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The Road to Discovery

MacConnell

Creator of The Untamed Wilds
Lip Smacking Good Time or In Poor Taste

When Mekric sees the reaction of the Kinamin group she pauses and lets out a sigh. "I hoped they would be reasonable enough to speak with," she remarks to Veera. She holds her up her hands and waves in a 'nevermind' kind of way before backing away from this potential threat.
GM: Having no ability to understand her words, one of the men makes kissing faces at the red head as darkness enshrouds both of his hands.

Kwargrow said:
Nalvis strings and nocks Mekric's arrow in the same way he has seen his sister do. He does not know if he can hit anything with it, but he doubts the Kinamin will know that.
Vik hefts his harpoon and takes a step forward giving an imposing look to the smaller men.

Kwargrow said:
Arbrine sees the vulgar expression on the men's faces and takes a few steps forward, manipulating Way to let electricity play over her fingers. "You like light shows, bitch?" she asks rhetorically.
At the display of the ability to manipulate Way, like Arbrine, Quill facilitates her own display, pulling off a reed cap and causing it to burst into flame before dropping it to the muddy earth.
GM: The Kinamin stare wide-eyed at the return displays, mumbling to themselves and involuntarily backing away. The two vulgar men no longer seem so interested, and the group gestures as if to offer their recent kill as a peace offering. The Kinamin begin to fade back into the reeds, obviously not peaceable but intelligent enough to recognize that they are overmatched.
 

MacConnell

Creator of The Untamed Wilds
Building Boats and Relations

Nalvis, Mekric, and Arbrine all help with the boat construction, wanting to know more about the process.
GM: After the encounter with the Kinamin, nothing else of note occurs during the time spent building the River Crew's new craft. The Marshland Villagers are grateful and astounded by the warning. The Kinamin are known by reputation but none has ever before been encountered. They consider themselves fortunate that River Crew caused them to leave.

Kwargrow said:
When not doing that they will also work on their home, adding little touches to make it theirs.
GM: Not much can be added, yet, as the crew is just beginning its journey, but the little things matter and personalizations start to take form.

Kwargrow said:
All three will help with hunting, but Arbrine refuses to take part in fishing. She practices her stalking instead.
Quill finds it a bit odd that Arbrine does not want to fish; but since she does not, Quill stays with her, hoping to match the practiced skill.
Kwargrow said:
Nalvis also speaks to any of the villagers that know about combat techniques and tries to improve his own fighting style.
GM: Mitsune, who is apparently the constable for the Marshland Village, refuses to work with any of the River Crew, though he is the town's most competent combatant. Many of the others do not share his prejudice and will spar, making sure that Mitsune is unaware of the practices.

GM: During one of the week's hunting trips, the River Crew, working on their own, happen upon a pod of blue lacquered beetles feeding on the remains of some long dead animal. The beetles are observed in a small hollow some 7 paces from where the crew is moving atop the adjacent hillock. They appear to be about the size of a person's torso. The shells are known to be of value and usable in making armor.

beetle.jpg
[sblock=Character Data]Nalvis: full health
Mekric: full health
harnin arrows: 20
Abrine: full health
Rekyavik: full health
Renyaveer: full health
harnin arrows: 23
Quill: full health
javelins: 4[/sblock]
[sblock=Group Inventory]Animals:
  • nothing at this time
Minerals:
  • Slate: 1 rock: (sound x2)
  • Flint: 1 rock: (heat x2)
  • Heartstone: 1 stones: {+ Confluence}
  • Coal: 1 lump: (Heat x3)
  • Lodestone: 1 stone: (Shock x3)
  • Slickstone: 1 stone: (-Heat x3)
  • Yellow rock (Sulfur): 1 lump: ?
  • bluish rock (Waterstone): 1 stone: ?
Ores:
  • Zinc: 1 ingot: {+ Health} (+Body x2)
  • Tin: 1 ingot: {+ Persona} (-Mind x2)
  • Lead: 1 ingots: (-Body x2)
  • Iron: 1 ingots: {+ Confluence} (+Body x2)
  • Copper: 1 ingot: {+ Persona} (Shock x2)
  • dark metal (Nickel): 1 ingot: ?
  • heavy metal (Manganese): 1 ingot: ?
  • yellowish metal (Molybdenum): 1 ingot: ?
  • dark metal (Palladium): 1 ingot: ?
Plants:
  • Muddle Leaves: 4 measures: (-Mind x2)
  • Rend Leaves: 1 measure: (-Body x2)
  • Muddle Flowers: 1 measure: (-Mind x3)
.[/sblock]
 
Last edited:

Kwargrow

Explorer
The River Crew are not bothered by Mitsune's dislike of them, but they do not antagonize the man since they don't want to cause trouble in their new home. They will consult with Aikiku to make sure the man's distrust of them does not turn into open hostility.

Mekric will confide to Quill, Vik, and Veera that as a small child Arbrine had her foot caught in a torn fishing net and was dragged under the water by a large fish. She almost drowned before she could pull her foot free and it caused an aversion to fishing and nets.

After a quick discussion the River Crew will engage the beetles to collect their shells.
 
Last edited:

MacConnell

Creator of The Untamed Wilds
This and That

The River Crew are not bothered by Mitsune's dislike of them, but they do not antagonize the man since they don't want to cause trouble in their new home. They will consult with Aikiku to make sure the man's distrust of them does not turn into open hostility.
Aikiku gives a dismissive sigh when discussing Mitsune. "He makes a good constable. He rigidly follows orders and shows no partiality. He is a generally surly individual and, perhaps harbors some prejudice. Whatever his feelings may be, he can be trusted to always do as he should. He often looks at children with the same disdain as offered to you."

She laughs. "Perhaps he has forgotten what it was to be a child and it makes him bitter."

Kwargrow said:
... After a quick discussion the River Crew will engage the beetles to collect their shells.
OOC: These not being such a common type of insect, the characters will need reaction and action dice rolls.
 

Kwargrow

Explorer
Nalvis: Reaction: 93/ 39 (lol) Nalvis will charge the beetles, attacking the first one he comes to [Action roll: 17]

Mekric: Reaction: 30. Mekric will use her bow to shoot the beetles for target practice, choosing beetles not close to Nalvis and Arbrine. [Action: 74]

Arbrine: Reaction: 90/ 37. Arbrine will follow her brother and attack any beetle that is close enough that is not the beetle Nalvis is attacking. [Action: 59]
 
Last edited:

MacConnell

Creator of The Untamed Wilds
Nalvis will charge the beetles, attacking the first one he comes to.
OOC: Reaction: 93/ 39 Action roll: 17
Mekric will use her bow to shoot the beetles for target practice, choosing beetles not close to Nalvis and Arbrine.
OOC: Reaction: 30 Action: 74
Arbrine will follow her brother and attack any beetle that is close enough that is not the beetle Nalvis is attacking.
OOC: Reaction: 90/ 37 Action: 59
Vik will charge to attack the beetles moving to the opposite side of the pod as Nalvis.
OOC: Reaction 93/56 Action 88
Veera will fire her bow at any available target.
OOC: Reaction 20 Action 36
Quill will follow Vik, kicking at the beetles, manipulating Mechanical Way to simultaneously thump them with sound.
OOC: Reaction 12 Action 100/47

GM: GM TIP: Arbrine can manipulate Way through a sling stone to affect a target at a distance. She can also manipulate Way while punching with her knuckles.

OOC: Reaction Time: Readiness + Athletic + Clarity + d100 - Armor Hindrance
Nalvis: 22 + 16 + 13 + 93 + 39 = 183 - 130 = 53
Mekric: 14 + 22 + 19 + 30 = 85 - 70 = 15
Arbrine: 20 + 15 + 21 + 90 + 37 = 183 - 70 = 113
Rekyavik: 22 + 14 + 17 + 93 + 56 = 202 - 50 = 152
Renyaveer: 18 + 24 + 15 + 20 = 77 - 80 = -3
Quill: 17 + 16 + 23 + 12 = 68 - 70 = -2
Beetle: 23 + 18 + 0 + 43 = 83

Speed of Action: Reaction - Hindrance
Rekyavik: 152 - 200 = -48
Arbrine: 113 - 50(knuckles) = 63
Nalvis: 53 - 100(axe) = -47
Mekric: 15 - 200(bow) = -185
Beetle: 83 - 50(movement) = 33
Quill: -2 - 100(Way) = -102
Renyaveer: -3 - 200(bow) = -203

Physical Assault: Attack + Athletic + Fury + d100
Arbrine: 18 + 15 + 22 + 59 = 114
Nalvis: 24 + 16 + 14 + 17 = 71
Beetle: 27 + 18 + 0 + 61 = 106
Rekyavik: 22 + 14 + 17 + 88 = 141
Quill: 17 + 16 + 23 + 100 + 47 = 203

Physical Defense: Defend + Obscurative + Konokoro + d100
Nalvis: 22 + 16 + 13 + 17 = 68
Damage: 106 - 68 = 38% * 4 = 2 - 6(deflect): ineffective
Boots: 20 - 2 = 18
BeetleA: 23 + 18 + 0 + 61 = 102
Damage: 114 - 102 = 12% * 5 = 1 - 10(chitin): ineffective
Rekyavik: 22 + 14 + 16 + 88 = 140: dodged
Rekyavik: 140 - 100 = 40
Damage: 106 - 40 = 66% * 4 = 3 - 10(boots), ineffective
Boots: 20 - 3 = 17
BeetleVik: 141 - 102 = 39% * 20 = 8 - 10(chitin): ineffective
BeetleQ: 203 - 102 = 101% * 2 = 2 - 10(chitin): ineffective
Arbrine: 20 + 15 + 20 + 59 = 104, dodged
Arbrine: 104 - 100 = 4
Damage: 106 - 4 = 102% * 4 = 4 - 6(boots), ineffective
Boots: 20 - 4 = 16
Quill: 17 + 16 + 22 + 147 > 106, dodged

Paranormal Assault: (Effectiveness - Resistance)% * Damage
[sblock=Thump]Range: Touch
Damage: 10
Effectiveness:

  • Essence + Confluence +
  • Mind + Knowledge + Will +
  • Collegiate + d100
By actively manipulating Way, this causes a rapid expansion of air creating a loud thump in the target's ears which can inflict stunning damage (loss of Mind). This task is not designed to kill. The target will only be rendered unconscious no matter how far below zero Mind is reduced.
Resist Thump:

  • Conditioning (Combat Task) +
  • Fury (Collegiate Task) + d100
.[/sblock]Quill: 39 + 100 + 47 = 186
BeetleA: 27 + 61 = 88
Damage: 186 - 88 = 98% * 10 = 10
Body: 3 - 10 = -7, incapacitated
Mind: 4 - 7 = -3, dead

Projectile Assault: launch + athletic + clarity + d100 +/- range
Mekric: 14 + 22 + 19 + 74 = 129 + 50(short) = 179
Renyaveer: 18 + 24 + 15 + 36 = 93 + 50(short) = 143

Projectile Avoidance: preservation + konokoro + d100
BeetleM: 18 + 0 + 61 = 79
Damage: 179 - 79 = 100% * 10 = 10 - 10(chitin), ineffective
BeetleVeera: 143 - 79 = 64% * 10 = 6 - 10(chitin), ineffective

GM: Nalvis aims poorly missing the beetle as it moves. The feisty insect latches onto the calf of Nalvis but its mandibles are unable to penetrate his sheepskin boots. Arbrine races around her brother to his right and punches one of the beetles with her Harnin Knuckles. The blow deflects from the carapace, causing no harm. Rekyavik, taking the left flank, swings his big harpoon like a halberd, hitting one of the beetles and knocking it aside, but the blow does not penetrate its lacquered carapace. Two beetles come after Rekyavik. One he avoids. The other latches onto his woolly sheephide boots but cannot penetrate them. Quill kicks at a beetle, which causes it no harm, but a sonic thump erupts at the instant of contact. The sound vibrates through the insect, destroying its insides. Two beetles take aggression toward Arbrine. The first ineffectively attacking but the second clamps onto her leg; though like the others, its mandibles cannot penetrate her boots. Mekric and Renyaveer both find targets but their arrows bounce away harmlessly.

[sblock=Character Data]Nalvis: full health
Boots: 20 - 2 = 18
Mekric: full health
harnin arrows: 20
Abrine: full health
Rekyavik: full health
Renyaveer: full health
harnin arrows: 23
Quill: full health
javelins: 4[/sblock]
[sblock=Group Inventory]Animals:
  • nothing at this time
Minerals:
  • Slate: 1 rock: (sound x2)
  • Flint: 1 rock: (heat x2)
  • Heartstone: 1 stones: {+ Confluence}
  • Coal: 1 lump: (Heat x3)
  • Lodestone: 1 stone: (Shock x3)
  • Slickstone: 1 stone: (-Heat x3)
  • Yellow rock (Sulfur): 1 lump: ?
  • bluish rock (Waterstone): 1 stone: ?
Ores:
  • Zinc: 1 ingot: {+ Health} (+Body x2)
  • Tin: 1 ingot: {+ Persona} (-Mind x2)
  • Lead: 1 ingots: (-Body x2)
  • Iron: 1 ingots: {+ Confluence} (+Body x2)
  • Copper: 1 ingot: {+ Persona} (Shock x2)
  • dark metal (Nickel): 1 ingot: ?
  • heavy metal (Manganese): 1 ingot: ?
  • yellowish metal (Molybdenum): 1 ingot: ?
  • dark metal (Palladium): 1 ingot: ?
Plants:
  • Muddle Leaves: 4 measures: (-Mind x2)
  • Rend Leaves: 1 measure: (-Body x2)
  • Muddle Flowers: 1 measure: (-Mind x3)
.[/sblock]
OOC: Arbrine reacts next.
 
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Kwargrow

Explorer
Realizing she missed an opportunity to make use of her paranormal talent, Arbrine will try to connect with her fist again, this time manipulating Way as she does to Heat her target, hoping to boil it in it's shell.
OOC: Roll: 44
 
Last edited by a moderator:

MacConnell

Creator of The Untamed Wilds
Arbrine and Lacquered Beetles

Realizing she missed an opportunity to make use of her paranormal talent, Arbrine will try to connect with her fist again, this time manipulating Way as she does to Heat her target, hoping to boil it in it's shell.
OOC: Roll: 44
OOC: Speed of Action: Reaction - Hindrance
Rekyavik: -48
Arbrine: 63 - 100(Way) = -37
Nalvis: -47
Mekric: -185
Beetle: 83 - 50(movement) = 33 - 50(movement) = -17
Quill: -102
Renyaveer: -203

GM: The pod of beetles reacts before any of the River Crew can make a subsequent action, spraying the air with noxious fumes. Everyone who had closed is affected by the toxin.

OOC: Lulling Toxin: 40(effectivenes) + 61(d100) = 101
Nalvis: 24(conditioning) + 13(clarity) + 17(d100) = 54
Damage: 101 - 54 = 47% * 20 = 9
Persona: 5 - 9 = -4, Mind: 10 - 4 = 6, slowed
Arbrine: 19 + 21 + 57 = 97
Damage: 101 - 97 = 4% * 20 = 1
Persona: 3 - 1 = 2
Rekyavik: 23 + 17 + 25 = 65
Damage: 101 - 65 = 36% * 20 = 7
Persona: 2 - 7 = -5, Mind: 10 - 5 = 5, slowed
Quill: 17 + 23 + 48 = 88
Damage: 101 - 88 = 13% * 20 = 3
Persona: 4 - 3 = 1

Physical Assault: Attack + Athletic + Fury + d100
Arbrine: 18 + 15 + 22 + 44 = 99
Beetle: 27 + 18 + 0 + 61 = 106

Physical Defense: Defend + Obscurative + Konokoro + d100
Arbrine: 20 + 15 + 20 + 44 = 99
Damage: 106 - 99 = 7% * 4, ineffective
BeetleA: 23 + 18 + 0 + 61 = 102, dodged

Paranormal Assault: (Effectiveness - Resistance)% * Damage
[sblock=Heat]Range: Touch
Damage: 10
Effectiveness:
  • Essence + Confluence +
  • Mind + Knowledge + Will +
  • Collegiate + d100
By actively manipulating Way, this causes the intended target to heat unnaturally, thereby causing harm (loss of Body). This can also be used to start a fire if applied to naturally flammable substances. If Body is reduced below 1, the target is incapacitated and further damage is deducted from Mind. If Mind is reduced below 1 and the target is a nominal creature, it dies. If Mind is reduced below 1 and the target is a sentient being, it loses consciousness and further damage is deducted from Essence. If Essence is reduced below 1, the target dies.
Resist Heat:
  • Conditioning (Combat Task) +
  • Fury (Collegiate Task) + d100
.[/sblock]
Arbrine: 37 + 44 = 81
Beetle: 27(conditioning) + 0(fury) + 61(d100) = 88

GM: The visible noxious cloud rapidly gathers around Nalvis, Arbrine, Rekyavik, and Quill, but only Nalvis and Rekyavik are negatively effected, being slowed in cognitive function. The beetle that Arbrine hopes to hit and heat just manages to avoid being hit; however when it attempts to attack her, she is still able to manipulate Thermal Way. Unfortunately, the beetle happens to resist being affected.

[sblock=Character Data]Nalvis: slowed
Persona: 5 - 9 = -4, Mind: 10 - 4 = 6
Boots: 20 - 2 = 18
Mekric: full health
harnin arrows: 19
Abrine: full health
Persona: 3 - 1 = 2
Boots: 20 - 4 = 16
Rekyavik: slowed
Persona: 2 - 7 = -5, Mind: 10 - 5 = 5
Renyaveer: full health
harnin arrows: 22
Quill: full health
Persona: 4 - 3 = 1
javelins: 4[/sblock]
[sblock=Group Inventory]Animals:
  • nothing at this time
Minerals:
  • Slate: 1 rock: (sound x2)
  • Flint: 1 rock: (heat x2)
  • Heartstone: 1 stones: {+ Confluence}
  • Coal: 1 lump: (Heat x3)
  • Lodestone: 1 stone: (Shock x3)
  • Slickstone: 1 stone: (-Heat x3)
  • Yellow rock (Sulfur): 1 lump: ?
  • bluish rock (Waterstone): 1 stone: ?
Ores:
  • Zinc: 1 ingot: {+ Health} (+Body x2)
  • Tin: 1 ingot: {+ Persona} (-Mind x2)
  • Lead: 1 ingots: (-Body x2)
  • Iron: 1 ingots: {+ Confluence} (+Body x2)
  • Copper: 1 ingot: {+ Persona} (Shock x2)
  • dark metal (Nickel): 1 ingot: ?
  • heavy metal (Manganese): 1 ingot: ?
  • yellowish metal (Molybdenum): 1 ingot: ?
  • dark metal (Palladium): 1 ingot: ?
Plants:
  • Muddle Leaves: 4 measures: (-Mind x2)
  • Rend Leaves: 1 measure: (-Body x2)
  • Muddle Flowers: 1 measure: (-Mind x3)
.[/sblock]
OOC: Beetle Data:
5 Beetles: Full Health
1 Beetle: Dead

OOC: Arbrine is able to act again before anyone else.
 
Last edited:

MacConnell

Creator of The Untamed Wilds
Arbrine and the Lacquered Beetles

GM: 1 second of time has passed since melee was initiated.

Since heat did not work Arbrine will try to Shock the beetle.
OOC: Roll: 34
OOC: Speed of Action: Reaction - Hindrance
Rekyavik: 52 - 50(slowed) = 2
Arbrine: 63 - 100(Way) = -37
Nalvis: 53 - 40(slowed) = 13
Mekric: -85
Beetle: 83 - 50(movement) = 33
Quill: -2
Renyaveer: -103

Physical Assault: Attack + Athletic + Fury + d100
Beetle: 27 + 18 + 0 + 35 = 80
Arbrine: 18 + 15 + 22 + 34 = 89

Physical Defense: Defend + Obscurative + Konokoro + d100
Arbrine: 20 + 15 + 20 + 34 = 89, dodged
BeetleA: 23 + 18 + 0 + 35 = 76
Damage: 89 - 76 = 13% * 5 = 1 - 10(soak), ineffective

Paranormal Assault: (Effectiveness - Resistance)% * Damage
[sblock=Shock]Range: Touch
Damage: 10
Effectiveness:
  • Essence + Adhesion +
  • Mind + Knowledge + Will +
  • Collegiate + d100
By actively manipulating Way, this generates an electric discharge which can cause physical damage (loss of Body) to a touched target. If Body is reduced below 1, the target is incapacitated and further damage is deducted from Mind. If Mind is reduced below 1 and the target is a nominal creature, it dies. If Mind is reduced below 1 and the target is a sentient being, it loses consciousness and further damage is deducted from Essence. If Essence is reduced below zero, the target dies.
Resist Shock:
  • Conditioning (Combat Task) +
  • Fury (Collegiate Task) + d100
.[/sblock]
Arbrine: 35 + 34 = 69
Beetle: 27(conditioning) + 0(fury) + 35(d100) = 62
Damage: 69 - 62 = 7% * 10 = 1
Body: 3 - 1 = 2

GM: After three assaults, Arbrine either has a better feel for the behavior of the aggressive beetle or it is slowing in its attack. She is able to avoid its attack while making contact of her own with her harnin knuckles. The blow is ineffective, but she is able to cause a minor shock in the process.

[sblock=Character Data]Nalvis: slowed
Persona: 5 - 9 = -4, Mind: 10 - 4 = 6
Boots: 20 - 2 = 18
Mekric: full health
harnin arrows: 19
Abrine: full health
Persona: 3 - 1 = 2
Boots: 20 - 4 = 16
Rekyavik: slowed
Persona: 2 - 7 = -5, Mind: 10 - 5 = 5
Renyaveer: full health
harnin arrows: 22
Quill: full health
Persona: 4 - 3 = 1
javelins: 4[/sblock]
[sblock=Group Inventory]Animals:
  • nothing at this time
Minerals:
  • Slate: 1 rock: (sound x2)
  • Flint: 1 rock: (heat x2)
  • Heartstone: 1 stones: {+ Confluence}
  • Coal: 1 lump: (Heat x3)
  • Lodestone: 1 stone: (Shock x3)
  • Slickstone: 1 stone: (-Heat x3)
  • Yellow rock (Sulfur): 1 lump: ?
  • bluish rock (Waterstone): 1 stone: ?
Ores:
  • Zinc: 1 ingot: {+ Health} (+Body x2)
  • Tin: 1 ingot: {+ Persona} (-Mind x2)
  • Lead: 1 ingots: (-Body x2)
  • Iron: 1 ingots: {+ Confluence} (+Body x2)
  • Copper: 1 ingot: {+ Persona} (Shock x2)
  • dark metal (Nickel): 1 ingot: ?
  • heavy metal (Manganese): 1 ingot: ?
  • yellowish metal (Molybdenum): 1 ingot: ?
  • dark metal (Palladium): 1 ingot: ?
Plants:
  • Muddle Leaves: 4 measures: (-Mind x2)
  • Rend Leaves: 1 measure: (-Body x2)
  • Muddle Flowers: 1 measure: (-Mind x3)
.[/sblock]
OOC: Beetle Data:
4 Beetles: Full Health
1 Beetle: Dead
BeetleA: Body: 3 - 1 = 2

OOC: Nalvis is able to act next.
 
Last edited:

MacConnell

Creator of The Untamed Wilds
Nalvis and the Beetles

Shaking his head to clear it of the noxious fumes, Nalvis swings hard with his axe at the beetle.
OOC: Roll: 34
Vik, like Nalvis, tries to clear his head of the noxious fumes while he chokes up on his harpoon to swing it like a pendulum at his attacking beetle.

Having previously succeeding with the manipulation of mechanical Way, Quill will continue to use the same tactic when engaging a second beetle.
OOC: Speed of Action: Reaction - Hindrance
Rekyavik: 2 - 100 = -98
Arbrine: -37
Nalvis: 13 - 100 = -87
Mekric: -85
Beetle: 83 - 50(movement) = 33
Quill: -2 - 100(Way) = -102
Renyaveer: -103

Physical Assault: Attack + Athletic + Fury + d100
Beetle: 27 + 18 + 0 + 89 = 134
Nalvis: 24 + 16 + 14 + 34 = 88
Rekyavik: 22 + 14 + 17 + 90 + 77 = 220
Quill: 17 + 16 + 23 + 81 = 137

Physical Defense: Defend + Obscurative + Konokoro + d100
Nalvis: 22 + 16 + 13 + 34 = 85
Damage: 134 - 85 = 49% * 4 = 2 - 6(boots), ineffective
Rekyavik: 22 + 14 + 16 + 90 + 77 = 219, dodged
Quill: 17 + 16 + 22 + 81 = 136
BeetleN: 23 + 18 + 0 + 89 = 130, defended
BeetleVik: 23 + 18 + 0 + 89 = 130
Damage: 220 - 130 = 90% * 20 = 18 - 10(deflect) = 8
Body: 3 - 8 = -5, incapacitated
Mind: 2 - 5 = -3, dead

Paranormal Assault: (effectiveness - resistance)% * damage
Quill: 39 + 81 = 120
Beetle: 27 + 89 = 116

GM: Perhaps the fumes were causing a greater effect upon Nalvis than he anticipated. The beetle bites at him again before he can initiate is next attack, but his boots, again, protect him from the bite. Nalvis is unable to formulate a successful attack. With a considerable stroke of luck, Rekyavik is able to dodge his beetle as he swing down with his harpoon, cracking open the hard carapace and killing the insect.

Despite her previous success, Quill is unable to hurt the second beetle she engages, though it is, also, unable to hurt her.

[sblock=Character Data]Nalvis: slowed
Persona: 5 - 9 = -4, Mind: 10 - 4 = 6
Boots: 20 - 2 - 2 = 16
Mekric: full health
harnin arrows: 19
Abrine: full health
Persona: 3 - 1 = 2
Boots: 20 - 4 = 16
Rekyavik: slowed
Persona: 2 - 7 = -5, Mind: 10 - 5 = 5
Renyaveer: full health
harnin arrows: 22
Quill: full health
Persona: 4 - 3 = 1
javelins: 4[/sblock]
[sblock=Group Inventory]Animals:
  • nothing at this time
Minerals:
  • Slate: 1 rock: (sound x2)
  • Flint: 1 rock: (heat x2)
  • Heartstone: 1 stones: {+ Confluence}
  • Coal: 1 lump: (Heat x3)
  • Lodestone: 1 stone: (Shock x3)
  • Slickstone: 1 stone: (-Heat x3)
  • Yellow rock (Sulfur): 1 lump: ?
  • bluish rock (Waterstone): 1 stone: ?
Ores:
  • Zinc: 1 ingot: {+ Health} (+Body x2)
  • Tin: 1 ingot: {+ Persona} (-Mind x2)
  • Lead: 1 ingots: (-Body x2)
  • Iron: 1 ingots: {+ Confluence} (+Body x2)
  • Copper: 1 ingot: {+ Persona} (Shock x2)
  • dark metal (Nickel): 1 ingot: ?
  • heavy metal (Manganese): 1 ingot: ?
  • yellowish metal (Molybdenum): 1 ingot: ?
  • dark metal (Palladium): 1 ingot: ?
Plants:
  • Muddle Leaves: 4 measures: (-Mind x2)
  • Rend Leaves: 1 measure: (-Body x2)
  • Muddle Flowers: 1 measure: (-Mind x3)
.[/sblock]
OOC: Beetle Data:
3 Beetles: Full Health
2 Beetles: Dead
BeetleA: Body: 3 - 1 = 2

OOC: Arbrine is able to act, again.
 
Last edited:

MacConnell

Creator of The Untamed Wilds
Lacquered Beetles and Arbrine

Arbrine will strike at another full health beetle, using shock to attack it as well. [Roll: 66]
OOC: Speed of Action: Reaction - Hindrance
Rekyavik: -98
Arbrine: -37 - 100(Way) = -137
Nalvis: -87
Mekric: -85
Beetle: 33 - 50(movement) = -27
Quill: -2 - 100(Way) = -102
Renyaveer: -103

Physical Assault: Attack + Athletic + Fury + d100
Beetle: 27 + 18 + 0 + 89 = 134
Arbrine: 18 + 15 + 22 + 66 = 121

Physical Defense: Defend + Obscurative + Konokoro + d100
Arbrine: 20 + 15 + 20 + 66 = 121
Damage: 134 - 121 = 13% * 3 = ineffective
Beetle: 23 + 18 + 0 + 89 = 130

Paranormal Assault: (effectiveness - resistance)% * damage
Arbrine: 35 + 66 = 101
Beetle: 27 + 89 = 116

GM: The faster Beetle makes a fruitless attempt to attack Arbrine while the hurt beetle begins to flee. Arbrine is unable to make contact with the beetle on her own, but when it makes contact, she is still able to attempt to shock it. Unfortunately, the beetle is unaffected by the shock.

[sblock=Character Data]Nalvis: slowed
Persona: 5 - 9 = -4, Mind: 10 - 4 = 6
Boots: 20 - 2 - 2 = 16
Mekric: full health
harnin arrows: 19
Abrine: full health
Persona: 3 - 1 = 2
Boots: 20 - 4 = 16
Rekyavik: slowed
Persona: 2 - 7 = -5, Mind: 10 - 5 = 5
Renyaveer: full health
harnin arrows: 22
Quill: full health
Persona: 4 - 3 = 1
javelins: 4[/sblock]
[sblock=Group Inventory]Animals:
  • nothing at this time
Minerals:
  • Slate: 1 rock: (sound x2)
  • Flint: 1 rock: (heat x2)
  • Heartstone: 1 stones: {+ Confluence}
  • Coal: 1 lump: (Heat x3)
  • Lodestone: 1 stone: (Shock x3)
  • Slickstone: 1 stone: (-Heat x3)
  • Yellow rock (Sulfur): 1 lump: ?
  • bluish rock (Waterstone): 1 stone: ?
Ores:
  • Zinc: 1 ingot: {+ Health} (+Body x2)
  • Tin: 1 ingot: {+ Persona} (-Mind x2)
  • Lead: 1 ingots: (-Body x2)
  • Iron: 1 ingots: {+ Confluence} (+Body x2)
  • Copper: 1 ingot: {+ Persona} (Shock x2)
  • dark metal (Nickel): 1 ingot: ?
  • heavy metal (Manganese): 1 ingot: ?
  • yellowish metal (Molybdenum): 1 ingot: ?
  • dark metal (Palladium): 1 ingot: ?
Plants:
  • Muddle Leaves: 4 measures: (-Mind x2)
  • Rend Leaves: 1 measure: (-Body x2)
  • Muddle Flowers: 1 measure: (-Mind x3)
.[/sblock]
OOC: Beetle Data:
3 Beetles: Full Health
2 Beetles: Dead
BeetleA: hurt, running
Body: 3 - 1 = 2

OOC: Mekric is able to act.
 

Kwargrow

Explorer
Mekric will not waste her arrows on the hard beetle shells. She will run forward to touch one of the uninjured beetles and Heat it.
OOC: Roll: 90/07
 
Last edited by a moderator:

MacConnell

Creator of The Untamed Wilds
Mekric and Lacquered Beetles

Mekric will not waste her arrows on the hard beetle shells. She will run forward to touch one of the uninjured beetles and Heat it.
OOC: Roll: 90/07
OOC: Speed of Action: Reaction - Hindrance
Rekyavik: -98
Arbrine: -137
Nalvis: -87
Mekric: -85 - 100(Way) = -185
Beetle: 33 - 50(movement) = -27
Quill: -102
Renyaveer: -103

Physical Assault: Attack + Athletic + Fury + d100
Beetle: 27 + 18 + 0 + 89 = 134
Mekric: 14 + 22 + 19 + 97 = 152

Physical Defense: Defend + Obscurative + Konokoro + d100
Mekric: 14 + 22 + 18 + 97 = 151
Beetle: 23 + 18 + 0 + 89 = 130

Paranormal Assault: (effectiveness - resistance)% * damage
Mekric: 40 + 97 = 137
Beetle: 27 + 89 = 116
Damage: 137 - 116 = 21% * 10 = 2
Body: 3 - 2 = 1, hurt

GM: As she draws near, one of the beetles makes attempt to attack Mekric, unsuccessfully. Mekric is able to make contact with the beetle and heat it, causing some bodily damage.

[sblock=Character Data]Nalvis: slowed
Persona: 5 - 9 = -4, Mind: 10 - 4 = 6
Boots: 20 - 2 - 2 = 16
Mekric: full health
harnin arrows: 19
Abrine: full health
Persona: 3 - 1 = 2
Boots: 20 - 4 = 16
Rekyavik: slowed
Persona: 2 - 7 = -5, Mind: 10 - 5 = 5
Renyaveer: full health
harnin arrows: 22
Quill: full health
Persona: 4 - 3 = 1
javelins: 4[/sblock]
[sblock=Group Inventory]Animals:
  • nothing at this time
Minerals:
  • Slate: 1 rock: (sound x2)
  • Flint: 1 rock: (heat x2)
  • Heartstone: 1 stones: {+ Confluence}
  • Coal: 1 lump: (Heat x3)
  • Lodestone: 1 stone: (Shock x3)
  • Slickstone: 1 stone: (-Heat x3)
  • Yellow rock (Sulfur): 1 lump: ?
  • bluish rock (Waterstone): 1 stone: ?
Ores:
  • Zinc: 1 ingot: {+ Health} (+Body x2)
  • Tin: 1 ingot: {+ Persona} (-Mind x2)
  • Lead: 1 ingots: (-Body x2)
  • Iron: 1 ingots: {+ Confluence} (+Body x2)
  • Copper: 1 ingot: {+ Persona} (Shock x2)
  • dark metal (Nickel): 1 ingot: ?
  • heavy metal (Manganese): 1 ingot: ?
  • yellowish metal (Molybdenum): 1 ingot: ?
  • dark metal (Palladium): 1 ingot: ?
Plants:
  • Muddle Leaves: 4 measures: (-Mind x2)
  • Rend Leaves: 1 measure: (-Body x2)
  • Muddle Flowers: 1 measure: (-Mind x3)
.[/sblock]
OOC: Beetle Data:
3 Beetles: Full Health
2 Beetles: Dead
BeetleA: hurt, running
Body: 3 - 1 = 2
BeetleM: hurt
Body: 3 - 2 = 1

OOC: Nalvis acts next.
 
Last edited:

MacConnell

Creator of The Untamed Wilds
Undeterred, Nalvis intends to swing again with his axe, hoping to remove the head of the beetle. [Roll: 14]
Vik tries to sweep his harpoon at a beetle while Quill attempts to kick another one, while manipulating Chemical Way, and Veera fires another arrow.
[sblock=Game Mechanics]
Speed of Action: Reaction - Hindrance
Rekyavik: -98 -100 = -198
Arbrine: -137
Nalvis: -87 - 100 = -187
Mekric: -185
Beetle: 33 - 50 = -27 - 50 = -77 - 50 = -127 - 50 = -177
Quill: -102 - 100 = -202
Renyaveer: -103 - 200 = -303

Physical Assault: Attack + Athletic + Fury + d100
Beetle: 27 + 18 + 0 + 50, 10, 90, 83 = 95, 55, 135, 128
Nalvis: 24 + 16 + 14 + 14 = 68
Rekyavik: 22 + 14 + 17 + 83 = 136
Quill: 17 + 16 + 23 + 83 = 139

Physical Defense: Defend + Obscurative + Konokoro + d100
Beetle: 23 + 18 + 0 + 50 = 91
Nalvis: 22 + 16 + 13 + 14, 50, 50, 50 = 65, 101, 101, 101
Damage: 95 - 65 = 30% * 3 = 1 - 6(deflect), ineffective
135 - 101 = 34% * 3 = 1 - 6, ineffective
128 - 101 = 27% * 3 = 1 - 6, ineffective
Boots: 16 - 3 = 13
Rekyavik: 22 + 14 + 16 + 83, 90, 10, 50 = 135, 142, 62, 102
135 - 62 = 73% * 3 = 2 - 10, ineffective
128 - 102 = 26% * 3 = 1 - 10, ineffective
Boots: 20 - 3 = 17
Quill: 17 + 16 + 22 + 83, 90, 10, 50 = 138, 145, 65, 105
135 - 65 = 70% * 3 = 2 - 6, ineffective
128 - 105 = 23% * 3 = 1 - 6, ineffective
Boots: 20 - 3 = 17

Projectile Assault: Launch + Precision + Clarity + d100 +/- range
Renyaveer: 18 + 24 + 15 + 83 = 140 + 100(PB) = 240

Projectile Avoidance: Preservation + Konokoro + d100 + shield
Beetle: 18 + 0 + 50 = 68
Damage: 240 - 68 = 172% * 10 = 17 - 10(deflect) = 7
Body: 3 - 7 = -4
Mind: 4 - 4 = 0, dead

Paranormal Assault: (effectiveness - resistance)% * damage
Quill: 39 + 83 = 122
Beetle: 27 + 50 = 77
Damage: 122 - 77 = 45% * 10 = 5
Body: 3 - 5 = -2, incapacitated[/sblock]
GM: The remaining functional beetles attack several times in between the reactions of the River Crew, but the small vermin are only able to nip at the people's boots. Nalvis and Vik are unable to harm either of the beetles that attacked them, but Quill manages to kick one. The kick is ineffective but then the insects begins to burn on the inside as its bodily fluids ionize. Renyaveer, at point blank range, bores an arrow through another. There are three remaining functional beetles. The one that had attacked Arbrine has fled far enough to escape. The other two begin to flee.

[sblock=Character Data]Nalvis: slowed
Persona: 5 - 9 = -4, Mind: 10 - 4 = 6
Boots: 20 - 2 - 2 - 3 = 13
Mekric: full health
harnin arrows: 19
Abrine: full health
Persona: 3 - 1 = 2
Boots: 20 - 4 = 16
Rekyavik: slowed
Persona: 2 - 7 = -5, Mind: 10 - 5 = 5
Boots: 20 - 3 = 17
Renyaveer: full health
harnin arrows: 22
Quill: full health
Persona: 4 - 3 = 1
javelins: 4
Boots: 20 - 3 = 17[/sblock]
[sblock=Group Inventory]Animals:
  • nothing at this time
Minerals:
  • Slate: 1 rock: (sound x2)
  • Flint: 1 rock: (heat x2)
  • Heartstone: 1 stones: {+ Confluence}
  • Coal: 1 lump: (Heat x3)
  • Lodestone: 1 stone: (Shock x3)
  • Slickstone: 1 stone: (-Heat x3)
  • Yellow rock (Sulfur): 1 lump: ?
  • bluish rock (Waterstone): 1 stone: ?
Ores:
  • Zinc: 1 ingot: {+ Health} (+Body x2)
  • Tin: 1 ingot: {+ Persona} (-Mind x2)
  • Lead: 1 ingots: (-Body x2)
  • Iron: 1 ingots: {+ Confluence} (+Body x2)
  • Copper: 1 ingot: {+ Persona} (Shock x2)
  • dark metal (Nickel): 1 ingot: ?
  • heavy metal (Manganese): 1 ingot: ?
  • yellowish metal (Molybdenum): 1 ingot: ?
  • dark metal (Palladium): 1 ingot: ?
Plants:
  • Muddle Leaves: 4 measures: (-Mind x2)
  • Rend Leaves: 1 measure: (-Body x2)
  • Muddle Flowers: 1 measure: (-Mind x3)
.[/sblock]
OOC: Beetle Data:
1 Beetles: Full Health, running
3 Beetles: Dead
Beetle: incapacitated
Body: 3 - 5 = -2
BeetleA: hurt, fled
Body: 3 - 1 = 2
BeetleM: hurt, running
Body: 3 - 2 = 1

OOC: Arbrine can react again if she wishes to continue combat. She will be able to attack, either the beetle on Nalvis or the one on Rekyavik.
 
Last edited:

Kwargrow

Explorer
Arbrine will attack the beetle on Nalvis, seeking to knock it away from him. [Roll: 96/60]
 
Last edited by a moderator:

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