Presumably if nobody moves to try to kill her the giant stomps off out of sight.
After that, the party is not too far from Yartar, a couple days at most including passing through the previously attacked Triboar where they tell stories of a cloud giant tower with a wizard hat having flown over them recently. There are also stories travelers mention of members of the Twelve defending the town against an attack instigated by strange cultists who were defeated. They possessed a strange rune-inscribed artifact, possibly something related to the Vonindod they thought. The artifact, however, went missing the every next day. Further, the Harpers suspect that whatever artifact was stolen is now in the hands of the Hand of Yartar whom is auctioning it off. Darathra, who some of the group have met previously, provides this information.
"Let it be known that anyone interested in bidding on a strange magical orb should inquire at the Wink and Kiss and ask for Nareen."
The Wink and Kiss is a tavern of low repute near the city's central market square.
Yartar
Situated in the fork where the Rivers Surbrin and Dessarin join near the Evermoor Way, Yartar is a fortified town that, were it not for its own petty, internal squabbles, might wield more influence among its fellows in the North. Currently, it is most remarkable for its barge-building operation (and that industry's importance to the commerce of other settlements) and its annual fairs.
Each summer, except in years when Shieldmeet occurs, a vast Hiring Fair is held in Yartar, during which all sorts of undesirable folk gather north of the town looking for work as guards, miners, farmhands, guides, or other unskilled laborers. For the most part, those who attend this fair are brutes, bandits, freeholders whose lands can no longer sustain them, or Uthgardt who wish to be among "civilized" folk for a short time- but occasionally, a strong hand or a s killed warrior can be culled from the bunch. While this event is going on, Yartar is overrun with visitors it would rather not welcome, who steal goods, sell wares in the street (sometimes those they have just stolen), meet unscrupulous contacts to hand off coin, information, or purloined items, and engage in the occasional spell duel. It's quite common for a new adventuring company to come into being at one of these fairs, when those who stand out from the crowd because they have legitimate s kills to sell gravitate toward one another and decide to form a group.
With its location near two great rivers and its proximity to a third (the Laughingflow, forming a trio the locals creatively call the Three Rivers), Yartar is a fishing town, and its tables have fish as fare at every meal. Fresh crabs, eels, and other river life are available both to eat and to purchase, and serve as a primary means of income for the fisherfolk of the town
OOC:
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Just moving this forward. You've got two leads here at least, one about this "orb" artifact, and another about a crossbow craftsman kobold. The summer festival is only a few days away as well.
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