Carrion Crown AP (Savage Stampede) - IC

"Shouldn't be too hard to climb." Aerodus grabs the gate and gives it a gentle tug. "I'll go first."

"A mist would be good and I'm sure its not an unusual site..." Aerodus looks around "but it may draw some attention and we can use to escape if the need arises."

OOC:
At least my eyes and ears work. Can I get an aid another on my Climb? I guess my armor caught the fence. 1 more point you blasted dice roller.
 
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Zeldana of Pharasma

Zeldana, helps the paladin to ground, while telling him,"first that is a group decision. Second everyone climbing over will attract more attention. My vote is someone more alert than myself, be lookout. While I open the gate."
 

"Ok ok. I just know that your trying to get away from your past as a child of the streets" Aerodus stands off to he side to Zeldana work.

OOC:
HM you want me to roll another Perception or is my previous roll good?
 


"Not a problem Zeldana." Aerodus says as he moves to a position to suit his current needs.

"Daggal would you post up and keep watch down the road that." Aerodus points in the opposite direction in which he now stands.

"If we don't get the lock open within a few minutes is anyone opposed to climbing the gate?" Aerodus looks to the others as he is talks to the group as a whole.

OOC:
Sorry for playing Aerodus a little impatient. Don't know why its like that with him. Sorry.
 

Zeldana of Pharasma

If there are no objections or interruption, Zeldana leans her shield against the fence, prays to the Lady for guidance, and attempts to open the lock.

[sblock=OOC] I give up! I'll never make a check at this rate. I will miss the roleplay, but I can't do this to the group.[/sblock]
 
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"... is anyone opposed to climbing the gate?" ...

"I am. The folks think that we were here to attand the funeral of a necromancer and now they may find us breaking the law by climbing over the wall to enter a graveyard at night. Are you ready to fight your way out of town?"

[sblock=OOC]


[sblock=Mini Stat Block]
Hagnim

HP: 12/12
AC: 19, Touch 13, Flat Footed 16
Initiative: +3
CMB: +1
CMD: 14
Fort: +5
Ref: +3
Will +6
Speed 20'

active spells:
Endure Elements

Spells prepared:
0 - Detect Magic, Guidance, Light
1 - Endure Elements, Magic Stone - Obscuring Mist

Ice Bolt: 6/7
+3 ; 1d4(p) / 1d4(cold

Club (melee): +1 = +0 (BAB) +1 (Stat) (1d6+1)X2

Perception +8

dies at -16

[/sblock][/sblock]
 

OOC:
Not to point out the obvious but thats EXACTLY what we're doing. Whether we climb the wall or pick the lock. Either way we are 'breaking' in or is it just me? I'm a LG Paladin trying to break into the cemetary. I can do that as a LG Paladin because it is for the better good, if anyone brings that up. I killed a villager and made the chick that lost her father cry...not my intentions. I'm trying to make this work and get the story to move forward while keeping to my alignment and class. The paladin I was going to play wouldn't have cared for the villager or Kendra crying. Sory for the rant.
 

[sblock=OOC] TSS I'm sorely tempted. The only check I've made is the knowledge, relegion check. This character was built to pick locks, and her luck is so bad she may have lost her MW tools.[/sblock]
 

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