[LPF] Lost Imperium

Pirvinia von Lichenstein, Human Female

Sorc6_zps9224c704.jpg

Pirvinia intended to take her rest first while the half-orc was awake and did not need her light. She did not think anything would interrupt the first two hours of their vigil anyway.

She answered the large warrior, “They told us we need to keep vigil until morning. But with more than one of us as hunters, we do not have to all keep vigil at once, so we can take turns on watch. Come dawn we have to go inside.”

[sblock=Mini-stats]Privinia von Lichenstein
Initiative:
+8, Perception: +6 (8 with Mazi)
AC: 13 (17 w/ Mage Armor) (Touch 13, Flat-footed 11)->
HP:
32 Current: 32
CMD:
12, Fort: +3, Ref: +3, Will: +5 (Add +1 to Saves with Resistance)
Conditions in Effect:
Eschew Materials, PBS, Precise Shot, Ring of Sustenance

Weapon in Hand:
None
Spells Remaining:
1st Level: 8/8, 2nd Level: 5/5

Mazi
Initiative:
+2 Senses: low-light vision; Perception: +13
AC:
19 (Touch 16, flat-footed 17)
HP:
16 Current: 16
Fort: +0, Ref: +4, Will: +6
Conditions in effect:
Improved Evasion, Empathic Link
Weapon in Hand:
Bite [Att: +8, dmg: 1d2-5(1 non-lethal)]

Combat Trained Light Horse
Initiative: +2 Senses: low-light vision, Scent; Perception: +6
AC:
13 (Touch 9, flat-footed 13)
HP:
15 Current: 15
Fort: +6, Ref: +5, Will: +1
Conditions in effect:
War-trained, 50ft movement
Weapon in Hand:
2 Hooves [Att: +3, dmg: 1d4+3][/sblock]
 

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[sblock=OOC]Sorry for the delay. The time I allotted to post yesterday I had issues with EN World and wasn't able to post. Today was extremely busy and I didn't have time to post any except a couple of brief messages. Now I'm about ready to crash. I'll make this game my first priority tomorrow and get a post up then. Thanks for your patience.[/sblock]
 

With the chance to rest and equip during the afternoon prior to the vigil and the need for only one to stand vigil during the night everyone is able to get plenty of rest for when the dawn comes…

Nothing mars the vigil except Queen Raisa grows increasingly upset as the night progresses. Finally King Danyll can bear his wife’s histrionics no more and he orders Valeriya to take her home and make sure she is dosed with a sleeping draught. It is at that point that it is discovered that Matta Sofya has somehow managed to slip away unnoticed.

Samad’s meditations under the moon draw King Danyll’s attention and he watches with a calculating eye. It is clear that he is assessing the potential of Samad’s methods and how it might compare to the more straight-forward style of the region that relies more on brute force than finesse. Based on his thoughtful expression the King hasn’t decided which would have advantage over the other.

The night passes and dawn makes itself known with a lessening of the night’s gloom in the grove. King Danyll steps forward and begins speaking in what is obviously a ritual invocation of the Hunter to protect the community of man with all his wits and strength. Once the ritual has been observed Danyll’s demeanor changes and the worry of a father whose daughter is in danger becomes more evident.

”Gods be with you all.” He approaches Garadh and clasps the warrior on the arms though everyone is included in his gaze. ”The axe is a symbol of your role and must be in your possession. But if it comes down to my daughter’s life on the line I would rather you use the weapon you are well familiar with than one that doesn’t rest as easily in your hand.” He squeezes Garadh’s arms then drops his hands to his side and steps back so that the group can pass the overgrown statues and enter the forest maze that the girl, Polina, recently traveled.

~ * ~​

A thick undergrowth of brambles lines the narrow trail for a long while after entering the sacred paths. Nearly an hour of walking on finds no break until the trail itself widens into a clearing where the sun can finally cut through the thick canopy. Bisecting the clearing is a river running across your path. The waters are dark and muddy and swirl and bubble around a ford of mossy stepping stones. The river is nearly 25 feet wide.

[sblock=Perception DC 20]Something is not quite right about some of the stepping stones. Then it strikes you: several are almost identical in size and shape.[/sblock][sblock=OOC]Sure, CLW wand should be available.[/sblock]
 

Pirvinia von Lichenstein, Human Female

Sorc6_zps9224c704.jpg

Pirvinia followed along towards the rear of the group, but had Mazi scout ahead every so often. It was too late at the time but she remarked, "I probably should have had Mazi go with our innocent maiden and keep watch on her. Still, she can move quickly ahead to scout around from now on."

She had already cast Mage Armor on herself, but she cast it on Mazi as well before sending her little helper on a risky recon trip. She carried a flask of acid in hand as they went.

On reaching the clearing, neither Pirvinia nor her familiar notice much amiss at the ford of the river.

[sblock=Crunch]Mazi's Perception (1d20+13=14)
Pirvin's Perception (1d20+8=12)[/sblock][sblock=Mini-stats]Privinia von Lichenstein
Initiative:
+8, Perception: +6 (8 with Mazi)
AC: 13 (17 w/ Mage Armor) (Touch 13, Flat-footed 11)-> 17 with Mage Armor
HP:
32 Current: 32
CMD:
12, Fort: +3, Ref: +3, Will: +5 (Add +1 to Saves with Resistance)
Conditions in Effect:
Eschew Materials, PBS, Precise Shot, Ring of Sustenance, Mage Armor

Weapon in Hand:
Acid Flask
Spells Remaining:
1st Level: 6/8, 2nd Level: 5/5

Mazi
Initiative:
+2 Senses: low-light vision; Perception: +13
AC:
19 (Touch 16, flat-footed 17) -> 23 with Mage Armor
HP:
16 Current: 16
Fort: +0, Ref: +4, Will: +6
Conditions in effect:
Improved Evasion, Empathic Link, Mage Armor
Weapon in Hand:
Bite [Att: +8, dmg: 1d2-5(1 non-lethal)]

Combat Trained Light Horse
Initiative: +2 Senses: low-light vision, Scent; Perception: +6
AC:
13 (Touch 9, flat-footed 13)
HP:
15 Current: 15
Fort: +6, Ref: +5, Will: +1
Conditions in effect:
War-trained, 50ft movement
Weapon in Hand:
2 Hooves [Att: +3, dmg: 1d4+3][/sblock]
 

Mirra_150.jpg


Silver spear in hand, Mirra seems eager to get to the girl. She stops at the edge of the river. "Why do I think there's something waiting to kill us here? Muddy water ... too far north for crocodiles, though ..."

[sblock=OOC]Perception (1d20+7=10)[/sblock][sblock=Mini Stats]Mirra Weathersmith

AC: 18+2 (13+2 flat-footed, 15 touch)
HP: 28/28
CMB: +4 CMD: 17
Fort: +4 Reflex: +7 Will: +2

Perception: +7
Initiative: +3

Bombs: 10/10
Cognatogen Prepared: Intelligence
1st Level: 1/4
2nd Level: 0/2
Extracts Prepared: Barkskin x2, Enlarge Person, Shield x2

Current Weapon in Hand: Bomb (+6, x2, 2d6+4), Longspear (+4, x2, 1d8, Silver/Reach)
Current Conditions in Effect: None

Used Items:
None

[/sblock]
 

Tsaaruck.jpg
Tsaaruk is also eager to find the girl and be there to protect her. As Mirra questions her feelings of unease Tsaaruk looks about but does not see any obvious danger. "Perhaps it is just this whole challenge has us on edge."

[sblock]
perception check 1D20+8 = [11]+8 = 19
[/sblock]

[sblock=mini stats]
Tsaaruck
Initiative +1
AC: 20 (with shield/ Flat:19, Touch: 12)
HP: 54 current: 54
CMB: +9 / CMD: 21 Fort: +7 / Ref: +2 / Will: +2
Resistence: 0
Current Weapon in Hand: Shield & Warhammer
Rage: 12/12
Renewed Vigor: 1/1

http://livingpf.wikia.com/wiki/Tsaaruk(BIGB)#Finances
[/sblock]
 

Samad, however, was not to quick to agree. He scanned the waters, and noticed something... out of place about the stepping stones. Perhaps it was the half-light that made him unsure (though such wouldn't normally mean much to his keen eyes), but he could swear that some of those stones were the exact same rock. He pointed to the closest of the stones, "Look there, does that seem strange to you?"

He recounted his concerns, aloud this time, and this time pointing to another of the stones, "Look to that edge, the cracks and curve of it mirrors that other one, and it is repeated on those other stones, there and there. Such perfect reflection should not exist naturally."

The elf placed his hands on his temples and prayed in Southern, "Oh Wise Bashu, grant me vision, so that I may see the works of those that work in magic."

[sblock=OOC]Samad takes a 10 on his Perception, which gives him a 20 on his check. He then casts Detect Magic and focuses on it for 3 rounds[/sblock]
[sblock=Samad's Mini Stats]
portrait_zpsb29a81b5.png

Samad Salil
AC: 18 (14 flat-footed, 14 touch)
HP: 30/30
CMB: +5 CMD: 19
Fort: +2 Reflex: +8 Will: +5
Perception: +10, Low Light Vision
Initiative: +5
Current Weapon in Hand: Scimitar (+7, 1d6+4, 18-20/x2)
Current Conditions in Effect: Weapon Finesse
Spells Remaining (1st): 5/5
Spells Remaining (2nd): 3/3

Used Items:
-
Abilities Used:
-
[/sblock]
 

Garadh_zps2e17f378.jpg

Garadh



Garadh follows after Tsaaruck, but when Miraa comments about the river, Garadh pauses and stares at it closely. Almost simultaneously with Samad, he calls out, "Those stepping stones look odd... too regular. Probably artificial."


Rolls

Perception = 1d20+8 = 26


Mini-stats

[sblock]
HP: 57, currently 57
AC: 21 (touch 13, flat-footed 18)
BAB: +5
CMD +9, CMB 21
Fort +8, Ref +3, Will +0
Speed 30'
Longsword +1 Attack: +12 (1d8+7/19-20)
Longsword +1 Power Attack: +10 (1d8+11/19-20)
Sling Attack: +7 (1d4+4)
[/sblock]
 

Despite the unnatural symmetry of the stepping stones this seems to be the path. Mazi flies back across the river to land on Pirvinia's hand. Clutched in the little bird's beak is a small scrap of red fabric.
 

Pirvinia von Lichenstein, Human Female

Sorc6_zps9224c704.jpg

Despite the unnatural symmetry of the stepping stones this seems to be the path. Mazi flies back across the river to land on Pirvinia's hand. Clutched in the little bird's beak is a small scrap of red fabric.

Pirvinia had not seen what Samad and Garadh had the first time she looked. “What do you suppose we are dealing with then?” She waited to see if the elven spell caster found something of note with his spell since Mazi had returned.

Removing the scrap of red cloth from the beak, she asked, “What is this, Mazi? Where did you find it?”

[sblock=Mini-stats]Privinia von Lichenstein
Initiative:
+8, Perception: +6 (8 with Mazi)
AC: 13 (17 w/ Mage Armor) (Touch 13, Flat-footed 11)-> 17 with Mage Armor
HP:
32 Current: 32
CMD:
12, Fort: +3, Ref: +3, Will: +5 (Add +1 to Saves with Resistance)
Conditions in Effect:
Eschew Materials, PBS, Precise Shot, Ring of Sustenance, Mage Armor

Weapon in Hand:
Acid Flask
Spells Remaining:
1st Level: 6/8, 2nd Level: 5/5

Mazi
Initiative:
+2 Senses: low-light vision; Perception: +13
AC:
19 (Touch 16, flat-footed 17) -> 23 with Mage Armor
HP:
16 Current: 16
Fort: +0, Ref: +4, Will: +6
Conditions in effect:
Improved Evasion, Empathic Link, Mage Armor
Weapon in Hand:
Bite [Att: +8, dmg: 1d2-5(1 non-lethal)]

Combat Trained Light Horse
Initiative: +2 Senses: low-light vision, Scent; Perception: +6
AC:
13 (Touch 9, flat-footed 13)
HP:
15 Current: 15
Fort: +6, Ref: +5, Will: +1
Conditions in effect:
War-trained, 50ft movement
Weapon in Hand:
2 Hooves [Att: +3, dmg: 1d4+3][/sblock]
 

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