Carrion Crown AP (Savage Stampede) - IC


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Daggal says nothing. He slowly slides his mace from its resting place while sizing up the group, trying to pick out the leader.
[sblock=OOC]looks like the die roller is being temperamental today.

[MENTION=2469]rangerjohn[/MENTION]: Some people know how to pick apart machines but have no idea how to talk to people. The most difficult checks are both at a DC 25 (slightly modified for the target's CHA in Diplomacy's case).

CHA *is* useless for most characters, which is why only certain classes are built around it (notably Bards).[/sblock]
 
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"So what? You think he is a mighty necromancer and will strike from the grave? And bury him in unhallowed ground should help you with this?"
Hagnim says surprised and annoyed by ignorance.

[sblock=OOC]
No roll. We don't need another 1 ;)

[sblock=Mini Stat Block]
Hagnim

HP: 12/12
AC: 19, Touch 13, Flat Footed 16
Initiative: +3
CMB: +1
CMD: 14
Fort: +5
Ref: +3
Will +6
Speed 20'

active spells:
Endure Elements

Spells prepared:
0 - Detect Magic, Guidance, Light
1 - Endure Elements, Magic Stone - Obscuring Mist

Ice Bolt: 7/7
+3 ; 1d4(p) / 1d4(cold

Club (melee): +1 = +0 (BAB) +1 (Stat) (1d6+1)X2

Perception +8

dies at -16

[/sblock][/sblock]
 

OOC: Except your chances of encountering a bar fight as opposed to the greatest trap in history must be at least 10,000 to 1. Plus the diplomacy check will be harder.
 

Daros lets Zeldana and Aerodus do the talking for now. If a priestess of Pharasma and a paladin of Iomedae can't convince them, then no one will. But he prepares for trouble knowing the blind and ignorant prejudice of the peasantry of Ustalav. Although he is most concerned with Kendra's safety, he thinks the duergar is looking for a fight, and gets some grim amusment out of the thought of Daggal braining several of the yokels. Afterall, it's not like anything critical for them would be damaged.
 

Josef talks to the others on the coffin "We should be able to put this down quickly if a fight breaks out" he says, before helping the others in their argument with the people blocking the path
 

Hearing Josef, "We may want to put the Professor down a moment. Maybe that will show that we are not moving on." Aerodus looks around to see if anyone else agrees. "These farmers test my patience and challenge the honor of a good man. If they will not move then we must move then, but if at all possible spare their filty lives." Aerodus draws his sword with his free hand.
 

The sound of the sliding steel is like the ringing of a starting bell...

"Get'em boys! Get'em good!" the man says although he does not advance forward.

[sblock=OOC] Ok for everyone to let down the coffin you have two options. You can A) drop it (free action) and then go this turn or B) use a full round action to put it down with everyone else.

Please post up your option/action.

For those not carrying the coffin you all are up first (going to make this easy on me and forgo INIT this once and do a little us vs them thing). Remember coffin carriers may only take an action should they drop the coffin, otherwise they spend the turn putting it down.[/sblock]
 

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"More for the Lady of Graves." Aerodus lets out a sigh as he puts the coffin down. "This could have been avoided but you are stubborn."

[sblock=OOC]
How is this going to effect the game? Was it going to happen without the right checks or did my PALADIN cause this...lol. Also once the coffin is down I will equip my shield, if there is 'time'. [/sblock]
 
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