Carrion Crown AP (Savage Stampede) - IC

Aerodus laughs at the flustered dwarf as he makes a good point. "I think we have a direction and now should be the time to move."
 

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"Hrmph," the bugbear grunts. "Yes Daggal does come through with a good thought now and again. I will talk to the head priest. And Joesph will make an excellent bodyguard should anymore townfolk turn hostile."

Todrag finishes his wine and standing says, "Let's be off then. We still have a few hours of light left in the day."

OCC: Post up your character leaving and I will post your group in front of the cemetery when everyone has checked in. Or at the usual weekly update time.
 

47912d1300876452-rg-carrion-crown-ap-savage-stampede-hagnim.png


"Let's get outside. I hate closed rooms, unless they are underground!"

[sblock=OOC]
Ready to move on to the cemetery.

[sblock=Mini Stat Block]
Hagnim

HP: 12/12
AC: 19, Touch 13, Flat Footed 16
Initiative: +3
CMB: +1
CMD: 14
Fort: +5
Ref: +3
Will +6
Speed 20'

active spells:
Endure Elements

Spells prepared:
0 - Detect Magic, Guidance, Light
1 - Endure Elements, Magic Stone - Obscuring Mist

Ice Bolt: 6/7
+3 ; 1d4(p) / 1d4(cold

Club (melee): +1 = +0 (BAB) +1 (Stat) (1d6+1)X2

Perception +8

dies at -16

[/sblock][/sblock]
 

Aerodus, having already finished his meal, leaves the table to gather the things he may need. "Let's hope we don't run into a dead end at the cemetery."
 

Zeldana of Pharasma

"Well, there are worse fates than going before the Lady, but I agree that wouldn't do much toward accomplishing our mission."
Zeldana replies as she gathers her gear and follows out the door.
 


Daggal grins at Aerodus' pun, sliding off his seat to add, "As if you need a bodyguard, Todarg!"

[sblock=Daggal's thoughts]That went VERY well... now let us see how they dance.[/sblock]
 

Aerodus, Hagnim, Daggal, Daros, and Zeldana leave The Lorrimor House to go see what can be found in The Restlands.

It is a little over an hour before full dark when they reach the gates to the Ravengro cemetery, not surprising they are locked up tight. I black iron fence encircles the graveyard the gate looks to be the only way in.

OCC: You could try a climb (DC 10) or pick the lock up to the group.
 

Zeldana of Pharasma

Looking around for prying eyes Zeldana states the options.


[sblock=OOC] Well I see my curse with dice rollers is alive and well. :(
Really makes question the wisdom of me being the rogue. The whole group is going to suffer for it. Big trap boom! TPK[/sblock]
 
Last edited:

47912d1300876452-rg-carrion-crown-ap-savage-stampede-hagnim.png


Inspired by Zeldana, Hagnim looks around, too.
"If needed I can conjure a mist to obscure us, but I can only do so once."

[sblock=OOC]

Perception check to scan for watchers.

[sblock=Mini Stat Block]
Hagnim

HP: 12/12
AC: 19, Touch 13, Flat Footed 16
Initiative: +3
CMB: +1
CMD: 14
Fort: +5
Ref: +3
Will +6
Speed 20'

active spells:
Endure Elements

Spells prepared:
0 - Detect Magic, Guidance, Light
1 - Endure Elements, Magic Stone - Obscuring Mist

Ice Bolt: 6/7
+3 ; 1d4(p) / 1d4(cold

Club (melee): +1 = +0 (BAB) +1 (Stat) (1d6+1)X2

Perception +8

dies at -16

[/sblock][/sblock]
 

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