The Road to Discovery

Nalvis holds up his axe and says, "I do not know how to help with a cat-ul-pult, but if these soldiers attack in melee I will stand with your warriors to push them back. If we do not stand against these 'cleansers' now then their evil will spread to other places."

Mekric goes over to the catapult and studies the device, fascinated by the working parts. She asks questions in an effort to better understand it and offers to help in its use.

Arbrine says nothing and keeps her place and her eyes scanning the area beyond the wall.

 

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Preparing for Battle

Nalvis holds up his axe and says, "I do not know how to help with a cat-ul-pult, but if these soldiers attack in melee I will stand with your warriors to push them back. If we do not stand against these 'cleansers' now then their evil will spread to other places."

Mekric goes over to the catapult and studies the device, fascinated by the working parts. She asks questions in an effort to better understand it and offers to help in its use.

Arbrine says nothing and keeps her place and her eyes scanning the area beyond the wall.
Vik also agrees to join any fighters if the battle comes to melee. Veera climbs into the sentry tower at the entry gate explaining that she can best use her bow from there and asking if there are any more arrows about town.
GM: Marmeren, who is old enough to be either man's grandfather despite is unwavering fortitude, expresses that he glad to have such strong lads and directs them toward the others who have agreed to go forth should the cause arise. That group is gathering at the eastern sentry tower to survey the land and plane movements.

Marmeren barks a quick command in Orngaddrin and a child runs from the smithy carrying a bundle of 20 arrows with harnin (Iron) heads, handing them to Renyaveer. Marmeren suggests that she join her friend on top of the sentry tower.

A couple of Orngaddrin old enough to be Mekric's parents cheerfully explain the working of the catapult. They are very factual and descriptive without the least hint of any displeasure or condescension. Mekric grasps the concept quickly. The couple crank the wench that bends the lever arm telling Mekric where to hook the loop of rope that holds the crank in place. When they time comes, they agree to let Mekric knock the rope loose to release the first bucket.

Arbrine, who is atop the sentry post using a crenelation for cover, knocks on the roof when she sees the first column of soldiers nearing.

The sentry responds in Eastabin, "I see them. I see them."

He calls out in Orngaddrin. The artillery couple begin, what is obviously, counting in Orngaddrin. The sentry yells one word and the artillery signal Mekric to loose.

GM: Arbrine cannot specifically see the volley of rocks, as the first bucket contained rather small ones, but she can see their affect. The first column of soldiers look as if they stumbled into a swarm of angry bees. The column breaks formation immediately with men scattering as best they can. Several go down in the process. Orders can be heard being yelled from farther away. The first column of men is in complete disarray but a second column is still coming.

Those working with the catapult begin cranking the gear as quickly as they can while more fill the bucket with larger stones. Arbrine can see that, though very effective, the catapult is slow, and if the soldiers get close enough it will be rendered useless.

[sblock=Character Data]Nalvis: full health
Mekric: full health
Abrine: full health
Rekyavik: full health
Renyaveer: full health
flint arrows: 0
bone arrows: 9
Quill: full health
javelins: 5[/sblock]
[sblock=Group Inventory]Animals:
  • Lizard Skin: 60% & 40% cover
  • Peccary Hide: 50% & 20% cover
  • Sheep Hide: 10% & 30% cover
Minerals:
  • Slate: 1 rock: (sound x2)
  • Flint: 1 rock: (heat x2)
  • Heartstone: 1 stones: {+ Confluence}
  • Coal: 2 lumps: (Heat x3)
  • Lodestone: 1 stone: (Shock x3)
  • Slickstone: 1 stone: (-Heat x3)
  • Yellow rock (Sulfur): 1 lump: ?
  • bluish rock (Waterstone): 1 stone: ?
Ores:
  • Zinc: 18 ingots: {+ Health} (+Body x2)
  • Tin: 16 ingots: {+ Persona} (-Mind x2)
  • Lead: 4 ingots: (-Body x2)
  • Iron: 13 ingots: {+ Confluence} (+Body x2)
  • Copper: 1 ingot: {+ Persona} (Shock x2)
  • dark metal (Nickel): 1 ingot: ?
  • heavy metal (Manganese): 1 ingot: ?
  • yellowish metal (Molybdenum): 1 ingot: ?
  • dark metal (Palladium): 1 ingot: ?
Plants:
  • Muddle Leaves: 4 measures: (-Mind x2)
  • Soothe Leaves: 1 measures: (+Mind x2)
  • Rend Leaves: 1 measure: (-Body x2)
  • Mend: 1 measure: (+Body x2)
  • Muddle Flowers: 1 measure: (-Mind x3)
  • Soothe Flowers: 1 measure: (+Mind x3)
.[/sblock]
 
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All three of the siblings pay attention to the words of the Orngaddrin, attempting to glean some understanding of their language. These people fascinate them, and they wish to learn more from them after the battle.

Nalvis leans close to Vik and says,
"If we have to fight hand to hand I will rush out first to the battle. It would be dishonorable for us to travel all this way to offer help and then hold ourselves back from danger. I know your heart, my friend, and I know you will be beside me. If their leader, who I believe is Aikiku's son, dies in the fight I wish to take his remains back to his mother so she may know what has happened to him. If he does not die we should question him to find out all we can about Eastaboga and this foul quest of theirs."​


As the catapult launches it's projectiles Mekric feels a shudder of fear and sorrow run through her. If they lose this battle it will be the end of her family, friends, and this village, and if they win the battle it will mean that many families will never see their soldier sons again. She curses whatever fool in the past invented combat before she pushes these thoughts from her mind and focuses on her task at hand.

Arbine sees the effect of the flung stones and thinks, 'If those rocks were hot they would do more damage.' She turns to her sister to encourage her to heat the stones before firing, but then remembers they are supposed to keep their abilities hidden. She mumbles a curse under her breath and turns back to keep watch again. If she sees Nalvis and Vik charge out to face the attackers she will join them.
 

The Battle Continues

All three of the siblings pay attention to the words of the Orngaddrin, attempting to glean some understanding of their language. These people fascinate them, and they wish to learn more from them after the battle.
GM: The language is completely alien sounding when compared to Eastabin, but it sounds similar to the Norikadian tongue and certain words begin to make sense.

Kwargrow said:
Nalvis leans close to Vik and says,
"If we have to fight hand to hand I will rush out first to the battle. It would be dishonorable for us to travel all this way to offer help and then hold ourselves back from danger. I know your heart, my friend, and I know you will be beside me. If their leader, who I believe is Aikiku's son, dies in the fight I wish to take his remains back to his mother so she may know what has happened to him. If he does not die we should question him to find out all we can about Eastaboga and this foul quest of theirs."
Vik nods and clenches his fists. "I could not agree more. I will be right with you."
Kwargrow said:
As the catapult launches it's projectiles Mekric feels a shudder of fear and sorrow run through her. If they lose this battle it will be the end of her family, friends, and this village, and if they win the battle it will mean that many families will never see their soldier sons again. She curses whatever fool in the past invented combat before she pushes these thoughts from her mind and focuses on her task at hand.
GM: The sentry in the watch tower beside the south gate yells information back to the catapulters. Arbrine and now Renyaveer can see that the second column of soldiers has formed up and is moving more quickly toward the gate.

To Mekric's amazement, the couple commanding the catapult order everyone to move it backward, which is still difficult even though it is on wheels. Once it has been moved back about a pace, the blocking bar is adjusted downward, and the bucket is released. The stones fly outward in a higher arc and a shorter distance. It is obvious to Mekric that the Orngaddrin have practiced with this device. The small boulders catch the second column of soldier causing immense damage. Those who are hit are killed, out right. The others scatter off the trail for cover.

The leader of this warparty screams vile profanities and more orders. The remaining columns of soldiers fan out off the trail to make their way forward through the boulder strewn incline.

Kwargrow said:
Arbine sees the effect of the flung stones and thinks, 'If those rocks were hot they would do more damage.' She turns to her sister to encourage her to heat the stones before firing, but then remembers they are supposed to keep their abilities hidden. She mumbles a curse under her breath and turns back to keep watch again. If she sees Nalvis and Vik charge out to face the attackers she will join them.
GM: Renyaveer and the archer in the sentry post below both begin to fire arrows, sometimes hitting one of the soldiers. The leader has remained in the back to bark his orders.

When some of the soldiers reach the eastern trail, they form up instinctively as per their training and quickly march toward the eastern gate only to be peppered with rocks from that catapult. The sentry in that tower also begins to fire his bow.

At this point, the soldiers abandon their preconceived notions of attack and spread out through the rocks. The leader yells stupid curses at the Orngaddrin Village.

Suspecting that the Eastabin soldiers cannot speak Orngaddrin, the village elders voices his own dialogue to his people. He then moves to Nalvis and Rekyavik to speak in Eastabin. "If we allow the soldiers to remain out their until night some may be able to sneak into the city, or worse they may sneak away to return with a larger army. It looks as if we will be going out to meet them, after all."
GM: When he finishes speaking, the eastern gate is opened enough to allow people to exit one at a time.

In the course of these actions, Arbrine realizes that due to the shape of the mountain and the manufacture of the sentry tower to merge with it, she should be able to jump outside without much risk of injury, should she so choose.

[sblock=Character Data]Nalvis: full health
Mekric: full health
Abrine: full health
Rekyavik: full health
Renyaveer: full health
flint arrows: 0
bone arrows: 9
Quill: full health
javelins: 5[/sblock]
[sblock=Group Inventory]Animals:
  • Lizard Skin: 60% & 40% cover
  • Peccary Hide: 50% & 20% cover
  • Sheep Hide: 10% & 30% cover
Minerals:
  • Slate: 1 rock: (sound x2)
  • Flint: 1 rock: (heat x2)
  • Heartstone: 1 stones: {+ Confluence}
  • Coal: 2 lumps: (Heat x3)
  • Lodestone: 1 stone: (Shock x3)
  • Slickstone: 1 stone: (-Heat x3)
  • Yellow rock (Sulfur): 1 lump: ?
  • bluish rock (Waterstone): 1 stone: ?
Ores:
  • Zinc: 18 ingots: {+ Health} (+Body x2)
  • Tin: 16 ingots: {+ Persona} (-Mind x2)
  • Lead: 4 ingots: (-Body x2)
  • Iron: 13 ingots: {+ Confluence} (+Body x2)
  • Copper: 1 ingot: {+ Persona} (Shock x2)
  • dark metal (Nickel): 1 ingot: ?
  • heavy metal (Manganese): 1 ingot: ?
  • yellowish metal (Molybdenum): 1 ingot: ?
  • dark metal (Palladium): 1 ingot: ?
Plants:
  • Muddle Leaves: 4 measures: (-Mind x2)
  • Soothe Leaves: 1 measures: (+Mind x2)
  • Rend Leaves: 1 measure: (-Body x2)
  • Mend: 1 measure: (+Body x2)
  • Muddle Flowers: 1 measure: (-Mind x3)
  • Soothe Flowers: 1 measure: (+Mind x3)
.[/sblock]
 
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Nalvis goes to leave by the eastern gate, ready to put an end to this attack.

When Mekric sees her brother going out to fight she thanks the catapult workers and rushes to his side to help with the melee combat.

Arbrine finds a good place to jump down, making sure no one sees her. She is not afraid to hunt alone.

OOC: roll: 45
 
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Going to Melee

Nalvis goes to leave by the eastern gate, ready to put an end to this attack.
Vik follows closely on the heels of Nalvis. Several Orgaddrin rush out of the gate as well.

GM: It is noted that the Mhytres are well armed with axes, picks, or hammers made of harnin (iron). They even have some metal plating fastened to there garments and metal banding on small wooden shields.

Kwargrow said:
When Mekric sees her brother going out to fight she thanks the catapult workers and rushes to his side to help with the melee combat.
GM: Mekric trails behind several of the Orngaddrin, but as everyone spreads out to meet the enemy, she quickly catches her brother who is still somewhat near Rekyavik.

Kwargrow said:
Arbrine finds a good place to jump down, making sure no one sees her. She is not afraid to hunt alone.
OOC: No random roll is necessary for falling. Damage = strides - (height + Leaping + Balance + Fury)
Arbrine: height = 1.9 strides, Leaping = 14%, Balance = 16%, Fury = 20%
Damage: 3 - (1.9 + .14 + .16 + .2) = .6 = 1
Mind: 10 - 1 = 9: dazed

GM: Renyaveer, who is standing right beside Arbrine, sees her jump but decides to hold her position and continue to shoot arrows. Due to the window placement of the sentry tower, neither the sentry nor the archer can see her, but they will notice as she moves out away from the city.

Just before Arbrine leaps out and down the 3 strides' distance, she sees Quill quietly moving up. The jump is just a bit harder than Arbrine expects and it knocks the wind from for a second, but nothing to deter her

OOC: Concealment: Stealth + Inversion + d100
Arbrine: 16 + 18 + 45 = 79

GM: Arbrine has friends behind her and enemies in front. It is much more her concern to remain hidden from the enemies than the friends. She thinks herself to be occasionally noticed by an encroaching Eastabin soldier, but they are overwhelmed by the present danger of flying arrows and approaching Orngaddrin. The friends who do notice her seem to have an instinct for her strategy and bring her no attention.

The battle is not specifically quick, but it is resolutely decided. The bloodthirsty soldiers who had gorged themselves on the success of defenseless victims, quickly begin to fear the the aggression of real opposition and that fear becomes panic. Some of the soldiers are killed, several are injured, and some flee randomly out into the wilds, to which the Orngaddrin do not give pursuit.

A few of the Orngaddin are hurt and one is significantly injured. None of the six friends receives more than a scratch. When the battle is obviously lost by the soldiers, their leader, who had remained in the rear, turns to go back down the path toward where his boats had ben left. He is greeted by an approaching Quill. Since Quill is Hebrian, Arbrine deduces that she must have used some deception upon the main instigator, for when she motions to him and turns back down the path, he runs to her side. She reaches out and touches him, causing him to stumble and fall. She used some cord to bind his hands and feet after he goes down.

The Orgaddrin help the injured and usher the hurt enemies back onto the main path. Two also go down to retrieve the captured leader. Several of the Orngaddrin thank the newcomers for their assistance, though none seem to understand how Quill rendered the leader to unconsciousness. They also exhibit no real concern for the lack of knowledge and ask no questions.

[sblock=Character Data]Nalvis: hurt: Body = 10 - 1 = 9
Mekric: hurt: Body = 10 - 2 = 8
Abrine: dazed: Mind = 10 - 1 = 9
Rekyavik: hurt: Body = 10 - 1 = 9
Renyaveer: full health
flint arrows: 0
bone arrows: 0
Quill: full health
javelins: 5[/sblock]
[sblock=Group Inventory]Animals:
  • Lizard Skin: 60% & 40% cover
  • Peccary Hide: 50% & 20% cover
  • Sheep Hide: 10% & 30% cover
Minerals:
  • Slate: 1 rock: (sound x2)
  • Flint: 1 rock: (heat x2)
  • Heartstone: 1 stones: {+ Confluence}
  • Coal: 2 lumps: (Heat x3)
  • Lodestone: 1 stone: (Shock x3)
  • Slickstone: 1 stone: (-Heat x3)
  • Yellow rock (Sulfur): 1 lump: ?
  • bluish rock (Waterstone): 1 stone: ?
Ores:
  • Zinc: 18 ingots: {+ Health} (+Body x2)
  • Tin: 16 ingots: {+ Persona} (-Mind x2)
  • Lead: 4 ingots: (-Body x2)
  • Iron: 13 ingots: {+ Confluence} (+Body x2)
  • Copper: 1 ingot: {+ Persona} (Shock x2)
  • dark metal (Nickel): 1 ingot: ?
  • heavy metal (Manganese): 1 ingot: ?
  • yellowish metal (Molybdenum): 1 ingot: ?
  • dark metal (Palladium): 1 ingot: ?
Plants:
  • Muddle Leaves: 4 measures: (-Mind x2)
  • Soothe Leaves: 1 measures: (+Mind x2)
  • Rend Leaves: 1 measure: (-Body x2)
  • Mend: 1 measure: (+Body x2)
  • Muddle Flowers: 1 measure: (-Mind x3)
  • Soothe Flowers: 1 measure: (+Mind x3)
.[/sblock]
 
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Nalvis holds his fist in the air and to his new Orngaddrin friends he says, "We should celebrate this victory, for we have brought a great injustice to an end." To the group he says, "We should question this cleanser leader to learn if he knows anything about the attack on our homes." When the leader regains consciousness Nalvis will confront him with the group. Any of the Orngaddrin that wish to participate may do so.

Nalvis says to the leader, "We who are different peoples stood together to oppose you. This is a better way for the world than what you have proposed, to have only one type of people and only one way of doing things. Now we six wish to know how far reaching your butchery has gone? Do you know of an attack on a Norikadian fishing village east of here? And do you know of an attack on a home of a pair of Graggorid? A mated pair? Two people who had never harmed anyone or anything? They were killed and their home burned. We barely found enough of them to bury."

Mekric watches the leader closely, seeking something in his behavior that would give away a lie or weakness.

Arbrine stands with her arms crossed, scowling at the leader. She looks as though she wants to burn him right now.
 
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Querry for the Enemy

Nalvis holds his fist in the air and to his new Orngaddrin friends he says, "We should celebrate this victory, for we have brought a great injustice to an end." To the group he says, "We should question this cleanser leader to learn if he knows anything about the attack on our homes." When the leader regains consciousness Nalvis will confront him with the group. Any of the Orngaddrin that wish to participate may do so.
GM: Many congratulations are given all around. These Orngaddrin seem to be a very friendly people. The captured Eastabin soldiers are ushered inside the main gate. Their leader is thrown over the shoulder of one of the Ornagddrin, who carries him into the city like meat for a spit. Surprisingly, he sets the tied man down gently, to sit with his back against a boulder. The others are also commanded to sit. The Orgaddrin not directly involved with Nalvis and company revert to speaking in their own language, but it appears that a celebration feast is, indeed, being prepared.

Kwargrow said:
Nalvis says to the leader, "We who are different peoples stood together to oppose you. This is a better way for the world than what you have proposed, to have only one type of people and only one way of doing things.
GM: At this statement, the Orngaddrin who are present to keep an eye on the prisoners all clank weapons against shields and loudly call, "Hoo Hah!"

Kwargrow said:
"Now we six wish to know how far reaching your butchery has gone?"
The man sneers at Nalvis and spits on the ground. The elder Orngaddrin, Marmeren, who is standing by Nalvis as he questions, shakes his head. The elder asks Quill if he may see the man's sword. Quill readily obliges; and then seeing one of the females tending her wounded, she walks over to offer her assistance.

Elder Marmeren draws the sword and holds it out in front of him, pointed toward the seated captive. The sword seems awkwardly small in his hands. He turns the blade, looking at the sword not the prisoner. "We made this sword. To think, you intended to use it to spill the blood of the hands that made it." He then resheaths the sword and hands it to Arbrine, since Quill has withdrawn to tend the wounded.
Kwargrow said:
"Do you know of an attack on a Norikadian fishing village east of here? And do you know of an attack on a home of a pair of Graggorid? A mated pair? Two people who had never harmed anyone or anything? They were killed and their home burned. We barely found enough of them to bury."
The captive leader looks up at Nalvis defiantly. "We, the soldiers of the future of the flooded valley, have succeeded in casting off the yoke of geriatric leadership and put to sea his foreign concubine and defiled seed. As the future of the flooded valley we shall see to its purification so that no blight shall interfere with our desire to have all things in common."

One of the other soldiers sits up straighter and quips. "Shon Yu, may his prophesies be soon, has told our futures and set our tasks. Your victory here today will be short lived. We will be avenged. Your blood will revitalize the land as your defiling presence is eradicated."

GM: The other three captives flinch at these responses, obviously not so steadfast in their previous devotion to their cause.

Kwargrow said:
Mekric watches the leader closely, seeking something in his behavior that would give away a lie or weakness.
OOC: Observation: effectiveness + Empathy + d100
Mekric: 20 + 17 + 50 = 87

GM: Mekric sees no wavering in the leader's dedication to his cause.

Kwargrow said:
Arbrine stands with her arms crossed, scowling at the leader. She looks as though she wants to burn him right now.
GM: Feeling Arbrine's burning stare, the leader turns his head and smiles at her, goading her to act.

Watching all of the exchange, thusfar, Veera ask the leader, "What is your name, that I may call it to the Heavens when I set your spirit free?"

"Ha! You are afraid my spirit will haunt you! Your hair is pale. Your face is pale. Your heart is pale. You have not the salt to end me while I am tied. You have not the skill to best me in combat."

Marmeren laughs. "And yet a little girl knocked you unconscious."

"That girl is a witch! She shall die more poorly than you! She is a blight upon the true people of the flooded valley!"

Marmeren laughs again. "Oh sure, you get outsmarted and suddenly your enemy must be a Bender. You are a foolish child who has been duped into doing foolish things by a trickster name Shon Yu."

GM: Obviously greatly angered by the Elder's last words, the captured leader cannot make a coherent response. Spittle flies from his mouth and his face heats red.

[sblock=Character Data]Nalvis: hurt: Body = 10 - 1 = 9
Mekric: hurt: Body = 10 - 2 = 8
Abrine: dazed: Mind = 10 - 1 = 9
Rekyavik: hurt: Body = 10 - 1 = 9
Renyaveer: full health
flint arrows: 0
bone arrows: 0
Quill: full health
javelins: 5[/sblock]
[sblock=Group Inventory]Animals:
  • Lizard Skin: 60% & 40% cover
  • Peccary Hide: 50% & 20% cover
  • Sheep Hide: 10% & 30% cover
Minerals:
  • Slate: 1 rock: (sound x2)
  • Flint: 1 rock: (heat x2)
  • Heartstone: 1 stones: {+ Confluence}
  • Coal: 2 lumps: (Heat x3)
  • Lodestone: 1 stone: (Shock x3)
  • Slickstone: 1 stone: (-Heat x3)
  • Yellow rock (Sulfur): 1 lump: ?
  • bluish rock (Waterstone): 1 stone: ?
Ores:
  • Zinc: 18 ingots: {+ Health} (+Body x2)
  • Tin: 16 ingots: {+ Persona} (-Mind x2)
  • Lead: 4 ingots: (-Body x2)
  • Iron: 13 ingots: {+ Confluence} (+Body x2)
  • Copper: 1 ingot: {+ Persona} (Shock x2)
  • dark metal (Nickel): 1 ingot: ?
  • heavy metal (Manganese): 1 ingot: ?
  • yellowish metal (Molybdenum): 1 ingot: ?
  • dark metal (Palladium): 1 ingot: ?
Plants:
  • Muddle Leaves: 4 measures: (-Mind x2)
  • Soothe Leaves: 1 measures: (+Mind x2)
  • Rend Leaves: 1 measure: (-Body x2)
  • Mend: 1 measure: (+Body x2)
  • Muddle Flowers: 1 measure: (-Mind x3)
  • Soothe Flowers: 1 measure: (+Mind x3)
.[/sblock]
 
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Obviously greatly angered by the Elder's last words, the captured leader cannot make a coherent response. Spittle flies from his mouth and his face heats red.

The other three captives flinch at these responses, obviously not so steadfast in their previous devotion to their cause.

Nalvis is not used to duplicity and is at a loss for words. Perplexed he says, "You have come all this way to lose and yet you are not even proud of your deeds? What kind of people do such things?"

Mekric believes she has seen the chink in the leader's armor, his pride. With a dismissive wave at the leader she says, "Do not bother yourself anymore with this one, brother. He is no war leader, but a simpleton, sent out by his handlers to die for a silly cause." She turns to one of the other silent captives. "What of you? Can you tell us anything about an attack on a fishing village and the murder of two Graggorid?"

Arbrine holds the sword awkwardly, unused to one in her hand. She smiles back at the leader and says, "Will you not even tell us your name so that when we travel to Eastaboga we can tell them of your failure and they will know whom to curse?"
 

Nalvis is not used to duplicity and is at a loss for words. Perplexed he says, "You have come all this way to lose and yet you are not even proud of your deeds? What kind of people do such things?"

Mekric believes she has seen the chink in the leader's armor, his pride. With a dismissive wave at the leader she says, "Do not bother yourself anymore with this one, brother. He is no war leader, but a simpleton, sent out by his handlers to die for a silly cause."
The leader reflexively jerks his body trying to stand, but, of course, is unable due to his bonds. He yells. "I am my own man. I am an original voice..."

Vik, his temper getting the better of him for a moment, reaches down and clamps his large hand on the leader's face, cutting off his words, but he does not actual injure the prisoner. "You stop talking. You are useless."

Kwargrow said:
(Mekric) turns to one of the other silent captives. "What of you? Can you tell us anything about an attack on a fishing village and the murder of two Graggorid?"

One of the less zealous prisoners ducks his head and speaks. "Yes. We were told that we needed to cleanse the entire valley of everyone who is not Hebrian. We started at the seaward rocks and began moving inland and upstream."

The leader jerks his head away from Rekyavik's hand. "You coward! Turncoat! Be silent!"

Vik rares back to hit the man, but Veera touches his arm and he relaxes. "We are not like our enemy." She takes a strip of hide and gags the mouthy leader.

Kwargrow said:
Arbrine holds the sword awkwardly, unused to one in her hand. She smiles back at the leader and says, "Will you not even tell us your name so that when we travel to Eastaboga we can tell them of your failure and they will know whom to curse?"
The leader shakes his head vigorously, defiant even in his defeat.

In the mean time, Quill helps the village healer bind wounds and make poultices. The Orngaddrin woman compliments the girl's skill, completely unaware that Quill is instinctively manipulating Way to augment her ministrations.
[sblock=Character Data]Nalvis: hurt: Body = 10 - 1 = 9
Mekric: hurt: Body = 10 - 2 = 8
Abrine: dazed: Mind = 10 - 1 = 9
Rekyavik: hurt: Body = 10 - 1 = 9
Renyaveer: full health
flint arrows: 0
bone arrows: 0
Quill: full health
javelins: 5[/sblock]
[sblock=Group Inventory]Animals:
  • Lizard Skin: 60% & 40% cover
  • Peccary Hide: 50% & 20% cover
  • Sheep Hide: 10% & 30% cover
Minerals:
  • Slate: 1 rock: (sound x2)
  • Flint: 1 rock: (heat x2)
  • Heartstone: 1 stones: {+ Confluence}
  • Coal: 2 lumps: (Heat x3)
  • Lodestone: 1 stone: (Shock x3)
  • Slickstone: 1 stone: (-Heat x3)
  • Yellow rock (Sulfur): 1 lump: ?
  • bluish rock (Waterstone): 1 stone: ?
Ores:
  • Zinc: 18 ingots: {+ Health} (+Body x2)
  • Tin: 16 ingots: {+ Persona} (-Mind x2)
  • Lead: 4 ingots: (-Body x2)
  • Iron: 13 ingots: {+ Confluence} (+Body x2)
  • Copper: 1 ingot: {+ Persona} (Shock x2)
  • dark metal (Nickel): 1 ingot: ?
  • heavy metal (Manganese): 1 ingot: ?
  • yellowish metal (Molybdenum): 1 ingot: ?
  • dark metal (Palladium): 1 ingot: ?
Plants:
  • Muddle Leaves: 4 measures: (-Mind x2)
  • Soothe Leaves: 1 measures: (+Mind x2)
  • Rend Leaves: 1 measure: (-Body x2)
  • Mend: 1 measure: (+Body x2)
  • Muddle Flowers: 1 measure: (-Mind x3)
  • Soothe Flowers: 1 measure: (+Mind x3)
.[/sblock]
 
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