• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

D&D 5E EB's ToEE and RttToEE Campaign - IC

KahlessNestor

Adventurer
Hommlet/Inn of the Welcome Wench
26 Goodmonth
2:33 PM
Round 1

Emmyr gave his own roar of defiance as the bandits launched their ambush. He hauled back and heaved one of his handaxes at a charging bandit, catching the man right in the face.

[sblock=Emmyr’s Rolls & Actions]
Move:
Action: Handaxe attack and damage: 1D20+5 = [20]+5 = 25
1D6+3 = [3]+3 = 6

Extra crit damage: 1D6 = [2] = 2
Bonus Action:
Object Interaction:
Action Surge:
Conditions: Aid (8h; +5 max hp)
Inspiration:
[/sblock]

[sblock=Mini Stats]
Initiative: +1
Perception: 10
Speed: 25
AC: 16
HP: 28/28 (33/33) HD: 3/3d10+3
Second Wind (1/R): 1d10+3 hp
Action Surge (1/R)
[/sblock]

[sblock=Party Loot]
29 gp
79 sp
81 cp
Blue quartz, 10 gp
Music box: 20 gp (100 gp if repaired)(Templeton)
Cracked helm (1 gp scrap)
Blue spinnel gemstone, 400 gp (Emmyr)
[/sblock]

[sblock=Party]
Lady Rebekah - half elf bard charlatan noble
Gwylla - half elf wizard
Hexeiros - dragonborn fighter
Rana - feylock
Zanword - human fighter pirate
Aridhe - human moon druid
Templeton - human rogue ratcatcher
[/sblock]
 

log in or register to remove this ad

EarlyBird

Explorer
not that many.jpeg

The bandits burst through the doorway taking up positions around the room, as if they had practiced this very drill a dozen times over. Some of them were armed with crossbows and they took wild shots at the group hoping to slow down any advance as other men armed with spears and pole arms took to the cover of the table.

Emmyr took off a bandits ear as he stood in the middle of the room, but in return someone behind the man lobbed a javelin at the dwarf. It didn't pierce the chainmail hauberk the dwarf wore, but it did hurt and probably will leave him with a bruise in the morning.

Coming up after all the bandits is a gruff bearded fellow who has been bellowing orders this entire time. "Have at em' boys! Ain't nothing but women folk and a few wannabe heroes! HA!"
[sblock=Combat]
Emmyr dmg: [roll0]

CharacterEmmyrZanwordHexirosBekahGwyllaAridhaTempletonRana
In Handhandaxecutlass&shieldhalberdrapiernoneshieldrapiercane
AC1617161612171418
HP28/3323/2428/2816/1619/1925/2523/2307/07
LocationD14F15G16F18E19D16B16D14
ConditionaidnonenonecoverTOTAL COVERcoverTOTAL COVERCOVER

ArmorA)padded&shieldB)studded leatherC)leather&shieldD)leatherE)leatherF)leatherG)leatherBandit Captain
Weaponsshort sword, javelins(2)halberdspear, hand axecrossbow, short swordcrossbow, clubcrossbow, macevoulgescimitar, dagger
AC1415141412121415
HP09/0912/1207/1510/1013/1309/0913/1370/70
LocationI08G10I11L10J09M07J13L08
Conditionnonecovernonecovernonenonecovernone
[/sblock]
[sblock=Map]
moathouse_fight_01.jpg[/sblock]
 
Last edited:

Neurotic

I plan on living forever. Or die trying.
Zanword visibly flinches when the bandit says 'only womanfolk' as he internally prepares for hell sure to follow such statement. He moves forward skirting the barrier and attacking the closest thug.

[sblock=Actions]
Move: J14 (I'm counting on two squares being diff terrain so I should be able to do it)
Attack:
[/sblock]
 
Last edited:

KahlessNestor

Adventurer
Hommlet/Inn of the Welcome Wench
26 Goodmonth
2:33 PM
Round 2
Emmyr yanked one of the shortswords off his back to replace his axe and charged forward, angling for the corner of one of the barricading tables, flanking around to attack the bandit there, slashing with axe and sword. Both attacks missed, though, and he slashed one more time with his axe, this time managing to pierce the studded leather armor.
[sblock=Emmyr’s Rolls & Actions]
Move: To G10
Action: Attack Bandit B
Handaxe attack and damage: 1D20+5 = [4]+5 = 9
1D6+3 = [4]+3 = 7

Bonus Action: Attack Bandit B
Shortsword attack and damage: 1D20+5 = [4]+5 = 9
1D6+3 = [1]+3 = 4

Object Interaction: Draw short sword
Action Surge: Handaxe attack and damage: 1D20+5 = [10]+5 = 15
1D6+3 = [1]+3 = 4

Conditions: Aid (8h; +5 max hp)
Inspiration:
[/sblock]
[sblock=Mini Stats]
Initiative: +1
Perception: 10
Speed: 25
AC: 16
HP: 28/28 (28/33) HD: 3/3d10+3
Second Wind (1/R): 1d10+3 hp
Action Surge (1/R)*
[/sblock]
[sblock=Party Loot]
29 gp
79 sp
81 cp
Blue quartz, 10 gp
Music box: 20 gp (100 gp if repaired)(Templeton)
Cracked helm (1 gp scrap)
Blue spinnel gemstone, 400 gp (Emmyr)
[/sblock]
[sblock=Party]
Lady Rebekah - half elf bard charlatan noble
Gwylla - half elf wizard
Hexeiros - dragonborn fighter
Rana - feylock
Zanword - human fighter pirate
Aridhe - human moon druid
Templeton - human rogue ratcatcher
[/sblock]
 


Charwoman Gene

Adventurer
Gwylla, angered by the womenfolk comment, gets herself ready to charge in. She mumbles some arcane words and a shimmer of force surrounds and protects her.

OOC: Mage Armor AC 15, Arcane Ward: 9 hp
[sblock=Mini Stats]AC: 12 (15 w/Mage Armor Init: +2
HP: 19 /19 Hit Dice: 3/3 [1d6+2]
Spell Slots: 3/1 LR (4/2)
Arcane Recovery: 2 slot-lvl 1/day SR
Arcane Ward: 9 hp
Wizard Spells Prepared: 6
Burning Hands, Detect Magic, Mage Armor, Magic Missile, Shield, Melf's Acid Arrow[/sblock]
 

EarlyBird

Explorer
[sblock=Moving forward]
Still same round. Four PCs have gone so now Four bandits will go.
@River Song @Binder Fred [MENTION=4936]Shayuri[/MENTION] @industrygothica
you all are up - then the rest of the bad guys will go

A) move to G9 -atk Emmyr [roll0]
B) stays H10 -atk Templeton [roll1]
C) move to H9 -atk Emmyr [roll2]
G) stays J13 -atk Zanword [roll3]

Hmmm... results everyone PCs ansd bandits have missed so far. Going to be one of those fights[/sblock]
 
Last edited:


Binder Fred

3 rings to bind them all!
Upside-down-Rana mumbled a quiet curse. She gripped the damp stones under her fingers and seriously considered just walking off in a huff: scruffy bandits, not a blazing cultist to be seen amongst them!

Filler. Pleabes. Obstacles. Wastes of precious time!

The mumbling took on a more cadenced beat. Annoyance shaped itself into hatred, hatred pounded into chant, chant poured into power, and power into harm.

So far unnoticed by all - especially the crossbowmen and the bearded shouter - the moss behind them, the one covering the walls at the back of the keep, started to slowly slither… viny tentacles to ‘lovingly’ wrap around a foot here… a quiver there… there, a neck.

Then - *then* they noticed!

Suffer and be damned!” cackled the witch, her voice echoing oddly off the damp walls of their (future) tomb.


Actions: Target D,E,F and the bearded leader with Entangle please, Str 12 save or be Restrained
 
Last edited:

Shayuri

First Post
Aridha summons a spirit of flame to her hand, where it whirls madly about waiting to be unleashed. She looks at it though and realizes...this isn't enough. Can she do better?

"Grow," she urges the spark of fire, directing life energy into it as she might a wound or a plant. "Grow!"

The spirit crackled and surged, becoming a bonfire in her hands! With a startled yelp, Aridha hurled the head-sized ball of flames at the bandits! It arced over the barricades and landed in their back ranks, throwing their leader into a yellow-orange relief lighting.

"Get him!" shouted the druid...and the fire spirit lunged!

(Flame Sphere cast on K8 as action, then bonus action to cause it to ram the leader! He must make DC 13 Dexterity save (if he's restrained, this is at disadvantage) or take [roll0] fire damage. And if anything ends their turn adjacent to K8, they take another 2d6 fire damage.)
 

Remove ads

Top