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D&D 5E When generational differences become apparent


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Zardnaar

Legend
I'm somewhere in the middle. You can roll the dice to look for things but you have to be a bit more specific as a single roll will only work for the smallest rooms. Using a 10' pole to tap the floor to find pit traps, marbles to find slopes and flour to find invisible things for example will often grant you advantage.

My current group including the 3.x type players have also played AD&D and/or the clones recently and they kind of like the everyone searches aspect of those games (1 in 3 chance) in 5E it is highest perception skill+aid another and guidance.
 

I don't know if it it is a generational issue, but it does seem that AL and other pick up games seem to have a lot of rolling. The other day I made a perfectly reasonable attempt to comfort a volatile npc by pointing out an obvious fact. The Dm made me roll. I rolled poorly. The Dm took control of my character and made him talk like an oaf and make it worse. Everybody laughed. The game also featured an Orc that called everybody George. I won't be going back.
 



Tony Vargas

Legend
Gen Y gamers.
I think they call 'em 'millennials' these days.

Note, this isn't an indictment on which generation is "better" or more of "role players" or whatever.
If you're not trying to make this about which generation is better, you might want to not try a little harder.

On the flip side, Gen X and prior gamers tend to want to explain everything in detail to you and bypass rolling completely.
Yeah, well, we (and I use that advisedly, I am, like, on the very edge of Gen X), learned to game using systems that didn't cover anything much beyond combat at all well. At first.

That really seems more like an edition-al issue rather than a generation-al one.
Yep. Prettymuch the Classic|3.0 divide. Of course, 5e spans that divide in some ways.
 

transtemporal

Explorer
I don't mind people taking the initiative, except when they try to use it in an oracular way. I had a PC go to a royal shindig, roll a dice and say "I roll 20 on my Intuition, who are my enemies?" When I said he would need a truly spectacular roll to tell that just by glancing at the room, he was quite annoyed.
 


Salamandyr

Adventurer
I tend to get annoyed at players who almost completely forego interacting with the fictional world.

"I search for treasure. I roll a 20!"

I get even more annoyed at the players who roll a d20, see how high it is, and then announce that that was their perception roll, what did they find?

(substitute in, diplomacy, or lifting something, et cetera).

I make clear that a roll only counts after you tell me what you're doing, and I tell you what sort of roll it is. If it's perception, you need to tell me what you're looking for, and where, and I'll tell you if a roll is needed. If it's a diplomacy roll, you don't have to act, but need to at minimum have an idea of what you want to accomplish and tell me what that is. It's a never ending frustration when the Player's want to talk to the NPC, but they don't have any idea what they want to know, or what they'd like the NPC to do for them. But they rolled good(!) so that means it all should come out nice for them.

That being said, letting the dice handle success and failure does move the game along quicker. And since I've got a group that is not particularly good at the "RP" side of roleplaying (especially the ones who always seem to play charisma classes), I tend to allow a little bit of meta and a roll to determine what happens.

But never, ever roll first!
 


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