I would suggest they are bending the math. not breaking it.I would argue that seriously reducing σ is breaking the game. The game was designed around the σ it has, reducing it is by definition breaking that design conceit. Now, that may be a desirable thing for you, in which case, awesome! I’m glad you found a way to achieve that without significant undesirable side-effects. But I don’t think it’s accurate to say nothing breaks. You’re literally breaking some of the most fundamental underlying assumptions of the game’s math. But if that improves the game experience for you, have fun!
Can you actually run the game almost completely as-is using 2d10 rather than 1d20? Yup. Some special rules might need to be edited, and any mathematical proportions will be slightly different... but the game itself doesn't stop working. So I wouldn't say it was broken by any means. Different? Yes. Requiring more work to figure out the highs and lows and averages for encounter building and the like? Yes. Unable to be played as a game? Nope. It can play just the same more or less.