The Road to Discovery

Nalvis says, "Then we shall set out for the Orngaddrin village at once. If there are any in this village willing to guide us we would be grateful, and it would save use time.. I cannot say what will happen when we meet those on the boats, but we are not eager for bloodshed. If we can, we will persuade these 'cleansers' to give up their new occupation."
 

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Moving Upstream

Nalvis says, "Then we shall set out for the Orngaddrin village at once. If there are any in this village willing to guide us we would be grateful, and it would save use time.. I cannot say what will happen when we meet those on the boats, but we are not eager for bloodshed. If we can, we will persuade these 'cleansers' to give up their new occupation."
GM: The woman nods, rises, and beckons everyone to follow. She calls a young man to her and tells him to take the group upriver toward the Orngaddrin Village.

THe youth brings his own bow and arrows and carries his own weight over the seven days of travel, taking one day off of the expected time. At the place where the northern branch should be cross, the youth takes his leave to return to his own village. Once the young man leaves, there is no sign of other people.

[sblock=Character Data]Nalvis: full health
Mekric: full health
Abrine: full health
Rekyavik: full health
Renyaveer: full health
flint arrows: 5
bone arrows: 10
Quill: full health
javelins: 5[/sblock]
[sblock=Group Inventory]Lizard Meat: 120 bricks
Lizard Skin: 60% cover
Muddle Leaves: 2 measures: Muddle x2[/sblock]
 

The three are friendly with the guide, generous with him, and grateful for his help.

After the first day Nalvis says to the group, "We are going to this strange village but we have nothing to trade. Let us see what we can find along the way."
OOC: minerology roll: 73


Mekric will chat with the guide along the way, attempting to learn more about the area. She will look for useable plants in her spare time.
OOC: herbology roll: 90/ 37


Arbrine will hunt and scout the area.
OOC: Commercial roll: 96/ 32

 

Seven Days of Travel

Road4.jpg

After the first day Nalvis says to the group, "We are going to this strange village but we have nothing to trade. Let us see what we can find along the way."
OOC: minerology roll: 73
Vik says,
"We do have the one lizard skin. I do not know what it is worth, but it is something. I, also, do not know what talent I may have for it, but I will help look for ore."
OOC: Prospecting: effectiveness + konokoro + d100
Nalvis: 15 + 13 + 73 = 101
Rekyavik: 14 + 15 + 95 + 100(luck) + 19(luck) = 243

GM: During the seven days of travel, Nalvis and Rekyavik discover a rock of slate and a rock of flint. Both of which are usable to make arrowheads and javelin tips. They also discover two reddish brown stones, two yellow stones, two burgundy stones, two lumps of coal. By an extreme stroke of luck, Rekyavik also discovers one heavy gray stone, one white stone that seems very slick and difficult to hold, one greenish stone, one milky white stone, one orange stone, one lump of powdery yellow rock, and one bluish stone.

Additionally they discover 20 ingots worth of a whitish metal, 18 ingots worth of medium hard metal, 4 ingots worth of a soft metal, 16 ingots worth of a hard metal, and 2 ingots of a light metal. By the same extreme stroke of luck, Rekyavik also discovers 1 ingot of shiny metal, 1 ingot of a light whitish metal, 1 ingot of whitish metal, 1 ingot of orange-brown metal, 1 ingot of dark metal, 1 ingot of heavy dark metal, 1 ingot of yellowish metal, and 1 ingot of heavy shiny metal.

Kwargrow said:
Mekric will chat with the guide along the way, attempting to learn more about the area. She will look for usable plants in her spare time.
OOC: herbology roll: 90/ 37
The young Hebrian, who says his name is Ashiei, talks freely with Mekric. He comes across as very friendly. When diverting from the river, he explains that he knows this area well enough to cut off a day of travel and arrive at the second fork. When the group arrives, Ashiei explains that this is indeed the destination even though no other fork in the river had been seen.

Watching the exploration of Nalvis and Rekyavik through the hills he comments,
"It is said that the Orngaddrin can 'smell' the ore in the rock. I do not believe that this is the actual case, but you are the first people that I have ever seen, other than the Orngaddrin, who can find rock and metal like it is calling to you in some voice only you can understand. Anyway, I wish you well and I must take my leave at this point."

Quill decides to help Mekric look for edible or usable plants.
OOC: Forage: effectiveness + konokoro + d100
Mekric: 20 + 16 + 90 + 37(luck) = 163
Quill: 15 + 20 + 74 = 109

GM: Mekric and Quill are able to locate edible foliage, seeds, fruit, roots, and mushrooms, during the seven days. Both also discover two different toxic leaves that would muddle the thoughts of anything eating them. By a bit of luck, Mekric is also able to locate two different leaves that appear to be of medicinal use, one herb that appears toxic, one flower that appears toxic, and one flower that appears medicinal.

Kwargrow said:
Arbrine will hunt and scout the area.
OOC: Commercial roll: 96/ 32
Though Veera only has 15 arrows remaining, she knows that she should accompany Arbrine during her scouting forays in order to provide game for food. Ashiei, having his own bow and arrows, sometimes joins the girls, as well.
OOC: Observation: effectiveness + empathy + d100
Arbrine: 13 + 19 + 96 + 32(luck) = 160
Renyaveer: 22 + 13 + 61 = 86

GM: While scouting Arbrine points out varmints, large beetles, spiders, and the tracks of other people. Ashiei and Renyaveer collect varmints for food, but avoid conflict with beetles or spiders. With a bit of luck Arbrine also notices a medium-sized lizard, small peccaries, small sheep, and a medium snake. The lizard, 2 peccaries, and 2 sheep are collected. The snake is avoided. Arbrine also finds the passage of two other differing peoples.

[sblock=Character Data]Nalvis: full health
Mekric: full health
Abrine: full health
Rekyavik: full health
Renyaveer: full health
flint arrows: 5
bone arrows: 10
Quill: full health
javelins: 5[/sblock]
[sblock=Group Inventory]Animals:
  • Lizard Skin: 60% & 40% cover
  • Peccary Hide: 50% & 20% cover
  • Sheep Hide: 10% & 30% cover
Minerals:
  • Slate: 1 rock: ?
  • Flint: 1 rock: ?
  • reddish rock (Bloodstone): 2 stones: ?
  • yellow rock (Sunstone): 2 stones: ?
  • burgundy rock (Heartstone): 2 stones: ?
  • Coal: 2 lumps: ?
  • gray rock (Lodestone): 1 stone: ?
  • white rock (Slickstone): 1 stone: ?
  • greenish rock (Livestone): 1 stone: ?
  • white rock (Milkstone): 1 stone: ?
  • orange rock (Emberstone): 1 stone: ?
  • Yellow rock (Sulfur): 1 lump: ?
  • bluish rock (Waterstone): 1 stone: ?
Ores:
  • whitish metal (Zinc): 20 ingots: ?
  • medium hard metal (Tin): 18 ingots: ?
  • soft metal (Lead): 4 ingots: ?
  • hard metal (Iron): 16 ingots: ?
  • light metal (Aluminum): 2 ingots: ?
  • shiny metal (Chromium): 1 ingot: ?
  • whitish metal (Magnesium): 1 ingot: ?
  • whitish metal (Calcium): 1 ingot: ?
  • orange-brown metal (Copper): 1 ingot: ?
  • dark metal (Nickel): 1 ingot: ?
  • heavy metal (Manganese): 1 ingot: ?
  • yellowish metal (Molybdenum): 1 ingot: ?
  • dark metal (Palladium): 1 ingot: ?
Plants:
  • Muddle Leaves: 4 measures: {Muddle x2}
  • medicinal herb (Soothe): 1 measures: ?
  • toxic herb (Rend): 1 measure: ?
  • medicinal herb (Mend): 1 measure: ?
  • toxic flower (Muddle): 1 measure: ?
  • medicinal flower (Soothe): 1 measure: ?
.[/sblock]
 
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After Ashiei leaves, Nalvis looks over the collection of rocks and metals. "I did not expect to find this much. My father mentioned different metals for different uses, but there was always so much else to do that I never studied the kinds. I hope the Orngaddrin deal fairly with us; but if they are friendly, perhaps we can learn from them what different metals do."

Mekric says,
"I am more concerned about what we will do when we encounter these 'cleanser' ships. I imagine we will be sorely outnumbered."

Arbrine replies,
"What if we sneak onto their ships and burn them? If they have no way to sail the river, likely they will go home."

On the way to the Orngaddrin village, the three will handle different objects that they found to determine their proclivity.

 
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The Second Fork

... Mekric says,"I am more concerned about what we will do when we encounter these 'cleanser' ships. I imagine we will be sorely outnumbered."

Arbrine replies, "What if we sneak onto their ships and burn them? If they have no way to sail the river, likely they will go home."
Quill shakes her head.
"It is a hopeful thought, but not a likely scenario. If we were able to deprive the soldiers of their ship, forcing them to walk, they will likely return to the Marsh Village, kill those people even though they are Hebrian, and take their remaining ships."

Veera thinks for a moment.
"We must do something to eliminate some of their numbers. We forgot to ask how many boats and how many soldiers. I do not know the term 'battalion.' If we think about this logically... their boats are made of wood, deeper draw. They have to be small enough to navigate upstream. I am thinking 10 soldiers per boat and at least 5 boats... It would be great if we could devise a way to wreck a boat while it is sailing."

Quill adds,
"The only other thing that I can think of would be to move upstream into the narrows and try to harry the boats and the soldiers while keeping our distance. Maybe we would be able to divert a small group of the soldiers. That should help the odds of the Orngaddrin, who I figure will fight."

Kwargrow said:
On the way to the Orngaddrin village, the three will handle different objects that they found to determine their proclivity.
OOC: Metallurgy or Mineralogy or Herbalism: Time = 1 week * rarity / (effectiveness + konokoro + d100)
Nalvis: 15 + 13 = 28: Common : 1 week / (28 + 50) = 2 hours, 10 minutes
Mekric: 20 + 16 = 36 Uncommon : 2 weeks / (36 + 50) = 3 hours, 55 minutes
Arbrine: 13 + 18 = 31: Common. : 1 week / (31 + 50) = 2 hours, 5 minutes
Rekyavik: 14 + 15 = 29: Common : 1 week / (29 + 50) = 2 hours, 9 minutes
Renyaveer: 22 + 14 = 36: Uncommon. : 2 weeks / (36 + 50) = 3 hours, 55 minutes
Quill: 15 + 20 = 35: Common : 1 week / (35 + 50) = 1 hour, 59 minutes

GM: Only Mekric and Renyaveer have the skill and Will necessary to evaluate several of the finds, but during the seven days' travel everything is examined without Ashiei realizing or thinking anything of the friends carrying and fondling a piece of ore or mineral for a prolonged period of time. A few of the items still remain beyond the skill of everyone.

Vik forearms Nalvis in the shoulder, the evening after Ashiei departs, with a big grin on his face.
"We found some pretty interesting stuff here. We should divide it up among us."
[sblock=Character Data]Nalvis: full health
Mekric: full health
Abrine: full health
Rekyavik: full health
Renyaveer: full health
flint arrows: 0
bone arrows: 9
Quill: full health
javelins: 5[/sblock]
[sblock=Group Inventory]Animals:
  • Lizard Skin: 60% & 40% cover
  • Peccary Hide: 50% & 20% cover
  • Sheep Hide: 10% & 30% cover
Minerals:
  • Slate: 1 rock: (sound x2)
  • Flint: 1 rock: (heat x2)
  • Bloodstone: 2 stones: {+ Health}
  • Sunstone: 2 stones: {+ Persona} (-Mind x2)
  • Heartstone: 2 stones: {+ Confluence}
  • Coal: 2 lumps: (Heat x3)
  • Lodestone: 1 stone: (Shock x3)
  • Slickstone: 1 stone: (-Heat x3)
  • Livestone: 1 stone: {+ Strength}
  • Milkstone: 1 stone: {+ Will} (+Will x3)
  • Emberstone: 1 stone: {+ Cohesion} (-Will x3)
  • Yellow rock (Sulfur): 1 lump: ?
  • bluish rock (Waterstone): 1 stone: ?
Ores:
  • Zinc: 20 ingots: {+ Health} (+Body x2)
  • Tin: 18 ingots: {+ Persona} (-Mind x2)
  • Lead: 4 ingots: (-Body x2)
  • Iron: 16 ingots: {+ Confluence} (+Body x2)
  • Aluminum: 2 ingots: {+ Motility} (Sound x2)
  • Chromium: 1 ingot: {+ Strength}
  • Magnesium: 1 ingot: {+ Will} (+Mind x2, +Body x2)
  • Calcium: 1 ingot: {+ Cohesion} (-Acid x2)
  • Copper: 1 ingot: {+ Persona} (Shock x2)
  • dark metal (Nickel): 1 ingot: ?
  • heavy metal (Manganese): 1 ingot: ?
  • yellowish metal (Molybdenum): 1 ingot: ?
  • dark metal (Palladium): 1 ingot: ?
Plants:
  • Muddle Leaves: 4 measures: (-Mind x2)
  • Soothe Leaves: 1 measures: (+Mind x2)
  • Rend Leaves: 1 measure: (-Body x2)
  • Mend: 1 measure: (+Body x2)
  • Muddle Flowers: 1 measure: (-Mind x3)
  • Soothe Flowers: 1 measure: (+Mind x3)
.[/sblock]
 
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OOC: dividing spoils: Nalvis is going with academic so he will keep his stones. He has a heartstone for +1Cnfl, live +1Str, blood +1H, and sun +1Per. Mekric will go theologic so she will trade her feathers to Arbrine. Mekric has zinc ingot for +1H, tin +1P, iron +1Cnfl, and magnesium +1W. Arbrine has the rock pidgeon feathers and songbird. She will determine which is more powerful the rock pidgeon feathers for +1H or the nutria incissors for +1H. She will use the more potent; if they are equal she will use the rock pidgeon feathers. Arbrine has rock pidgeon feathers/ nutria incissors +1H, spider fangs +1Coh, songbird feather +1P, iron ingot +1Cnfl, aluminum +1M


OOC: You can divide up the rest between your three guys


We forgot to ask how many boats and how many soldiers.

Mekric says, "Does their exact number matter? I knew we were sorely outnumbered and could not outfight them alone. I hoped we could reach the Orngaddin first and help them defend."

Arbrine says, "Could we find a large enough tree in the right spot and fell it across the river? That might slow them down enough for us to reach the village."
 
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Discussing Options

OOC: Rekyavik will go Aberrative and will take the Nutria Incisors from Arbrine. Renyaveer will go Academic and will take the remaining stones. Quill will go Theologic and take the metal.

Mekric says, "Does their exact number matter? I knew we were sorely outnumbered and could not outfight them alone. I hoped we could reach the Orngaddin first and help them defend[/color]."
Veera shakes her head and answers.
"No. I guess it does not. It seems we have shaved a day off our expected journey. We could cross the stream and see if we can stay ahead of the impending soldiers. Aikiku said that they will have to beach at a given point and continue on foot. There must be a falls or rapids to prevent upstream sailing."

Kwargrow said:
Arbrine says, "Could we find a large enough tree in the right spot and fell it across the river? That might slow them down enough for us to reach the village[/color]."
Veera continues,
"Even if we could find a suitable tree once we get far enough into the hills, it would take us all day to fell it."

Vik, not normally prone to intellectual discussion, holds up his hands in a halting gesture.
"Even if we cannot beat the soldiers to the Orngaddrin Village, we could not be too far behind, especially once they go to moving on foot. They will be more burdened and less used to moving through the rocks than we are. The six of us may make a difference if the soldiers have to battle on two fronts."

Quill stands and lifts her left hand, pointing her finger at nothing specific.
"If we are behind the soldiers' landing, we could set their boats, adrift. Win or lose their coming battle, it will put them on foot afterward."
[sblock=Character Data]Nalvis: full health
Mekric: full health
Abrine: full health
Rekyavik: full health
Renyaveer: full health
flint arrows: 0
bone arrows: 9
Quill: full health
javelins: 5[/sblock]
[sblock=Group Inventory]Animals:
  • Lizard Skin: 60% & 40% cover
  • Peccary Hide: 50% & 20% cover
  • Sheep Hide: 10% & 30% cover
Minerals:
  • Slate: 1 rock: (sound x2)
  • Flint: 1 rock: (heat x2)
  • Heartstone: 1 stones: {+ Confluence}
  • Coal: 2 lumps: (Heat x3)
  • Lodestone: 1 stone: (Shock x3)
  • Slickstone: 1 stone: (-Heat x3)
  • Yellow rock (Sulfur): 1 lump: ?
  • bluish rock (Waterstone): 1 stone: ?
Ores:
  • Zinc: 18 ingots: {+ Health} (+Body x2)
  • Tin: 16 ingots: {+ Persona} (-Mind x2)
  • Lead: 4 ingots: (-Body x2)
  • Iron: 13 ingots: {+ Confluence} (+Body x2)
  • Copper: 1 ingot: {+ Persona} (Shock x2)
  • dark metal (Nickel): 1 ingot: ?
  • heavy metal (Manganese): 1 ingot: ?
  • yellowish metal (Molybdenum): 1 ingot: ?
  • dark metal (Palladium): 1 ingot: ?
Plants:
  • Muddle Leaves: 4 measures: (-Mind x2)
  • Soothe Leaves: 1 measures: (+Mind x2)
  • Rend Leaves: 1 measure: (-Body x2)
  • Mend: 1 measure: (+Body x2)
  • Muddle Flowers: 1 measure: (-Mind x3)
  • Soothe Flowers: 1 measure: (+Mind x3)
.[/sblock]
 
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Nalvis holds his axe up and says, "I will say we shall win this battle, and the Orngaddrin village will not be destroyed. Let us make all haste for the village."
 

Making Haste

Nalvis holds his axe up and says, "I will say we shall win this battle, and the Orngaddrin village will not be destroyed. Let us make all haste for the village."
Crossing the river at this point proves fairly easy. No one is encumbered in such a manner that swimming is difficult, and swimming is necessary for most of the distance. The friends dry as they walk. The pace does not change much, as this would be counter-productive to long distance travel, but the hours of walk are increased.

The branch of the river leading to the Orngaddrin Village begins to clear considerably over the usual muddy silt of the main river, meaning the the bottom of the stream is hardening. After three days, the river narrows, and just after midday, a small falls indicates the beginning of the mountainous incline. It is obvious that at this point, boat would have to be beached and progress continued on foot. The near side of the stream has an obvious beach that has seen previous such use and a definitive trail leading up into the higher elevations.

As the party is observing the beach area, voices of men can be heard from downstream. The voices are boisterous and vulgar. It stands to reason that the soldiers, yet out of sight, are now approaching.

[sblock=Character Data]Nalvis: full health
Mekric: full health
Abrine: full health
Rekyavik: full health
Renyaveer: full health
flint arrows: 0
bone arrows: 9
Quill: full health
javelins: 5[/sblock]
[sblock=Group Inventory]Animals:
  • Lizard Skin: 60% & 40% cover
  • Peccary Hide: 50% & 20% cover
  • Sheep Hide: 10% & 30% cover
Minerals:
  • Slate: 1 rock: (sound x2)
  • Flint: 1 rock: (heat x2)
  • Heartstone: 1 stones: {+ Confluence}
  • Coal: 2 lumps: (Heat x3)
  • Lodestone: 1 stone: (Shock x3)
  • Slickstone: 1 stone: (-Heat x3)
  • Yellow rock (Sulfur): 1 lump: ?
  • bluish rock (Waterstone): 1 stone: ?
Ores:
  • Zinc: 18 ingots: {+ Health} (+Body x2)
  • Tin: 16 ingots: {+ Persona} (-Mind x2)
  • Lead: 4 ingots: (-Body x2)
  • Iron: 13 ingots: {+ Confluence} (+Body x2)
  • Copper: 1 ingot: {+ Persona} (Shock x2)
  • dark metal (Nickel): 1 ingot: ?
  • heavy metal (Manganese): 1 ingot: ?
  • yellowish metal (Molybdenum): 1 ingot: ?
  • dark metal (Palladium): 1 ingot: ?
Plants:
  • Muddle Leaves: 4 measures: (-Mind x2)
  • Soothe Leaves: 1 measures: (+Mind x2)
  • Rend Leaves: 1 measure: (-Body x2)
  • Mend: 1 measure: (+Body x2)
  • Muddle Flowers: 1 measure: (-Mind x3)
  • Soothe Flowers: 1 measure: (+Mind x3)
.[/sblock]
 

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