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[LPF] Lost Imperium

GlassEye

Adventurer
The fey creature under the water smirks up at Mirra as the alchemist speaks. It blows bubbles that pop with the sound of laughter but when Mirra drops the flask into the water the creature looks up at her with its wide, fish-like eyes, abruptly serious. The creature nods and then darts to deeper water where it is hidden from view.

---

Mazi quickly reaches out and taps two of Pirvinia’s fingers with her beak. Apparently there are two of the women…

”Hair like spring leaves, smooth bark skin, and sticks of death.” Mazi darts over and lands briefly on Samad’s longbow to illustrate her point before flying back to Pirvinia. ”They nest and fire the deathly sticks at old nests.”

Mirra discards the idea of dryads. Mazi’s admittedly brief description doesn’t quite fit, nor does the archery. No mention of a fox’s tail or hollow body so huldra are unlikely. Considering the region Mirra searches through older tales she’s heard and passages in her book and comes up with the name ‘Vila’. Related to dryads, the vila, according to the passage in her book, are fierce and savage protectors of forests who test the worth of travelers. There is something in the passage concerning bad luck for those who cross the vila but the text is garbled and that portion isn’t clear.
 

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Systole

First Post
Mirra_150.jpg


Mirra snaps the book shut and nods. "The wood-women match the description of 'vila.' They're fey known to test the worth of travelers, which makes me wonder if we could talk them into a contest of some sort rather than fight them outright. If we do have to fight, I would rather offer them quarter than kill them, if possible."

She looks around briefly and sighs. "No clover at all ... four leafed or otherwise. Okay, the thing is, the vila carry around bad luck. Therefore, if you have any lucky charms to wear or any luck magic to invoke, I strongly suggest you do. My grandmother used to weave a lock of my hair into a braid for good luck. If you'll give me a minute ... I figure it can't hurt." She begins plaiting a lock of her hair into a complicated braid.

[sblock=OOC]Mirra will try to find or create a lucky charm of some sort if possible. I have no idea what to roll (Craft? K:Local?), or if it's even possible. Don't want to hold things up, though.[/sblock][sblock=Mini Stats]Mirra Weathersmith

AC: 18+2 (13+2 flat-footed, 15 touch)
HP: 28/28
CMB: +4 CMD: 17
Fort: +4 Reflex: +7 Will: +2

Perception: +7
Initiative: +3

Bombs: 10/10
Cognatogen Prepared: Intelligence
1st Level: 1/4
2nd Level: 0/2
Extracts Prepared: Barkskin x2, Enlarge Person, Shield x2

Current Weapon in Hand: Bomb (+6, x2, 2d6+4), Longspear (+4, x2, 1d8, Silver/Reach)
Current Conditions in Effect: None

Used Items:
Alchemist's ice

[/sblock]
 

perrinmiller

Adventurer
Pirvinia von Lichenstein, Human Female

Sorc6_zps9224c704.jpg

Pirvinia was thoughtful.

“I wonder if they are in league with the wolf king. Mayhap they are not even against us.”

But we need not fight them at all. I could create an illusion of the backdrop of the woods to screen us walking by like we are invisible. I am thinking we could just by-pass them and move on."

"
Mazi, do you think we could walk on by using this trail?


[sblock=Mini-stats]Privinia von Lichenstein
Initiative:
+8, Perception: +6 (8 with Mazi)
AC: 13 (17 w/ Mage Armor) (Touch 13, Flat-footed 11)-> 17 with Mage Armor
HP:
32 Current: 32
CMD:
12, Fort: +3, Ref: +3, Will: +5 (Add +1 to Saves with Resistance)
Conditions in Effect:
Eschew Materials, PBS, Precise Shot, Ring of Sustenance, Mage Armor

Weapon in Hand:
Acid Flask
Spells Remaining:
1st Level: 6/8, 2nd Level: 5/5

Mazi
Initiative:
+2 Senses: low-light vision; Perception: +13
AC:
19 (Touch 16, flat-footed 17) -> 23 with Mage Armor
HP:
16 Current: 16
Fort: +0, Ref: +4, Will: +6
Conditions in effect:
Improved Evasion, Empathic Link, Mage Armor
Weapon in Hand:
Bite [Att: +8, dmg: 1d2-5(1 non-lethal)]

Combat Trained Light Horse
Initiative: +2 Senses: low-light vision, Scent; Perception: +6
AC:
13 (Touch 9, flat-footed 13)
HP:
15 Current: 15
Fort: +6, Ref: +5, Will: +1
Conditions in effect:
War-trained, 50ft movement
Weapon in Hand:
2 Hooves [Att: +3, dmg: 1d4+3][/sblock]
 

GlassEye

Adventurer
Numerous folktales vouch for the efficacy of rituals such as complicated braids, consecrated bells, or wearing clothes inside out to foil the mischief of fey creatures. It certainly can't hurt to make the attempt.

Mazi tilts her head in consideration. "Wood-women are by the path. It would be hard to sneak past."

[sblock=Charms]Seems to fall under the purview of folklore. In that case, K Local seems the appropriate skill to roll if anyone wants to try to use these sorts of charms.[/sblock]
 

Garadh_zps2e17f378.jpg

Garadh



Garadh frowns in thought as he considers the situation. "I know nothing of charms for luck or warding. The only way I know to drive creatures away is with a weapon, and as you say, that may not be appropriate here. If we can pass them without a fight, we can get to our real enemy -- the wolf king -- sooner, and still fresh."

"If you are confident that your illusion can hide us from the vila, Pirvinia, then your plan sounds good to me. If not, then we probably should walk up to them and declare ourselves openly. If we try to hide and fail, they may see us as vulnerable; but we are numerous and armed, so I doubt two fae would attack us openly if we show confidence."

Mini-stats

[sblock]
HP: 57, currently 57
AC: 21 (touch 13, flat-footed 18)
BAB: +5
CMD +9, CMB 21
Fort +8, Ref +3, Will +0
Speed 30'
Longsword +1 Attack: +12 (1d8+7/19-20)
Longsword +1 Power Attack: +10 (1d8+11/19-20)
Sling Attack: +7 (1d4+4)
[/sblock]
 

perrinmiller

Adventurer
Pirvinia von Lichenstein, Human Female

Sorc6_zps9224c704.jpg

Pirvinia shrugged.

“Maybe the illusion will work, but not if they are blocking the path. If we can get close enough to see them first, we can try it.”

I do not mind trying to talk with them either, mayhap they can be reasoned with. If not, we do outnumber them. Let us continue on and see what we see."

"
Mazi, can we get close to see them before they see us?
she asked as they resumed walking to approach the vila.

[sblock=Mini-stats]Privinia von Lichenstein
Initiative:
+8, Perception: +6 (8 with Mazi)
AC: 13 (17 w/ Mage Armor) (Touch 13, Flat-footed 11)-> 17 with Mage Armor
HP:
32 Current: 32
CMD:
12, Fort: +3, Ref: +3, Will: +5 (Add +1 to Saves with Resistance)
Conditions in Effect:
Eschew Materials, PBS, Precise Shot, Ring of Sustenance, Mage Armor

Weapon in Hand:
Acid Flask
Spells Remaining:
1st Level: 6/8, 2nd Level: 5/5

Mazi
Initiative:
+2 Senses: low-light vision; Perception: +13
AC:
19 (Touch 16, flat-footed 17) -> 23 with Mage Armor
HP:
16 Current: 16
Fort: +0, Ref: +4, Will: +6
Conditions in effect:
Improved Evasion, Empathic Link, Mage Armor
Weapon in Hand:
Bite [Att: +8, dmg: 1d2-5(1 non-lethal)]

Combat Trained Light Horse
Initiative: +2 Senses: low-light vision, Scent; Perception: +6
AC:
13 (Touch 9, flat-footed 13)
HP:
15 Current: 15
Fort: +6, Ref: +5, Will: +1
Conditions in effect:
War-trained, 50ft movement
Weapon in Hand:
2 Hooves [Att: +3, dmg: 1d4+3][/sblock]
 

Systole

First Post
Mirra_150.jpg


Mirra nods. "There ... I think I got it. If you don't have the hair for a braid, you might try wearing your clothes inside-out." She shrugs. "If you choose to do so, you can be shy or not, but speaking as a natural philosopher who's studied pigs, ducks, and barnacles, there's little that I'd find shocking. Otherwise I approve of walking down the path openly and negotiating if possible."

[sblock=OOC]Figured it deserves an acutal roll: K:Local for superstition (1d20+15=21)[/sblock][sblock=Mini Stats]Mirra Weathersmith

AC: 18+2 (13+2 flat-footed, 15 touch)
HP: 28/28
CMB: +4 CMD: 17
Fort: +4 Reflex: +7 Will: +2

Perception: +7
Initiative: +3

Bombs: 10/10
Cognatogen Prepared: Intelligence
1st Level: 1/4
2nd Level: 0/2
Extracts Prepared: Barkskin x2, Enlarge Person, Shield x2

Current Weapon in Hand: Bomb (+6, x2, 2d6+4), Longspear (+4, x2, 1d8, Silver/Reach)
Current Conditions in Effect: None

Used Items:
Alchemist's ice

[/sblock]
 

GlassEye

Adventurer
The trails winds around and you are able to approach the vila clearing without being immediately noticed. The clearing is a decent size, a small field with patches of sparse grass and mossy packed earth and the trail leading right down the middle. A large green tent is set up at the far end of the clearing. Archery butts are opposite the tent and the vila, two women exactly as Mazi described with mahogany skin and emerald green hair and eyes, stand laughing and joking by the tent and look like they are engaged in an archery contest. Their arrow fire crosses over the path. Considering their position next to where the trail continues out of the clearing it would be very difficult to pass without catching their attention.
 

Commander_Fallout

First Post
"I fail to see what this will accomplish, but, I suppose I have seen stranger things in my life," Samad said with a sigh, reversing his vest. He did not know if that would be enough, so he prayed that Lord Bashu would make up the rest.

When they came upon the clearing, the nomad glanced over them before turning to the philosopher, "If you would please tell us, do you know of any custom to approaching these women? I would not fancy being cut down by their arrows before we had a chance to speak."
[sblock=Samad's Mini Stats]
portrait_zpsb29a81b5.png

Samad Salil
AC: 18 (14 flat-footed, 14 touch)
HP: 30/30
CMB: +5 CMD: 19
Fort: +2 Reflex: +8 Will: +5
Perception: +10, Low Light Vision
Initiative: +5
Current Weapon in Hand: Scimitar (+7, 1d6+4, 18-20/x2)
Current Conditions in Effect: Weapon Finesse
Spells Remaining (1st): 5/5
Spells Remaining (2nd): 3/3

Used Items:
-
Abilities Used:
-
[/sblock]
 

BigB

First Post
Tsaaruck.jpg
"Well this may be attest of courage and heart. I am not one for sneaking much but perhaps in this case honesty is the best approach and if not we will not feel guilt when the fight is over."

Tsaaruk will go with whatever the group decides but is clearly uncomfortable with the illusion, but then what barbarian is? He stands watching the greenhaired women with curiosity while waiting for the decision.

[sblock=mini stats]
Tsaaruck
Initiative +1
AC: 20 (with shield/ Flat:19, Touch: 12)
HP: 54 current: 54
CMB: +9 / CMD: 21 Fort: +7 / Ref: +2 / Will: +2
Resistence: 0
Current Weapon in Hand: Shield & Warhammer
Rage: 12/12
Renewed Vigor: 1/1

http://livingpf.wikia.com/wiki/Tsaaruk(BIGB)#Finances
[/sblock]
 

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