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[LPF] Lost Imperium

GlassEye

Adventurer
Outside, the group waiting on Samad to return from his scouting mission could hear the ringing footsteps come closer. Then, suddenly, an arrow strikes the ground ahead of where the group waits and sticks quivering in the near-frozen earth. A bare moment after the arrow hits, the footsteps stop.

[sblock=Samad]The warrior immediately stops and whirls to scan the upper level walkway. His hand moves to rest on the hilt of his longsword, ready to draw. Clearly he heard the arrow as it cut through the air but luckily Samad is in shadow and the man hasn't discovered him.[/sblock]
Combat Map
GM: Round One: Everyone is up.


[sblock=OOC/Combat Info]I'm at work at the moment and don't have my maps with me so this one will have to do until I can get home and post up a map of the first level (if we need it). The combat map above is the second level. The horse, the knight, and the orange square (altar) are all on the first level. Feel free to take a look at the previous sblocks for Commander_Fallout/Samad; there is a map of the first level in one of the earlier ones that will let you know what the first level map looks like.

Initiative:
Party
Knight

Party Stats
Garadh: 35/35 hp remaining
Pirvinia: 26/26 hp remaining
Quillion: 20/20 hp remaining
Tsaaruk: 32/41 hp remaining
Samad: 30/30 hp remaining

Enemy Stats:
Knight: (AC 20, 11 T, 19 FF) ?/? hp remaining
???:[/sblock]
 

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BigB

First Post
Tsaaruck.jpg
Tsaaruk raises his shield a bit and grips his warhammer a bit tighter. With nothing in sight but the arrow stuck in the ground he looks about to see where the danger is from. "Do we charge in?" he asks, thinking of former companions that were big on organization and planning he holds back from just charging in on his own.

[sblock=mini stats]
Tsaaruck
Initiative +1
AC: 20 (with shield/ Flat:19, Touch: 12)
HP: 41 current: 32
CMB: +7 / CMD: 19 Fort: +6 / Ref: +2 / Will: +2
Resistence: 0
Current Weapon in Hand: Shield & Warhammer
Rage: 10/10

http://livingpf.wikia.com/wiki/Tsaaruk(BIGB)#Finances
[/sblock]
 

sunshadow21

Explorer
attachment.php


"Sounds like something is going on that we may need to act on to help Samad. At least going up to the door would be a good idea." Quillian moves as quickly and quietly as he can up to the side of the door, prepared to act should something suddenly rush out.

[sblock=ministats]AC: 19 (Touch 13, Flatfooted 17)
HP: 26/26 Initiative: +2
Perception : +10 Sense Motive: +3
CMB: +2 CMD: 14
Fort: +5 Reflex: +4 Will: +8
*+2 vs fear, charm, compulsion
Current Weapon in Hand: Produce Flame (+5, 1d6+3) 2/3
Current Conditions in Place:

Lightning Arc (+6, 1d8+2) 6/6
Wild Shape 1/1 (4 hr)

Magic:
CL 4; +7 Concentration (+11 Casting Defensively); SR +4
Spontaneous Domain Casting
1st level Pearl of Power - unused

Cantrips - Create Water, Guidance, Light, Stabilize
1st - Obscuring Mist; Cure Light Wounds, Flare Burst, Produce Flame (cast), x
2nd - Wind Wall; Spider Climb, Summon Nature's Ally II, x[/sblock]
 

perrinmiller

Adventurer
Pirvinia von Lichenstein, Human Female

Sorc6_zps9224c704.jpg

In answer to Tsaaruk's question, Pirvinia shook her head.

She was in no rush to move forward and joining the small druid. Instead she said, "Good idea, Quillian."

"You lure the shooter to come to you and out here. Then we all attack it. Unless Samad is engaged in combat with the foes, that should aid him just fine with a diversion. If need be, I can cast an illusion."


[sblock=Mini-stats]Privinia von Lichenstein
Initiative:
+8, Perception: +5 (7 with Mazi)
AC: 13 (17 w/ Mage Armor) (Touch 13, Flat-footed 11)
HP:
26 Current: 26
CMD:
12, Fort: +3, Ref: +3, Will: +5 (Add +1 to Saves with Resistance)
Conditions in Effect:
Eschew Materials, PBS, Precise Shot, Ring of Sustenance, Mage Armor

Weapon in Hand:
Acid Flask
Spells Remaining:
1st Level: 6/7, 2nd Level: 4/4

Mazi
Initiative:
+2 Senses: low-light vision; Perception: +12
AC:
18 (Touch 16, flat-footed 16)
HP:
13 Current: 13
Fort: +0, Ref: +4, Will: +6
Conditions in effect:
Improved Evasion, Empathic Link
Weapon in Hand:
Bite [Att: +8, dmg: 1d2-5(1 non-lethal)]

Combat Trained Light Horse
Initiative: +2 Senses: low-light vision, Scent; Perception: +6
AC:
13 (Touch 9, flat-footed 13)
HP:
15 Current: 15
Fort: +6, Ref: +5, Will: +1
Conditions in effect:
War-trained, 50ft movement
Weapon in Hand:
2 Hooves [Att: +3, dmg: 1d4+3][/sblock]
 

Commander_Fallout

First Post
[sblock=Rising Action]Samad, too, could cast an illusion. Swiftly, quietly, he spoke a couple words, "Oh Clever Bashu, be my cloak so that I may walk unseen." Swiftly, quietly, he faded from view, though he knew it would not last long. He silently stepped back through the doorway, nocking another arrow and training it on the horseman, ready to draw and release at any time. And at any time it might be needed, as he noticed movement out of the corner of his eye; perhaps his allies had gotten his message?
[sblock=OOC]He casts Vanish, then moves.
Stealth: 1d20+31=43[/sblock][/sblock]
Updated Map
[sblock=Samad's Mini Stats]
portrait_zpsb29a81b5.png

Samad Salil
AC: 17 (14 flat-footed, 13 touch)
HP: 30/30
CMB: +5 CMD: 18
Fort: +4^ Reflex: +9^ Will: +7^
Perception: +11^, Low Light Vision
Initiative: +5
Current Weapon in Hand: Longbow (+8^, 1d8, 20/x3)
Current Conditions in Effect: Weapon Finesse, Dervish Dance, Heroism^, Invisibility (1/4 rounds)
Spells Remaining (1st): 4/4
Spells Remaining (2nd): 1/2

Used Items:
-
Abilities Used:
Battle Dance (2/13)
[/sblock]
 

GlassEye

Adventurer
Quillian is able to see into the dimly lit cathedral. He can see a knight down the main aisle nearly one hundred feet distant standing still and scanning the upper level halls open to the main floor. There is no sign of Samad.

Updated Map
[sblock=OOC]Commander_Fallout, Samad appears to be in the same space he was in before combat started. You mentioned he moved but I don't think you actually moved him.

So, at this point Samad has taken a standard action, Quillian has taken a move action (I moved him based on your description), and no other actions have been taken.

I know there are no squares on the ground level of this map. I'm lazy and I think we can make this one work.[/sblock]
 

BigB

First Post
Tsaaruck.jpg
Tsaaruck nervously grips the handle of his warhammer much like a chained dog pulling at the restraints he stays under control ready to charge at the slightest hint of action. "What do you see?" he asks as near a whisper as he can get in his tense state.

[sblock=mini stats]

Tsaaruck
Initiative +1
AC: 20 (with shield/ Flat:19, Touch: 12)
HP: 41 current: 32
CMB: +7 / CMD: 19 Fort: +6 / Ref: +2 / Will: +2
Resistence: 0
Current Weapon in Hand: Shield & Warhammer
Rage: 10/10

http://livingpf.wikia.com/wiki/Tsaaruk(BIGB)#Finances
[/sblock]
 

sunshadow21

Explorer
attachment.php


Quillian whispers back quickly and quietly to avoid getting the attention of knight. "An armored knight and no sign of Samad."

[sblock=ministats]AC: 19 (Touch 13, Flatfooted 17)
HP: 26/26 Initiative: +2
Perception : +10 Sense Motive: +3
CMB: +2 CMD: 14
Fort: +5 Reflex: +4 Will: +8
*+2 vs fear, charm, compulsion
Current Weapon in Hand: Produce Flame (+5, 1d6+3) 2/3
Current Conditions in Place:

Lightning Arc (+6, 1d8+2) 6/6
Wild Shape 1/1 (4 hr)

Magic:
CL 4; +7 Concentration (+11 Casting Defensively); SR +4
Spontaneous Domain Casting
1st level Pearl of Power - unused

Cantrips - Create Water, Guidance, Light, Stabilize
1st - Obscuring Mist; Cure Light Wounds, Flare Burst, Produce Flame (cast), x
2nd - Wind Wall; Spider Climb, Summon Nature's Ally II, x[/sblock]
 

Garadh_zps2e17f378.jpg

Garadh
Garadh draws his sword and waits as Quillian goes closer to the knight, ready to attack if needed.

Mini-stats:
[sblock]
Garadh
Initiative: +2
HP : 35, currently 35
AC: 21 (touch 13, flat-footed 18)
CMB +7, CMD 19
Fort +7, Ref +3, Will +0
With +1 longsword: Normal attack +8 melee, 1d8+5 damage. Power Attack +7 melee, 1d8+7 damage.
[/sblock]
 

sunshadow21

Explorer
[sblock=Bad News]I hate to do this, but I am going to have to pull out of the game and LPF for a while. I've had one day off in the last month, and in order to get my financial house the foundation it needs, my work schedule is going to have to stay that way for at least several more months. I just don't have the time or energy that these games deserve, so it's time to cut my losses in the hopes that reducing distractions will hasten the arrival of the day that they are no longer distractions. Feel free to DMPC Quillian as needed to keep the adventure moving, and I hope to return to LPF sooner rather than later.[/sblock]
 

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