D&D 5E The New D&D Book: Tasha's Cauldron of Everything!

The new D&D book has been revealed, and it is Tasha's Cauldron of Everything, "a magical mixture of rules options for the world's greatest roleplaying game." The 192-page book is due out November 17th, with standard and alternate covers, and contains more subclasses, spells, character options, group patrons, and rules. Oh, and psionics! Cover art is by Magali Villeneuve WHAT WONDERFUL...

tashacover.jpg


The new D&D book has been revealed, and it is Tasha's Cauldron of Everything, "a magical mixture of rules options for the world's greatest roleplaying game." The 192-page book is due out November 17th, with standard and alternate covers, and contains more subclasses, spells, character options, group patrons, and rules. Oh, and psionics!


tasha.png

Cover art is by Magali Villeneuve

WHAT WONDERFUL WITCHERY IS THIS?

A magical mixture of rules options for the world's greatest roleplaying game.

The wizard Tasha, whose great works include the spell Tasha’s hideous laughter, has gathered bits and bobs of precious lore during her illustrious career as an adventurer. Her enemies wouldn’t want these treasured secrets scattered across the multiverse, so in defiance, she has collected and codified these tidbits for the enrichment of all.
  • EXPANDED SUBCLASSES. Try out subclass options for every Dungeons & Dragons class, including the artificer, which appears in the book.
  • MORE CHARACTER OPTIONS. Delve into a collection of new class features and new feats, and customize your character’s origin using straightforward rules for modifying a character’s racial traits.
  • INTRODUCING GROUP PATRONS. Whether you're part of the same criminal syndicate or working for an ancient dragon, each group patron option comes with its own perks and types of assignments.
  • SPELLS, ARTIFACTS & MAGIC TATTOOS. Discover more spells, as well as magic tattoos, artifacts, and other magic items for your campaign.
  • EXPANDED RULES OPTIONS. Try out rules for sidekicks, supernatural environments, natural hazards, and parleying with monsters, and gain guidance on running a session zero.
  • A PLETHORA OF PUZZLES. Ready to be dropped into any D&D adventure, puzzles of varied difficulty await your adventurers, complete with traps and guidance on using the puzzles in a campaign.
Full of expanded content for players and Dungeon Masters alike, this book is a great addition to the Player's Handbook and the Dungeon Master’s Guide. Baked in you'll find more rule options for all the character classes in the Player's Handbook, including more subclass options. Thrown in for good measure is the artificer class, a master of magical invention. And this witch's brew wouldn't be complete without a dash of added artifacts, spellbook options, spells for both player characters and monsters, magical tattoos, group patrons, and other tasty goodies.

Here's the alternate cover:

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UPDATE! An online event called D&D Celebration from September 18th-20th will be hosted by Elle Osili-Wood, which is "an epic live event with panels, gameplay, & previews of the book!" See the video in the Tweet below!

Gather your party and join the adventure at  D&D Celebration 2020, an online gaming event open to fans all over the world!

Celebrate the release of  Icewind Dale: Rime of the Frostmaiden  with a weekend of Icewind Dale–themed virtual play sessions and help us create the biggest virtual tabletop roleplaying game event ever! Fans will also get the chance to preview some content from  Tasha’s Cauldron of Everything, the forthcoming book featuring massive rules options, subclasses, and more for the fifth edition of Dungeons & Dragons. Watch featured play sessions with D&D luminaries and learn something new with a slate of panels led by the D&D design team and community.


UPDATE! Check out the Nerdarchy site for some previews.


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UPDATE! Other news items around the web about this book:




 

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Dausuul

Legend
For example, I have a lot of fond memories (nostalgia) for all things 80s. But going back and rewatching some of the cartoons? Or TV shows? Man, that stuff didn't age well or hold up lol. I've made a commitment to stay away from revisiting some cherished things from the 80s for that very reason lol.
You never know what's going to hold up and what isn't.

I watched the original "Star Wars" trilogy with my little sisters a few years ago; it was the first time they had seen it. Watching a movie with a newbie is a great way to take off your own nostalgia glasses. I sat through the first half of "New Hope" thinking "Holy crap, this movie is bad. Not just not as good as I remember it, this is actively bad. Everything I hated about the prequels, all the wooden acting and wretched writing, here it is. No wonder the reviewers trashed it when it came out."

It got better in the second half, and "Empire" and "Jedi" held up much better. But man, Episode IV is never going to be the same for me.
 

Sacrosanct

Legend
You never know what's going to hold up and what isn't.

I watched the original "Star Wars" trilogy with my little sisters a few years ago; it was the first time they had seen it. Watching a movie with a newbie is a great way to take off your own nostalgia glasses. I sat through the first half of "New Hope" thinking "Holy crap, this movie is bad. Not just not as good as I remember it, this is actively bad. Everything I hated about the prequels, all the wooden acting and wretched writing, here it is. No wonder the reviewers trashed it when it came out."

It got better in the second half, and "Empire" and "Jedi" held up much better. But man, Episode IV is never going to be the same for me.

My rule is that any popular movie with Michael Biehn in it holds up just as well as it originally did, while any movie with Sylvester Stalone in it is the opposite ;)
 

billd91

Not your screen monkey (he/him)
I mean, maybe? At the time that certainly seemed like an important decision. However, with the enormous growth 5e went on to experience, people with attachment to an old-school D&D feel are now a tiny minority of players. Maybe it was an important move short-term, but long-term I’m not sure it mattered much.

That depends on whether or not 5e's success, at least with respect to tone, is because it helped WotC pull in people attached to the older-school D&D feel or because it tapped into why older school D&D was so popular in the first place. The former may be a minority of players, but we don't know if the latter is or not. It's entirely possible that the older school-friendly tone of 5e has a broader, potentially much broader, appeal than the increasingly fiddly, measured, careful, and precise 3e and 4e.
 

Weiley31

Legend
do wonder if we might not get a few more melee cantrips in this book since Singer is getting reprinted. There are a few 4e Bladespell abilities that could be easily ported.
True, but I always thought you could take care of those by reskinning the SCAG cantrips to the appropriate damage type that the 4E Bladespells did. So Shadow Sever doing Necrotic damage while following Green Flame Blade rules, Unseen Hand doing Force damage following Booming Blade Rules(Pushed back instead of exploding with Thunder magic), Frostbite doing Ice Damage following Green Flame Blade Rules, Dazzling Sunray following Booming Blade and doing Radiant damage. ETC, ETC, ETC.

May not be the best way "per se" of doing it, but I always thought why not?

Granted, I would love if they got the rest of the Bladespells in.
 
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DnD Warlord

Adventurer
the way that Bladesingers' Extra Attack is useless with the various singy-cantrips is frustrating. Just allowing those to stack would make it a much more interesting class after 6th level.
If you gave it an ability (around 11th) to use all attacks as cantrip actions you could get 2 green flame blades in
 



Weiley31

Legend
Right, but the idea was War Magic instead of Extra Attack. So you can Green Flame Blade as an action and then get a regular sword attack as a bonus action.
I get that. I just liked the silly idea of a wizard having 3 attacks: regular, extra, cantrip.
 

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