Carrion Crown AP (Savage Stampede) - IC

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Hagnim moves away from the corpses and straps his large wood shield to his left arm.

[sblock=OOC]

move: back to 9N
standard: Ready heavy shield

[sblock=Mini Stat Block]
Hagnim

HP: 12/12
AC: 19, Touch 13, Flat Footed 16
Initiative: +3
CMB: +1
CMD: 14
Fort: +5
Ref: +3
Will +6
Speed 20'

active spells:
Endure Elements

Spells prepared:
0 - Detect Magic, Guidance, Light
1 - Endure Elements, Magic Stone - Obscuring Mist

Ice Bolt: 6/7
+3 ; 1d4(p) / 1d4(cold

Club (melee): +1 = +0 (BAB) +1 (Stat) (1d6+1)X2

Perception +8

dies at -16

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Aerodus looks around to see where both the zombies are and the rest of the group. When he is satisfied Aerodus moves towards one of the zombies still climbing from its grave. "If possible take out the ones still coming out of the graves."

"Daros or Hagnim do you have any area spells that would likely destroy them in one burst?"

OOC:
WD, Daggal is currently at 10N. Did you mean 10M?

I will move to H11 and act the one climbing out. He receives a -4 to his AC since he is prone but I guess if he's half buried.

I forgot to add my trait bonus for Subject of Study. +1 so damage is 7 instead if it hit.
 
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At the sight of the undead, a palpable shift is felt in Daggal's demeanor. Gone is the arrogance, gone is the wry humor, gone is the impatience at the delay. There is only disgust, followed by a cold, steely focus on the task at hand.

OOC: Hand of the Acolyte, attack Zombie at N-14; Roll to hit should be 14 (mw heavy mace); Damage should be 8 (+1 for my Subject of Study, too); Move to M-7.

Also, HotA... best power evar. I LOVE returning weapons.
 
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[sblock=OOC] Yes cool to play and write about true. Did you see the new Inquisitions that could replace domain powers for Inquisitors?

I saw Conversion and thought of Daggal bringing the whole group to worship Asmodeus LOL.[/sblock]
 


Daros summons backup.

[sblock]

Casting summon monster I, summoning a celestial dog.

Spells prepared:

0- disrupt undead, light, resistance
1- mage armor, summon monster I, ray of enfeeblement

Note to self: find a character portrait; orange bleccch :D
[/sblock]
 

Zeldana of Pharasma

"Anathema! Join the Mistress of Graves in final judgement!" Zeldana exclaims, as she moves to engage the undead spawn. As she nears them a blinding light explodes from her body and seems to burn the undead.


OOC: Sorry for the delay, once again having connection issues.

Move action: move to I 12
Standard Action: Positive Energy burst against undead
for 6+1 level+3 wisdom= 10 damage in a 30' radius
Uses remaing 5/6
 
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[sblock=OOC]Don't forget the channel energy house rule:
Damage/Healing = ?d6 + 1/2 cleric lvl (minimum 1) + WIS modifier[/sblock]
 

The group still not use to fighting together act out singly as they each take on an opponent of their own. Zeledana steps up and sends a blast of positive energy into as man of the beast as she can helping Aerodus destroy one of them before it can get out of it's grave.

The remaining zombies finish digging themselves out as the rest shamble forward moaning as they advance.

OCC: Zombie AC 12. each has HP listed in yellow on map.
 

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