage.[/sblock]
GM: | Had Kaz move to I17 instead since otherwise he wouldn't be adjacent to the Hungerer.
G18 was occupied by Sprout, so Eithal went to F18 instead.
Also, Maze of Mirrors doesn't seem to have a miss effect, so the worms should be unaffected I believe.
Everyone is adjacent to 1 swarm of Burrow Worms and so will take 5 damage at the start of their turns unless the Worms are killed before then. Kaz is bloodied (and immobilized too) so he'll take 10. | |
[sblock=Enemy Actions]
Rerisen Hungerer 1:
Foul Runes(when damaged by Radiant Starfall): Eithal and Sprout take 5 necrotic damage(Sprout ignores it).
Wormspawn(When Bloodied): creates Burrow Worms 6.
Foul Runes(when damaged by Kaz's Boon): Eithal, Kaz, and Sprout take 5 necrotic damage(Sprout ignores it). Stand up,
Grasping Arms(-2 marked): 26 AC vs Kaz, hit, 15 damage to Kaz and Kaz is grabbed. <Eithal's Warden's Grasp slides it adjacent, takes 2 fire damage from Blazing Starfall and is slows and can't no shift.>
Writhing Worms(-2 marked): 22 Fort vs Kaz, hit, 12 damage and 5 ongoing damage(save ends).
Rerisen Hungerer 2:
Hurl Worms: Burrow Worms 7 created in F20.
Burrow Worms 4: Double move to E17.
Burrow Worms 6: Shift to I18,
Total Defense: +2 defenses
Burrow Worms 7:
Total Defense: +2 defenses
Rerisen Dead 3: Move, charge to D18,
Slam(+1 charge): 8 AC vs Fredrock, miss, triggers Battle Resilience.
Rerisen Dead 4: Move to E18,
Slam: 12 AC vs Fredrock, miss.
Rerisen Dead 5:
Rerise: 4, fail, dead.
Rerisen Dead 6: Move to I16,
Slam: 11 AC vs Kaz, miss.
Rerisen Dead 7:
Rerise: 12, success.
Slam(-2 prone): 7 AC vs Kaz, miss.[/sblock]
[sblock=Combatants]
Fredrock:
E19,
5 damage taken,
DR7
Eithal:
F18,
10 damage taken
Kaz:
I17,
51 damage taken,
bloodied,
5 ongoing damage(save ends),
grabbed(Hungerer 1)
Toeto:
G21,
16 damage
*Sprout:
G18
Scarm:
G20,
5 damage taken
Yishim:
E20
Rerisen Dead Mob: 68 Max HP, 17 AC, ?? Fort, 14 Ref, 14 Will, Resist 1/2 damage vs ranged/melee, Vulnerable 5 radiant, 5 burst/blast,
MBA - +7 vs AC, 2d8+5 damage and pushed 1. Aura 1 - any creature that starts its turn in the aura takes an MBA from the Mob.
Rersien Dead Mobs destroyed:
2
Rerisen Hungerer 1:
G16-H17,
127 damage taken,
bloodied,
marked(Eithal),
immobilized,
slowed,
can't shift
Rerisen Hungerer 2:
K14-L15,
40 damage taken,
immobilized,
-5 attacks
Rerisen Hungerer: ?? Max HP, 18 AC, 19 Fort, 15 Ref, 17 Will, Resist 10 Necrotic, Vulnerable 5 Radiant, MBA -
Grasping Arms: +8 vs AC, 1d10+8 damage and the target is grabbed.
Foul Runes(Free, when takes radiant damage): all creatures within 2 squares of the Hungerer take 5 necrotic damage.
Burrow Worms 4:
E17
Burrow Worms 6:
I18, +2 defenses
Burrow Worms 7:
F20, +2 defenses
Burrow Worms: Minion, 17 AC, ?? Fort, 16 Ref, 15 Will, Resist 5 Necrotic, MBA - None.
Burrowing Aura: Any creature that starts its turn adjacent to Burrow Worms takes 5 damage(10 damage if the creature is immobilized or bloodied).
Burrow Worms destroyed: 4
Rerisen Dead 3:
D18
Rerisen Dead 4:
E18
Rerisen Dead 6:
I16
Rerisen Dead 7:
H18,
dazed,
prone
Rerisen Dead: Minion, 14 AC, 14 For, 12 Ref, 12 Will, Resist 10 Necrotic, MBA -
Slam: +6 vs AC, 5 damage and push 1.
Rerisen Dead destroyed:
3[/sblock]
[sblock=Terrain and Lighting]The mushrooms are difficult terrain, provide concealment, and produce dim light.
The rocky area around M17 is column of rock that goes to the ceiling.[/sblock]