D&D 5E A Post-Edition World

It wasn't until 3e that the editions really emphasized edition anyway (though B/X did make their distinction clear, the rest was all AD&D). And even then, there was little emphasis on 3.5 vs 3 (even though there were compatibility issues).
 

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I think it just makes sense.

If I'm interested in D&D and I want to get into it, I don't want to see the "5th edition starter set" and then have to go do research about which edition it is I should be buying.

I just want to buy D&D.

5e wasn't created to be a flavour of D&D. It was created to be D&D.
 

It wasn't until 3e that the editions really emphasized edition anyway (though B/X did make their distinction clear, the rest was all AD&D). And even then, there was little emphasis on 3.5 vs 3 (even though there were compatibility issues).

CN5gs.png
 


It wasn't until 3e that the editions really emphasized edition anyway (though B/X did make their distinction clear, the rest was all AD&D). And even then, there was little emphasis on 3.5 vs 3 (even though there were compatibility issues).
Personally I feel like it was 2nd edition that started it. I know it felt like it was front and center to me:
PHB_2e_1.JPG

DMG_2e_1.JPG

MM_2e_1.JPG
 


I discovered D&D as TTRPG and not only as a cartoon show in the beginning of 90s, near 92-93. Internet age hasn't started yet. I have got a special feeling with 2n Ed, because I like more the system of 3rd Ed but I feel something special when I remember the time I discovered D&D, it was new, and lots of ideas about adventures sourced from my imagination. It is like that retro or vintage videogames you know they are old now, but you still like them because you remember those past fun times.
 

I'm curious about how this decision to downplay the fact that "this is the fifth edition of this game" was reached by the marketing wonks at WotC.
Well, in one sense, it's a sympathetic-magic/denial way of avoiding edition warring, which went so badly for the last edition. It could be about unifying brand identity. It could signal an unwillingness to ever attempt to improve the game again (also understandable after the edition war). It could be to emphasize D&D as the same game as the fad years, in some sense, as 5e would point out that there were (at least) three editions between it and the historic fad.

Personally I feel like it was 2nd edition that started it. I know it felt like it was front and center to me.
...another factor is that highlighting the fact a product has iterated like that is like saying "new & improved!"
5e certainly is not trying to be either.
 

One of the benefits call of Cthulhu has it that each edition is similar enough that you can easily use an adventure made in one edition in another.
 

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