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Carrion Crown AP (Savage Stampede) - IC


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HolyMan

Thy wounds are healed!
OOC: sorry for the delay but weekends are heck for me. Looks like we might have lost TSS will need ideas for what to do party wise in the OOC thread

The remaining creature nearly drops from the ceiling to land on Daros's shoulder. It takes a nip at him before the wizard can shake the thing to the floor.

Aerodus drops his bow&arrow and draws his sword. As the blade comes out of the scabbard he swings at the creature attacking Daros.

[sblock=INIT]
monster 21
Aerodus 20
Hagim 15 <---------- is up
Zelena 12
Daggal 6
Daros 3[/sblock]
 

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Walking Dad

First Post
47912d1300876452-rg-carrion-crown-ap-savage-stampede-hagnim.png


Hagnim conjures a bolt of ice and freezing air against the multi-legged creature. He misses as he tries to avoid hitting his allies.

[sblock=OOC]
roll doesn't include penalties for firing into melee. Ranged touch.

[sblock=Mini Stat Block]
Hagnim

HP: 12/12
AC: 19, Touch 13, Flat Footed 16
Initiative: +3
CMB: +1
CMD: 14
Fort: +5
Ref: +3
Will +6
Speed 20'

active spells:
Endure Elements

Spells prepared:
0 - Detect Magic, Guidance, Light
1 - Endure Elements, Magic Stone - Obscuring Mist

Ice Bolt: 5/7
+3 ; 1d4(p) / 1d4(cold

Club (melee): +1 = +0 (BAB) +1 (Stat) (1d6+1)X2
Scimitar (melee): +1 = +0 (BAB) +1 (Stat) (1d6+1)18-20X2

Perception +8

dies at -16

[/sblock][/sblock]
 
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rangerjohn

Explorer
Zeldana of Pharasma

Also not wishing to harm her companions, Zeldana moves to a good position and intones "Oh Lady of Graves strengthen our spirits against those who would intrude on this place.".


OOC:
Cast Bless:
everyone within 50' receives +1 morale bonus to attack and saves vs. fear, for 1 minute.

spells remaining divine favor, obscuring mist
Positive Energy Remaining 2/6
Icicles 6/6 remaining
 

Herobizkit

Adventurer
Daggal, Inquisitor of Asmodeus

Daggal steps forward and lashes out at the creature from around the corner.

OOC: Step 1 square 'south' and swing with MW Heavy Mace.
 

HolyMan

Thy wounds are healed!
Combat Over

Daggal smashes the second creature killing it with ease.

The group stands motionless and silent for a long minute but they hear no more of the creatures about.

OOC: Good shot got it even with the cover bonus. All clear someone want to open the sarcophagus?
 


Herobizkit

Adventurer
Daggal smirks at the sarcophagus as he puts away his mace.

"Our luck, there's likely a whole nest of those things in there," he says to Zeldana.

OOC: Examine the sarcophagus for anything trap-like.

... Daggal leads a charmed life, for now. Asmodeus is a swell guy.
 

HolyMan

Thy wounds are healed!
Finding the sarcophagus safe and the locks to it also damaged and made to look whole, Aerodus helps the dark dwarf take away the lid and reveal what is inside.

The sarcophagus is shallow and inside the group sees a dozen silver arrows (brown fletched), four sun rods, six flasks of holy water, ten white fletched arrows, 5 blue fletched arrows, and two black fletched arrows, five potions of cure light wounds, two potions of lesser restoration, two scroll cases, and a thin darkwood case decorated with an image of a scarab with a single eye glaring from it's back (same as one of the books the Professor wishes for you to deliver).

OCC: potions and holy water are labeled
 

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