Location: Underground Lake, 1 hour 35 minutes to Nightfall
Encounter: The Decapus
Second half of Round Two and first half of Round Three
Auraia teleports out of the creature's tentacles and hacks away at the tentacles wrapped around her sister, who continues her psychic assault.
Darko moves his mage-hand torch so that the sisters can be seen struggling away underwater, tentacles writhing out of a cloud of disturbed sediment, behind a rock, thirty feet deep.
Kurzon jumps in a kayak and paddles out to help.
Udit and Darko stand on the beach worrying, as the Decapus squeezes Aquaria as hard as it can, and squishes itself down at the bottom of the lake, as the sediment settles.
GM: | OOC Facts:
Aquaria is Grappled and Restrained (DC 16 Escape).
The Decapus has Total Cover relative to the shore (can't be attacked) and is under water (can't be attacked at long range, disadvantage on attacks if you don't have a Swim Speed).
The sediment settles so the Decapus only has light obscurement (no combat penalty from vision - still all the problems with water).
Because Javelins can be used in Underwater combat and the Decapus is 30 feet from him, Kurzon has no penalties to throw one next round.
Auraia, Aquaria, and Darko still have their round-three turns to take.
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[sblock=Rolls]
Auraia's Disadvantage Attack (still can't actually see it from Darkness and Obscurement)(Still Hits for 8 Damage)
_: 1D20+6 = [7]+6 = 13
Decapus Int Save vs Aquaria's Ego Attack (Makes the Save so takes 8 Damage)
_: 1D20-3 = [18]-3 = 15
Decapus Tenatacle Attack with Advantage vs Aquaria (Hit for 12 Damage)
_: 2D20.HIGH(1)+5 = [9, 5]+5 = 14
2D20.HIGH(1)+5 = [4, 19]+5 = 24
_: 2D6+3 = [3, 6]+3 = 12
Decapus Tentacle Attack with Advantage vs Auraia (Just Hit, but Auraia Teleports 10 feet, and gets AC 23, so Miss)
_: 2D20.HIGH(1)+5 = [14, 1]+5 = 19
2D20.HIGH(1)+5 = [5, 8]+5 = 13
[/sblock]
Damage Taken
PCs: Aquaria 13+12=25, Auraia
11
BGs: Decapus 25+8+8=41
