D&D 5E (IC) Vault of the Dracolich (River Gang)

Udit calls out - "save your javelin, there is too much water, it will uh, just float back to the surface."

OOC: DM says we can't attack from the surface :(
 

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OOC: Can I change action to launching a boat with Kurzon in it and then attacking if he can get close enough?

GM: You can get in the boat and get out there, where you will be able to attack in later rounds, but as you only get one free "manipulate object" act per round, that's used to get the paddle, and your action is used to get the kayak off the beach. You will be able to throw your javelin straight down next round, though.
 

Location: Underground Lake, 1 hour 35 minutes to Nightfall

Encounter: The Decapus

Second half of Round Two and first half of Round Three

Auraia teleports out of the creature's tentacles and hacks away at the tentacles wrapped around her sister, who continues her psychic assault.

Darko moves his mage-hand torch so that the sisters can be seen struggling away underwater, tentacles writhing out of a cloud of disturbed sediment, behind a rock, thirty feet deep.

Kurzon jumps in a kayak and paddles out to help.

Udit and Darko stand on the beach worrying, as the Decapus squeezes Aquaria as hard as it can, and squishes itself down at the bottom of the lake, as the sediment settles.


GM: OOC Facts:
Aquaria is Grappled and Restrained (DC 16 Escape).
The Decapus has Total Cover relative to the shore (can't be attacked) and is under water (can't be attacked at long range, disadvantage on attacks if you don't have a Swim Speed).
The sediment settles so the Decapus only has light obscurement (no combat penalty from vision - still all the problems with water).
Because Javelins can be used in Underwater combat and the Decapus is 30 feet from him, Kurzon has no penalties to throw one next round.

Auraia, Aquaria, and Darko still have their round-three turns to take.


[sblock=Rolls]
Auraia's Disadvantage Attack (still can't actually see it from Darkness and Obscurement)(Still Hits for 8 Damage)
_: 1D20+6 = [7]+6 = 13

Decapus Int Save vs Aquaria's Ego Attack (Makes the Save so takes 8 Damage)
_: 1D20-3 = [18]-3 = 15

Decapus Tenatacle Attack with Advantage vs Aquaria (Hit for 12 Damage)
_: 2D20.HIGH(1)+5 = [9, 5]+5 = 14
2D20.HIGH(1)+5 = [4, 19]+5 = 24

_: 2D6+3 = [3, 6]+3 = 12

Decapus Tentacle Attack with Advantage vs Auraia (Just Hit, but Auraia Teleports 10 feet, and gets AC 23, so Miss)
_: 2D20.HIGH(1)+5 = [14, 1]+5 = 19
2D20.HIGH(1)+5 = [5, 8]+5 = 13

[/sblock]

Damage Taken
PCs: Aquaria 13+12=25, Auraia 11
BGs: Decapus 25+8+8=41

Lake3.png
 

Udit turns to Draco

"Do you have, uh, attack magic that can reach it? I can paddle you to above its location..."

(Udit starts getting ready to do so but waits for Draco to respond)
 

Aquaria cries out in pain, her voice echoing through the water like the song of an orca. She grits her teeth and tries once more to lash at the creature's ego.

OOC: Ego whip once more for [roll0] damage. It's a better bet than trying to heal myself.


Seeing that Auraia is better equipped to handle this guy at close combat, she looks to Aquaria, now visible through both the light of her blade, and the torch from above. She begins to warp space around her, and in the next instant, it is Aquaria floating there, and Auraia is in the thing's grasp. She grins as she slams her blade down onto the creature's tentacle once more.

OOC: Bonus Action: Transposition. Swaps places with Aquaria.

Action: Slice! [roll1] or [roll2]
Damage: [roll3]

Will still use reaction to cast Defensive Step if the thing hits. Even if it hits, she can still teleport 10 feet away.

Auraia PP left: 6
Aquaria PP left: 6

Running low on power!
 

Drako walks after Udit, “In the water, I don’t know. And most of what I have will hurt Aquaria. But I will try. We have to do something.”

Drako forced a smile as he helped push the boat in the water and jumped in, “And if all else fails I have my rapier.”
 

GM: I will allow Drako to ready an EB for when Udit rows him above the battle. It will take Udit's turn (action to get the kayak in the water, free object to ready the paddle, move to get you out there) but for Drako (free object to "help" get the kayak in, move to get in, action to ready the EB) so on Udit's turn, Drako fires EB. Which would be before the Decapus goes and after Kurzon throws a Javelin. So go ahead and roll it now. Sorry everyone if this fight has been confusing! I'm still getting used to this posting format, and this one's a bit complicated, as far as fights go!

Heck, I just noticed that I never posted the Init order for everyone's reference. It's Kurzon, Udit, Decapus, Aquaria, Auraia, Drako - which is why I have done half-rounds after the first (to go "PCs then Monster") but I've found it a bit confusing myself. I will figure this stuff out eventually!
 

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