Carrion Crown AP (Savage Stampede) - IC

HolyMan

Thy wounds are healed!
As Todarg casts his spell the dark dwarf Daggal let's his mace fly. The weapon shoots like an arrow to smash one of the thugs in the face. <first blood, nice>

The thug stands in shock a moment his hand going to his nose, as the mace returns to the cleric even as he moves. Coming away with a bloody hand the thug turns tail and bolts away. Daggal boasts his warning as he plants himself beside the coffin.

Todarg's spell covers the area on the left flank in a slimey field of grease and one thug immediately slips and falls. The second one ( a little more surefooted) tries to move and begins wailing about with his arms as he tries not to fall. After a moment he gets his feet back under him and grabs a nearby tombstone to help support himself.

Hagnim holds his shield aloof as he watches a thug come in at him.

Ushered by the remaining thugs that stand around others move in swinging the homemade weapons.

[sblock=Combat]
Code:
[U]Character    AC  HP  InHand/Condition[/U]
Josef        17  15  none/none
Aerodus      17  17  none/none
Daggal       17  12  mace/none
Todarg       12  10  none/none
Zeldana      16   9  none/none
Daros        11   [COLOR=Orange]2[/COLOR]  none/none
Hagnim       [COLOR=RoyalBlue]23[/COLOR]  12  shield/[I][COLOR=RoyalBlue]totalD[/COLOR][/I]

Thug         10   4  farmtool/none
[/sblock]
[sblock=Actions]
Round 1:
Josef - lower coffin (full round)
Aerodus - lower coffin (full round)
Daggal - move, hand of the acoylte (standard) hit dmg: 4
Todarg - casts grease (standard)
Zeldana - lower coffin (full round)
Daros - lower coffin (full round)
Hagnim - Total Defense (standard)

Thugs left - 7[/sblock]
 

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rangerjohn

Explorer
Zeldana of Pharasma

Zeldana waits to see the reaction the thugs.


[sblock=OOC] Delay till approached by thugs. If approached will draw morning star and cautiously attack. Attack while using combat expertise. If attacked use following action. [/sblock]

[sblock=Mini Stat Block]

AC 17 HP 9[/sblock]
 
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Herobizkit

Adventurer
OOC: In my previous post, I noted I was using my mace two-handed, so my AC is actually 17 and I now have +4 to damage. Attacking G-12.
Daggal eyeballs each of his opponents, then snorts. "I told you all that burning the box would have been easier!" he yells over his shoulder as he swings.
 
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Caim

First Post
[sblock=OOC] After setting the coffin down I move to H7 and equip my shield as part of the move action and attack the closet thug. [/sblock]
 

Walking Dad

First Post
47912d1300876452-rg-carrion-crown-ap-savage-stampede-hagnim.png


Knowing he has no chance in a melee fight, Hagnim retreats... perhaps he can help ones the enemies are less close.

[sblock=OOC]

Withdraw to 10c

sorry, I missed your last posts.

[sblock=Mini Stat Block]
Hagnim

HP: 12/12
AC: 19, Touch 13, Flat Footed 16
Initiative: +3
CMB: +1
CMD: 14
Fort: +5
Ref: +3
Will +6
Speed 20'

active spells:
Endure Elements

Spells prepared:
0 - Detect Magic, Guidance, Light
1 - Endure Elements, Magic Stone - Obscuring Mist

Ice Bolt: 7/7
+3 ; 1d4(p) / 1d4(cold

Club (melee): +1 = +0 (BAB) +1 (Stat) (1d6+1)X2

Perception +8

dies at -16

[/sblock][/sblock]
 

Orius

Legend
Daros defends himslef with a mage armor spell.

[sblock]

Spells prepared:

0-
1- mage armor, summon monster I, ray of enfeeblement[/sblock]
 

GandalfMithrandir

First Post
Josef will strike with the flat of his axe to strike the villager attacking him

OOC: strike for non-lethal, intending to teach a lesson not to kill

[sblock=Mini Stat Block]
HP: 15/15
AC: 17, Touch 11, Flat Footed 16
Initiative: +3
CMB: +3
CMD: 14
Fort: +3 (+8 when rolling to stabilize, +5 against Fear effects)
Ref: +1 (+s against fear effects)
Will +0 (+2 against fear effects)
Speed 20'
ACP -5

Greataxe (melee): +4 = +1 (BAB) +2 (Stat) +1 (feat) (1d12+3)X3

Perception +0

dies at -13

link to full sheet
[/sblock]
 

renau1g

First Post
The bugbear focuses on himself for a moment, casting a spell to protect him and draws his spear.

OOC: Cast Mage Armor and draw weapon
 

HolyMan

Thy wounds are healed!
Josels akward blow is easily dodged by the ruffian as the barbarian attempts not to harm the man. Aerodus takes the distraction of the barbarian and uses it to his advantage and runs his sword through the man's gut.

Aerodus is surprised to see the shocked look in the man's eyes as he falls his blood quickly turning the ground around him into a gruesome type of mud.

Daggal quips at the group once more, both elated to have the chance to show how smart he is and bash a skull in at the same time. Todarg readies himself for a fight as the two men on the grease try and work their way out of the slick mess. They have no luck as they slip and slide both ending up falling hard on their rumps.

Hagnim tries to get away from the fight but one of the thugs follows him swinging his pitchfork more like a staff than trying to spear the dwarf. He misses as the dwarf moves away bit takes another swing missing as Hagnim ducks the blow.

Daros starts to cast a spell and gets whacked across the shoulder for his effort he tries desperately not to loss his components. As Zeldana watches for the right moment to get involved.

Seeing Daggal as a serious threat the two men left on his side of the coffin swing at the dark dwarf with renewed vigor. The dwarves armor and natural agility protect him from the almost comically attempts to hurt him.

[sblock=Combat]
Code:
[U]Character    AC  HP  InHand/Condition[/U]
Josef        17  15  axe/none
Aerodus      17  17  b.sword/none
Daggal       17  12  mace/none
Todarg       [COLOR=RoyalBlue]16[/COLOR]  10  s.spear/[I][COLOR=RoyalBlue]mage armor[/COLOR][/I]
Zeldana      16   9  none/[I][COLOR=Cyan]delay[/COLOR][/I]
Daros        11   [COLOR=Orange]2[/COLOR]  none/[COLOR=Orange]note: dmg is non-lethal[/COLOR]
Hagnim       [COLOR=White]19[/COLOR]  12  shield/[COLOR=White]none[/COLOR]

Thug         10   4  farmtool/none

Thug         10  [COLOR=Red]-4[/COLOR]  farmtool/[COLOR=Red][I]stable[/I][/COLOR]
Thug         10  [COLOR=Red]-9[/COLOR]  farmtool/[I][COLOR=Red]dying[/COLOR][/I]
[/sblock]
[sblock=Actions]
Round 1:
Josef - lower coffin (full round)
Aerodus - lower coffin (full round)
Daggal - move, hand of the acoylte (standard) hit dmg: 4
Todarg - casts grease (standard)
Zeldana - lower coffin (full round)
Daros - lower coffin (full round)
Hagnim - Total Defense (standard)

Round 2:
Josef - draw weapon (move), attack(NL) miss
Aerodus - 5'step - draw weapon (move), attack (standard) hit, dmg: 12
Daggal - attack (standard) hit, dmg: 8
Todarg - cast mage armor(standard), draw weapon (move)
Zeldana - delay
Daros - cast mage armor (standard) draws AoO - hit, dmg: 6(NL) - need Concentration check DC 17 or lose spell
Hagnim - withdraw-10C (full round) draws AoO - miss

Thugs left - 5[/sblock]
 

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Walking Dad

First Post
47912d1300876452-rg-carrion-crown-ap-savage-stampede-hagnim.png


Hagnim retreats a bit more before unleashing the winter on the nearest manner-lacking enemies.

[sblock=OOC]
5ft step to 11 B

Ice Bolt at 9D

[sblock=Mini Stat Block]
Hagnim

HP: 12/12
AC: 19, Touch 13, Flat Footed 16
Initiative: +3
CMB: +1
CMD: 14
Fort: +5
Ref: +3
Will +6
Speed 20'

active spells:
Endure Elements

Spells prepared:
0 - Detect Magic, Guidance, Light
1 - Endure Elements, Magic Stone - Obscuring Mist

Ice Bolt: 7/7
+3 ; 1d4(p) / 1d4(cold

Club (melee): +1 = +0 (BAB) +1 (Stat) (1d6+1)X2

Perception +8

dies at -16

[/sblock][/sblock]
 
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