Fighting Deviards, cont.
OOC:
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All characters receive 5 developmental points.
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[sblock=Spiofthest Village]"
With the Spoiofthest Village, we trade raw animal materials and textiles for leather goods."[/sblock]
[sblock=Orngaddrin Village]"
With the Orngaddrin Village, we trade textiles for metal goods. The Orngaddrin mine their own ore, of course, but they gladly accept minerals and ores when we are able to acquire any."[/sblock]
[sblock=Marshland Village]"
For our own part, we collect cane and reeds from across the river. Occasionally our gatherers encounter hostile animals or people beyond their ability to rectify."[/sblock]
[sblock=Current Encounter]There are 4 men and 4 women.
Deviard1:
Body: 10 - 10 = 0, incapacitated
Deviard3:
Body: 10 - 18 = -8, incapacitated[/sblock]
Nalvis intends to move to his next opponent and strikes again with his axe. action rolls: 87, 95+47, 77
Mekrick intends to shoot again with her bow. action rolls: 88, 37, 09
Arbrine intends to punch and Heat again. Reaction: action roll: 91+47, 46, 55
The 6 remaining Deviards, who have not yet closed to melee range, do so. Vik, being injured, hopes to leach some health from his opponent. Veera will attempt to stay out of melee range and use her bow, bending light to make her harder to see. Quill intends to launch another javelin while bending light to make herself harder to see.
[sblock=Speed of Action]
Quill: 17 + 10(hurt) + 100(action) - 100(1 second) = 27
Arbrine: 24 + 30(dazed) + 100(action) - 100(time) = 54
Nalvis: 95 + 30(dazed) + 100(action - 100(time) = 125
Deviards: 98 + 100(action) - 100(time) = 98
Rekyavik: 118 + 80(injured) + 100(way) - 100(time) = 198
Renyaveer: 131 + 60(hurt) + 200(action) - 100(time) = 291
Mekric: 192 + 30(hurt) + 200(action) - 100(time) = 322
[/sblock]
[sblock=Bend Light]Quill: 23
Renyaveer: 16[/sblock]
[sblock=Projectile Assault]
Quill: 24(clarity) + 17(athletic) + 17(readiness) + 82(d100) + 50(range) = 190
Deviard4: 20(obscure) + 30(analysis) + 50(d100) = 100
Damage: 190 - 100 = 90% * 10 = 9 - 6(deflect) = 3
Body: 10 - 3 = 7, hurt[/sblock]
[sblock=Physical Assault]
Arbrine: 24(fury) + 20(aggression) + 15(athletic) + 91(d100) + 47(luck) = 197
Deviard2: 30(analysis) + 30(defend) + 20(obscure) + 50(d100) = 130
Damage: 197 - 130 = 67% * 5 = 3 - 3(soak) = 0[/sblock]
[sblock=Paranormal Assault]
Arbrine: 24(heat) + 17(bending) + 91(d100) + 47(luck) = 179
Deviard2: 40(fury) + 30(conditioning) + 50(d100) = 120
Damage: 179 - 120 = 59% * 10 = 6
Body: 10 - 6 = 4, injured[/sblock]
GM: | Before the remaining Deviards can react, Quill moves back while the illumination around her darkens, maintaining her distance from her new target and hurting him with her launched javelin. Arbrine punches her opponent, with what she hopes is a formidable blow, only to find the damage soaked by his sheephide. The paranormal attempt to heat him, however, proves much more effective this time and causes some injury.
Being unable to close, the Deviard on Quill reverses her bending of light and restores the illumination to normal. All other Deviards are able to reach their opponents and physically attack. | |
[sblock=Physical Assault]
Deviards: 40(fury) + 30(aggression) + 20(athletic) + 50(d100) = 140
Arbrine: 22(analysis) + 22(readiness) + 15(obscure) + 46(d100) = 105
Damage: 140 - 105 = 35% * 8 = 3 - 2(deflect) = 1
Body: 10 - 1 = 9, hurt
Nalvis: 24(readiness) + 16(obscure) + 17(analysis) + 87(d100) = 144
Rekyavik: 24(readiness) + 18(analysis) + 14(obscure) + 92(d100) + 30(luck) > 140
Renyaveer: 25(obscure) + 18(readiness) + 16(analysis) + 68(d100) = 127
Damage: 140 - 127 = 13% * 8 = 1 - 6(deflect), ineffective
Mekric: 22(obscure) + 16(readiness) + 20(obscure) + 88(d100) = 136[/sblock]
[sblock=Paranormal Assault]
Deviards: 40(shock) + 25(bending) + 50(d100) = 105
Arbrine: 24(fury) + 21(conditioning) + 55(d100) = 100
Damage: 105 - 100 = 05% * 10 = 1
Body: 10 - 1 = 9 - 1 = 8, hurt
Nalvis: 25(conditioning) + 17(fury) + 77(d100) > 105
Rekyavik: 25(conditioning) + 19(fury) + 92(d100) > 105
Renyaveer: 19(conditioning) + 15(fury) + 68(d100) = 102, ineffective
Mekric: 19(conditioning) + 21(fury) + 37(d100) = 77
Damage: 105 - 77 = 28% * 10 = 3
Body: 7 - 3 = 4, injured[/sblock]
GM: | Arbrine is not quite able to completely defend nor completely resist the shock, but she takes little damage. Nalvis and Rekyavik are able to completely avoid their opponents. Renyaveer cannot keep her distance but manages to prevent any real damage. Mekric is able to prevent physical harm but takes some additional damage due to the shock, rendering a significant injury. | |
[sblock=Physical Assault]
Nalvis: 26(aggression) + 16(athletic) + 17(fury) + 95(d100) + 47(luck) = 201
Deviard5: 30(analysis) + 30(readiness) + 20(obscure) + 50(d100) = 130
Damage: 201 - 130 = 71% * 20 = 14 - 6(deflect) = 8
Body: 10 - 8 = 2, injured[/sblock]
[sblock=Paranormal Assault]
Rekyavik: 17(bending) + 19(leach) + 92(d100) + 30(luck) = 158
Deviard6: 40(fury) + 30(conditioning) + 50(d100) = 120
Damage: 158 - 120 = 38% * 10 = 4
Body: 10 - 4 = 6, hurt
Body: 2 + 4 = 6, hurt[/sblock]
[sblock=Projectile Assault]
Renyaveer: 25(readiness) + 18(athletic) + 16(clarity) + 68(d100) + 100(range) = 227
Deviard7: 30(analysis) + 20(obscure) + 50(d100) = 100
Damage: 227 - 100 = 127% * 10 = 13 - 6(deflect) = 7
Body: 10 - 7 = 3, injured
Mekric: 22(athletic) + 16(readiness) + 21(clarity) + 09(d100) + 100(range) = 168
Deviard8: 30 + 20 + 50 = 100
Damage: 168 - 100 = 68% * 10 = 7 - 6 = 1
Body: 10 - 1 = 9, hurt[/sblock]
GM: | Nalvis is able to return a might blow to his opponent, while Rekyavik is able to leach some bodily restoration from his. After feding off the physical attacks, Renyaveer and Mekric both fire arrows at point blank range. Renyaveer causes injury to her opponent, while Mekric is only able to hurt hers. | |
[sblock=Character Data]
Nalvis: dazed
Mind: 10 - 3 = 7
Boots: 20 - 2 - 2 - 3 = 13
Mekric: hurt
Body: 10 - 3 = 7
harnin arrows: 19
Abrine: dazed
Mind: 10 - 3 = 7
Boots: 20 - 4 = 16
Rekyavik: injured
Body: 10 - 8 = 2
Boots: 20 - 3 = 17
Renyaveer: hurt
Body: 10 - 3 = 7 - 3 = 4, hurt
harnin arrows: 22
Quill: hurt
Body: 10 - 1 = 9, hurt
javelins: 4
Boots: 20 - 3 = 17[/sblock]
[sblock=Group Inventory]
Animals:
- Lacquered Beetle Carapaces: 4
Minerals:
- Slate: 2 pieces: (sound x2)
- Flint: 1 rock: (heat x2)
- Heartstone: 2 stones: {+ Confluence}
- Coal: 1 lump: (Heat x3)
- Lodestone: 1 stone: (Shock x3)
- Slickstone: 1 stone: (-Heat x3)
- Yellow rock (Sulfur): 1 lump: ?
- bluish rock (Waterstone): 1 stone: ?
Ores:
- Zinc: 1 ingot: {+ Health} (+Body x2)
- Tin: 1 ingot: {+ Persona} (-Mind x2)
- Lead: 1 ingots: (-Body x2)
- Iron: 1 ingots: {+ Confluence} (+Body x2)
- Copper: 1 ingot: {+ Persona} (Shock x2)
- dark metal (Nickel): 1 ingot: ?
- heavy metal (Manganese): 1 ingot: ?
- yellowish metal (Molybdenum): 1 ingot: ?
- dark metal (Palladium): 1 ingot: ?
Plants:
- Muddle Leaves: 4 measures: (-Mind x2)
- Rend Leaves: 1 measure: (-Body x2)
- Muddle Flowers: 1 measure: (-Mind x3)
.[/sblock]
OOC:
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After the tide of the battle seems no longer favorable, the Deviard appear to be trying to disengage.
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